Heroes 3 fan-made balance patch (mod) updated!

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Salamandre
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Postby Salamandre » Sep 9 2013, 21:10

What is too much? Do you expect some text file where you change 2 values then game runs with your modifications? This does not exist. In order to mod a game you need a platform with a coding language.

You have two options:

a) use this patch and add your modifications to it (assuming you know to hex edit and spent months to search addresses). Once you modify the exe, the game will run modified, the original will be gone.

b) install era, then sod mod. Open sod script, add all the changes from this patch in erm language (a few hours of work at most) then add your changes.
The modifications will run as HoMM mod, your original game will be intact.

The question is: what is worth more, learn erm or learn hex editing? In my opinion, erm is much more flexible.

Of course a third option would be to learn nothing and keep asking someone to add your modifications. :D

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hello to all h3 fans

Postby shrimp » Sep 17 2013, 16:39

hi2all fans of that great game. I'm 30y old but still got the fever of this awesome game. I'm lucky to have 3-4 friends who can still play games with them. We do serious game multiplayer gaming when we got free time. (5-6 games monthly)...But let's cut the crap, i've read lots of changes that people have done over the game, but most of them are likley to change game core options which is not good.
I would like to ask some of you ,which know how to "'mode'' the game, can he made me a change patch , cuz i tryed with some programs but didn't succeed.

I want just few things to be done, to perfect the game.

Artifacts
Badge of courage bug -fix
Spirit of Oppression - major
hourglass -minor
amulet of undertaker- growth +15 skeletons (dont need to be in castle)
vampire cowl- +30 skeletons
dead man's boots -growth +40 skeletons (dont need to be in castle)
equastrain gloves+boots of speed - these two artifacts deleted, and become one which is boots of levitation - that give same movement speed bonus from artifact combining.(levitation boots stay relic as well)
Sea captain's hat -relic, -2 luck -2 morale to enemy.

Skills
Eagle 20/50/70% - steal spell.(vanish from enemy's book). Example enemy cast mass slow, and you '"eagle it"', next round enemy doesnt have slow in his book. He have to learn it again. (I dont know whether it is possible to make this)
Necromancy- opposite to morale -1,-2,-3. Now you have idea with this -1 of the bone dragons.
[b]Intelligence - 20%,40%,60% as you made it, in one of the patches
Mysticism -2,4,6-as you made it, in one of the patches
Sorcery-8%-16%-24%
First Aid-90hp-180hp-270hp Constant. As the tent gets 250 life, and on expert First Aid you cast cure spell besides the heal.
Scouting -1-2-5. As the speculum and spyglass becomes one artifact -minor, which gives +3 radius.
Estates - 220-440-750
Learing-10%-20%-30%
mysticism 2-4-6
Spells:
Air
fly- deleted(no such a skill)
Demension door- becomes ''Dig type'' (same as you dig grail, you need full movement speed, and when you use it you lose all movement speed)
- mana cost of DD- 120mana (no air magic), basic-110 mana, adv-100mana, exp-90mana
Magic mirror 40%-60%-80%

Fire
Slayer -+7attack, +14attack, +21 attack against all 7th lvl units.

Earth
Shield 7%-14%-21%
Town portal "Dig Type'' - 60mana no earth magic, basic 50mana, adv-40 mana, exp-30mana
sorrow-1-2-3
resurrection even on expert earth you get 75% permanent creature restoration.(at the end)
animate dead you don't get permanet creature restore until advanced earth (like resurrection). Bonus compared to resurrection is that you get 100% restore(at end)


Creatures:
Hydra life- 190, hate behimonts +50%more dmg.
Chaos Hydra life -300, hate ancient behimonts+50%more dmg.
Wyvern - 15A- 19D, 16-18 dmg.
Wyvern monarch , 15A-19D, 20-22 dmg, 75 life, chance of poison 45%
Thunderbird- Speciality goes to 30%, but spell effectiveness to 7 per bird not 10.
Familliars- collect 50% mana of every spell casted by enemy.
Magogs - Doesnt hurt effreit sultans
Horned deamon- 60% chance to cast distrupting ray ( -3defence), it is acumulative like the spell.
Walking dead -from 15hp to 17hp
Zombie - dmg from 2-3 to 2-4, disease reworked - chance 60% and from /-2A, -2D/, to /-3A, -3D/ and -3 movement speed
Wraith- got air shield on advanced (-50% dmg from ranged)
Silver Pegaus - 70% chance to cast forgetfulness on advanced lvl.

Buildings:
Naga bank - gems
Dragonfly Hive- 30flyes - 1500 exp, 45flyes- 2500 exp, 60 flyes- 3500 exp, 90flyes - 5000 exp. This reward is bonus over what you get form killing flyes.
Portal of summoning(dungeon)- you need Capitol and Mage Guild 4, to build this.
Mana vortex - requires portal of summoning.

oh, will write later on some few, cuz i have to go now. PS tell me if these changes are possible.
[/b]

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Postby MeCho » Nov 18 2013, 17:59

Since i dont agree with some of your changes i would like to know how hard was it for you to mod the patch would it be possible for a casual user like me to at least mod the unit stats and cost ?

