Heroes 3: Favorite Knight

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.

Favorite Knight in Heroes 3

Christian
6
14%
Edric
0
No votes
Orrin
10
23%
Lord Haart
2
5%
Sorsha
7
16%
Sylvia
1
2%
Tyris
6
14%
Valeska
3
7%
Sir Mullich
8
19%
 
Total votes: 43

User avatar
Muszka
Round Table Hero
Round Table Hero
Posts: 2568
Joined: 06 Jan 2006
Location: Nowhereland

Unread postby Muszka » 31 May 2008, 12:38

Jolly Joker wrote:
BigThingWithHolesInIt wrote:I've always liked Sorsha for some reason. Having Crusaders with 7 speed is really neat, and unlike the other Knights she doesn't look like a pushover.
Valeska, Orrin and Tyris share 2nd place.
Seconded.
Why? I mean even with 7 speed you need a necklace of swiftness for they to be able to reach other side of the field (with haste), or native terrain. +5-6 attack and defense isn't much.
"Rage against the system, the system, what kills the human spirit."

User avatar
Jolly Joker
Round Table Hero
Round Table Hero
Posts: 3316
Joined: 06 Jan 2006

Unread postby Jolly Joker » 31 May 2008, 13:30

I like her and bolstering a major damage threat is never a bad idea.
ZZZzzzz....

User avatar
Muszka
Round Table Hero
Round Table Hero
Posts: 2568
Joined: 06 Jan 2006
Location: Nowhereland

Unread postby Muszka » 31 May 2008, 15:07

Agreed, the tin-heads are a threat on their own, pity they are slow.
"Rage against the system, the system, what kills the human spirit."

BigThingWithHolesInIt
Peasant
Peasant
Posts: 90
Joined: 06 Feb 2008

Unread postby BigThingWithHolesInIt » 31 May 2008, 20:02

It seems to me (though I have never collected any evidence of this) that 7 is the speed from where ground units can be considered "speedy". It's true though that a 2-hex Crusader would be even more deadly in Sorsha's hands.

User avatar
Muszka
Round Table Hero
Round Table Hero
Posts: 2568
Joined: 06 Jan 2006
Location: Nowhereland

Unread postby Muszka » 02 Jun 2008, 12:43

BigThingWithHolesInIt wrote:It seems to me (though I have never collected any evidence of this) that 7 is the speed from where ground units can be considered "speedy". It's true though that a 2-hex Crusader would be even more deadly in Sorsha's hands.
If you want to call a unit speedy, than I would vote for units with 8 speed at least since those are the ones who can cross the field in one with a haste. But true speed is 13 and above for 1-hex units and 12 for 2-hex units.
As for those crusader.... 8| It hard to imagine a 2-hex tin-head what isn't comic.
"Rage against the system, the system, what kills the human spirit."

User avatar
Deni
Pixie
Pixie
Posts: 142
Joined: 06 Jan 2006

Unread postby Deni » 26 Jun 2008, 17:57

voted Orrin

BigThingWithHolesInIt
Peasant
Peasant
Posts: 90
Joined: 06 Feb 2008

Unread postby BigThingWithHolesInIt » 26 Jun 2008, 18:38

That is an impressive voting spree, Deni. :-D

User avatar
Deni
Pixie
Pixie
Posts: 142
Joined: 06 Jan 2006

Unread postby Deni » 26 Jun 2008, 20:43

I am in the mood :-)

MagusofStars
Leprechaun
Leprechaun
Posts: 17
Joined: 24 Jun 2008

Unread postby MagusofStars » 24 Jul 2008, 01:01

Voted Lord Haart, because he's extremely handy as a secondary Hero. Sir Mullich is clearly the most powerful among these, but the +2 speed is way too cheap for my tastes.

Sylvia could be game-breaking on a map that's mostly water though. It's a shame that most maps only include water as a small additional "hey, sail on this lake and get some extra goodies" or as one of a few possible means of transportation.
Go Buckeyes, Indians, Cavs and Browns!

User avatar
UndeadHalfOrc
Cyber Zombie
Cyber Zombie
Posts: 1362
Joined: 13 Mar 2007

Unread postby UndeadHalfOrc » 05 Apr 2009, 15:22

No votes for Edric, but I find he's pretty awesome at the start of the game to dispose of shooter stacks.

Toge
Leprechaun
Leprechaun
Posts: 22
Joined: 04 Jul 2008

Unread postby Toge » 05 Apr 2009, 16:47

I don't understand Ballista specialists. So what if it does big damage on later levels, with 250 health ballista is the first thing getting destroyed if enemy hero has that specialty. On top of that the hero needs to trudge back to town which sells another one. Logistics and Armorer specialists are the best ones to have. Sir Mullich gets +2 speed, which not only makes combats much easier, but increases adventure map movement by 2 squares per day...

Corbon
Peasant
Peasant
Posts: 74
Joined: 03 Sep 2008
Location: Germany

Unread postby Corbon » 07 Apr 2009, 02:12

Picked Sorsha because Mullich is a cheap-ass.

Cabal
Leprechaun
Leprechaun
Posts: 36
Joined: 09 Jan 2009
Location: Karlovy Vary - Czech republic

Unread postby Cabal » 10 Apr 2009, 07:24

Corlagon wrote:
tress wrote:Also haart apears in h1 and h2. I pretty much hated they made haart bad guy in h3 considering he is only reccuring knight from previous homm.
You know it's strange, but from the timeline it seems Haart was over 60 years old in Heroes III. He doesn't look that old to me. Plus he is only ever credited with serving Roland Ironfist, not Morglin. I think maybe Haart from Heroes II and III was the son of the guy in Heroes I?

Of course, I voted for him :)
I agree - most logical sollution is that Lord Haart from HOMAM III is son of Lord Haart from HOMAM I. I think the same with Yog - Yog from HOMAM I (I know he is blue, maybe warpainting?? :devious: ) is father of Yog wizzard/barbarian from HOMAM III (Maybe his genie wife like him for his blue face :devil:)

I voted for Tyris

User avatar
ThunderTitan
Perpetual Poster
Perpetual Poster
Posts: 23270
Joined: 06 Jan 2006
Location: Now/here
Contact:

Unread postby ThunderTitan » 10 Apr 2009, 07:46

If it wasn't for SoD Yog wouldn't be a problem... Genies are immortal, so a half genie should at least be very long lived... And Haart is a secret Necro... he doesn't need to look old...

But seeing how it's a SF setting, i'm betting they're all clones...
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti

Alt-0128: €

Image


Return to “Heroes I-IV”

Who is online

Users browsing this forum: No registered users and 25 guests