Cost of might level 4 creatures?
- Metathron
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Cost of might level 4 creatures?
Aren't they too cheap? I'm talking especially about the behemoths, who cost only 2750 gold plus two crystal, whereas other lvl 4 creatures with a weekly growth of 2 all cost 4000 gold plus whatever resource.
Or is this another of those added Might kicks to help compensate for the lack of magic?
Or is this another of those added Might kicks to help compensate for the lack of magic?
- DaemianLucifer
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The behemots are weak they way they are,so making them more expensive would make them even weaker.Howerever,thunderbirds are just fine.They are strong enough,and their cost suits them.The added population of 50% from breeding pens compensates for the lack of magic,but it is very expensive,so units should be cheaper than the rest.
- Bandobras Took
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However, we must consider that a dead turtle moves faster than Behemoths. The main difficulty is not the punch they pack per se, it's that maneuvering them into usefulness is more often an exercise in futility.Metathron wrote:The behemoths weak? I don't think so:
240 HP
36 Attack
34 Defense
55-80 Damage
Their attack, defense and damage values are pretty much better than any other 2/week lvl 4 creatures.
Like I said, I suspect the low cost is there to give an added boost to a town with no magic.
Far too many people speak their minds without first verifying the quality of their source material.
- Black Ghost
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They aren't weak but if you present the stats, don't forget about:Metathron wrote:The behemoths weak? I don't think so:
240 HP
36 Attack
34 Defense
55-80 Damage
Their attack, defense and damage values are pretty much better than any other 2/week lvl 4 creatures.
initiative (speed)- 6
haste (moves)- 9
adv. map movement- 24
and no special ability (forget about stength)
it's much easier to defeat bhemoths than most of other 4th lev units.
Further more, this IS the Might style: cheap units (compare also the cost of 1-3lev.) and numeroes units (better growth+breeding pens+grail).
This compensates lack of magic.
Btw. Might-Tank gnasher costs 4k+2C but it's far better than behemoth so behemoths aren't too cheap.
Personally I prefer T-birds, which cost only 1,8k for really great unit. So rising the cost ov average behemoth is IMO unlogical...
- Milla aka. the Slayer
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I feel this way: Behemoths are the same as champions (only champions move faster). They cost very little which means I can get alot of them. More creatures means more punch. Behemoths are not weak. If you don't want them to participate in a battle they can always just act as a buffer Taking blows from the enemies. I have found champions and behemoths more useful than other lvl 4 creatures because they aren't weak. The loss of them is quickly forgotten since they are so cheap.
As for the lack of quickness: they are big and fat and lazy and besides I think they make up for it (and not just in statistics).
As for the lack of quickness: they are big and fat and lazy and besides I think they make up for it (and not just in statistics).
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Price is rarely a problem in Heroes. Time (creature growth) is. It won't matter much if I have two million GP instead of one if I can only buy four behemots.Milla aka. the Slayer wrote:They cost very little which means I can get alot of them.
However, you will run into serious trouble if you DO want them to participate in battle.If you don't want them to participate in a battle they can always just act as a buffer ;)
I still think it is far cheaper not to lose any creatures than to lose cheap ones.The loss of them is quickly forgotten since they are so cheap.
The only thing I like about behemots is that they are very easy to defeat if they are my opponents :-). Oh, and they are cute, too.
- dallasmavs41
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- Milla aka. the Slayer
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I don't think their disadvantage is a big deal when in battle. I've never been in serious trouble when having these.pepak wrote:Price is rarely a problem in Heroes. Time (creature growth) is. It won't matter much if I have two million GP instead of one if I can only buy four behemots.Milla aka. the Slayer wrote:They cost very little which means I can get alot of them.
However, you will run into serious trouble if you DO want them to participate in battle.If you don't want them to participate in a battle they can always just act as a buffer
I still think it is far cheaper not to lose any creatures than to lose cheap ones.The loss of them is quickly forgotten since they are so cheap.
The only thing I like about behemots is that they are very easy to defeat if they are my opponents :-). Oh, and they are cute, too.
I think price is a problem very often. I usually have problems with money in heroes. And if you have so much money then just buy a breeding pen and pace it up. Or get some creature dwellings outside of the castle or attack and conquer another castle. Plenty of opportunities
I understand what you mean when you say that it is cheaper not to lose any creatures but I'm not an extremely experienced player and therefore I lose my creatures. Hence I like to have the cheap ones since I'm bound to lose them....
But you're right: They're cute little monkeys..
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- Metathron
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Oh I beg to differ. In early and mid-stages of the game, especially on harder difficulties, it's exactly the amount of money in your treasury that'll prevent you from stocking up your army with your whole town's supply.pepak wrote:Price is rarely a problem in Heroes. Time (creature growth) is. It won't matter much if I have two million GP instead of one if I can only buy four behemots.Milla aka. the Slayer wrote:They cost very little which means I can get alot of them.
And I still persist in valueing behemoths as good level 4 creatures.
- BenchBreaker
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every other faction apart from chaos have skills to get free units, nature has summoning, death has necomancy, life has resurrection and order has charm, diplomacy had nobility, now apart from nobility & diplomacy all these skills give you free units, so it's only natural that might creatures should be cheaper, even if they are no weaker (in fact the lv4's are little weaker, but they still give more bang for your buck). the cheapness combined with breeding pen is basically like might's special skill to get free units.
so here's the question, why doesn't chaos have a skill to get free units?
so here's the question, why doesn't chaos have a skill to get free units?
I used to be indecisive, now I am not so sure...
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winner of the the worst riddle ever
- BenchBreaker
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oh yeah, forgot to ask, can anyone explain exactly what does strength do? Is the behemoth's damage output of 55-80 pre or after strength modification?
I used to be indecisive, now I am not so sure...
winner of the the worst riddle ever
winner of the the worst riddle ever
- Black Ghost
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- BenchBreaker
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so basically just like insubstancial and toughness, in other words a dummy ability that does nothing but modify some stats, is it really that difficult to come up with at least one ability for each creature?
obvious ones they overlooked: ignore no retal, retalliate twice, double strike on retal, ignore LoS, pierce armor, carry through damage.. just a few that came to the top of my head
obvious ones they overlooked: ignore no retal, retalliate twice, double strike on retal, ignore LoS, pierce armor, carry through damage.. just a few that came to the top of my head
I used to be indecisive, now I am not so sure...
winner of the the worst riddle ever
winner of the the worst riddle ever
- Milla aka. the Slayer
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Behemoths are highly underestimated and I'm glad to see that other people do actually like them. And you get a certain amount of them every week that will match the cost of one lvl 4 creature in any other town.
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- DaemianLucifer
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- Milla aka. the Slayer
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You think so?
I seem to lose my thunderbirds really easily when I'm duelling...And if they're on the enemy team they seem to be invincible...Funny ha?
Behemoths I don't lose as easily. Perhaps I should try the thunderbirds next time. Figure out why I lose them
I seem to lose my thunderbirds really easily when I'm duelling...And if they're on the enemy team they seem to be invincible...Funny ha?
Behemoths I don't lose as easily. Perhaps I should try the thunderbirds next time. Figure out why I lose them
This minor magical charm captures the viewer's attention and distra... ooo, pretty...
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