And these are my thouths about what i would like to see changed i dont consider myself good player so keep that in mind but i still hope you at least take your time to read my post ...so heres it goes:

General (i understand that some of these might be hard to mod )

General Unit buffs to Fortress,Stronghold,Inferno

Ranged units may now attack in melee if they choose to do so

All might Heroes have 10 % to learn spells tier 1 ,2 during combat even without the Eagle Eye this chance is 20% for magic Heroes

Luck - changed to 5/10/15% you may now have unlucky strikes with negative luck for half the original damage with double the chance

Might heroes - ALL Heroes(including Conflux) with unit Specialty gain +5 Attack/Defense instead of level up bonus and looses +1 movement speed bonus (if easily possible)

Logistics Specialty: Allows moving 2/3/4 additional tiles instead

Navigation Specialty : Allows moving 4/6/8 additional tiles instead

Secondary Skills:

Diplomacy : Surrender cost reduction to 10/20/30

Mysticism: Regenerated additional 3/5/7 Mana Points + 1 per Knowledge

Estates- 200/350/500 +20/30/40 per hero level

Learning - 10/15/20 %

Sorcery - 10/15/20 %

Resistance -Rescaled to 10/15/20 %

First aid -Now always casts cure and increases health healed to a static 50/75/100 and health to 300/500/1000

Ballistics - in addition to original bonuses increases Attack skill for every 3/2/1 Hero levels and Health from 250 to 400/550/600

Eagle Eye- Grants additional 40/60/80(total of 100 for Magic heroes at Expert) chance to learn tier 3/4/5 spells cast during combat

Artifacts:

Pendant of Courage - Luck and Morale bonuses reduced from +3 to +2 and the artifact set to Relic from Major

Cloak of the Undead King - +5 Attack/Defence as well as +1 Luck for all Undead creatures instead of freaking Liches

Medal of Courage - No longer provides mind spell immunity

Titans Gladius- Also provides +20 % to Offence percentage

Sentinels Shield - Also provides +20 % to Armorer percentage

Thunder Helmet - Also provides + 20 % to Intelligence percentage

Titans Cuirass - Also provides + 20 % to Sorcerer percentage

Bird of perception,Stoic Watchmen, Embelm of Cognizance - Removed

Archery skill boosting artifacts - in addition to enchanted Archery skill also provides +2/4/6 Attack bonus to ranged units

Spells:

Frost Ring:Tier 3 Spell with increased Damage and Mana Cost

Town portal - 1Use/day per hero on all levels

Armageddon - Bypasses all resistance whether granted by spell, secondary skill or unit itself

Units:

Arch Devils - Health increased from 200 to 250 Damage increased from 30-40 to 30-60 (massive crit time)

Angels/Arch Angels -Movement speed reduced by 1

Angels: Damage from 50 to 40 Health from 200 to 150

Imps/Familiars - Increase growth by X and health by 1 decrease cost to 30/35

Pikeman/Halbertier - Health reduced from 10 to 8

Phoenix - Movement speed reduced to 16(1 higher then Firebird)

Orc Chieftain - Health reduced back to 15 gains "no melee penalty"

Cyclops King - Cost reduced from 1100 to 900

Wywerns/Wywern Monarchs - Health increased from 70 to 90

Monk/Zealot - Health increased from 30 to 40 looses "no melee penalty"

Water/Ice Elementals - Cost reduced from 300/375 to 250/300

Hydras/Chaos Hydras - Movement Speed increased by 2

Magi/Arch magi - Looses "no melee penalty" Attack/Defense of both units increased by +3/+2

Giants/Titans - Damage reduced from 40-60 to 40-50

Vampire Lords - attacks only regenerate current health!(cannot raise dead) Damage from 5-8 to 7-12 Health from 40 to 50 Attack/Defense from 10 to 12

Medusa/Medusa Queen - Looses "no melee penalty" shots increased from 4/8 to 12/24

These changes are considering the orginal H3 complete version not the one you moded let me know your thoughts about my edit and which ideas if any you liked

Malax
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Postby Malax » Nov 23 2013, 9:47

I agree with most of changes done. First, i wrote my own patch then i realized path note already done by UndeadHalfOrc. Bold caracters is my patch note.

I add only creatures changes. Next up for buildings is ready.
UndeadhalfOrc changes were pretty good imo.

NB: does somebody send me the files (TXT and .exe) please ? I really enjoy to get secondary skills changes. Even if i disagreed on logistic skill nerf.

CASTLE CREATURES AND BUILDINGS

[s]Increased gold cost of Pikeman/Halberdier from 60 to 65[/s] ( and 75 to 70 )
Decreased basic growth from 14 to 12
Decreased health from 10 to 8


[s]Increased health of Archer/Marksman from 10 to 11
Increased defense skill from 3 to 4[/s]

Increased Griffin/Royal Griffin gold cost from 200 to 220 ( and 240 to 260 )

Decreased Swordman/Crusaders defense skill from 12 to 10
Decreased Crusaders attack skill from 12 to 10

Decreased Crusaders damage from 7-10 to 6-9

Increased gold cost of zealot from 450 to 475

Increased health of Monks/Zealot from 30 to 32

Decreased damage of Cavalier from 15-25 to 14-24
Decreased damage of Champion from 20-25 to 18-24

Decreased min/max damage of Angel/Archangel from 50 to 45
Decreased attack/defense skill from 20 to 18 ( and 30 to 28 )

Decreased gem cost of Archangel from 3 to 2
Decreased gold cost of Archangel from 5000 to 4500

RAMPART CREATURES AND BUILDINGS

Decreased growth of Centaur/Centaur Captain from 14 to 12
Decreased gold cost of Captain Centaur from 90 to 80

[s]Decreased gold cost of Wood Elf from 200 to 185[/s]
Increased gold cost of Grand Elf from 225 to 240

Increased gold cost of Pegasus/Silver Pegasus from 250 to 275 ( and 275 to 300)
Increased min damage from 5-9 to 6-9

Increased gold cost of Dendroid Guard/Soldier from 350 to 400 (and 425 to 450)
Increased speed from 3 to 4 ( and 4 to 5)

Increased health of Unicorn from 90 to 95
Increased defense skill of Unicorn/War Unicorn from 14 to 15

TOWER CREATURES AND BUILDINGS

Increased basic growth of Gremlin/Master Gremlin from 16 to 18 (total 36)
Increased gold cost of Gremlin from 30 to 35

[s]Increased basic growth of Stone Golem/Iron Golem from 6 to 7[/s]
Increased health of Stone golem from 30 to 35
Increased gold cost of Stone golem/Iron from 150 to 170 (and 200 to 220)


Decreased gold cost of Arch Mage from 450 to 425

Decreased gold cost of Genie from 550 to 525
Increased defense skill of Master Genie from 12 to 13

Decreased gold cost of Naga Queen from 1600 to 1400
Decreased attack skill of Naga queen from 16 to 15
Decreased min/max damage of Naga queen from 30 to 26

Increased defense skill of Giant from 16 to 17
Increased health of Giant from 150 to 155
Decreased attack skill of Titan from 24 to 23
Decreased defense skill of Titan from 24 to 23
Decreased health from 300 to 275
Decreased max damage from 40-60 to 40-55
Decreased gold cost from 5000 to 4500


INFERNO CREATURES AND BUILDINGS

Increased basic growth of Imp/Familiar from 15 to 19 (total 38+8=46)
Decreased gold cost of Imp from 50 to 40
Decreased gold cost of Familiar from 60 to 50

Increased basic growth of Gog/Magog from 8 to 9
Decreased gold cost of Magog from 175 to 165

Increased basic growth of Hell Hound/Cerberus from 5 to 6
Changed damage of Hell Hound/Cerberus from 2-7 to 3-7
[s]Decreased defense skill of Cerberus from 8 to 7[/s]

Increased gold cost of Demon from 250 to 275
Increased gold cost of Horned Demon from 270 to 300
Increased attack/defense skill of Horned Demon from 10/10 to 11/11

Increased health of Pit Lord from 45 to 50
Decreased cost of Pit Lord from 700 to 650

Increased damage of Devil/Archdevil from 30-40 to 32-42
Increased health of Archdevil from 200 to 220

NECROPOLIS CREATURES AND BUILDINGS

Increased basic growth of Skeleton/Skeleton Warrior from 12 to 13
Decreased gold cost of Skeleton from 70 to 65

Increased basic growth of Walking Dead/Zombie from 8 to 9
Increased defense skill from 5 to 6

Increased speed of Wight/Wraith from 5 to 6 ( and 7 to 8)
Increased attack/defense skill from 7/7 to 8/8
[s]Decreased gold cost of Wight/Wraith from 200 to 180 ( and 230 to 210 ) [/s]

Decreased attack skill of Vampire/Vampire Lord from 10 to 9

Decreased damage of Power Lich from 11-15 to 11-14

Decreased attack/defense skill of Dread Knight from 18/18 to 17/17
Decreased damage of Black Knight/Dread Knight from 15-30 to 16-26 ( and 15-30 to 16-28 )
Decreased gold cost of Dread Knight from 1500 to 1400


Increased attack/defense skill of Bone Dragon from 17/15 to 18/16
Increased health of Ghost Dragon from 150 to 160
Increased attack/defense skill of Ghost Dragon from 19/17 to 20/18
Increased health of Ghost Dragon from 200 to 220
Increased gold cost of Bone Dragon from 3000 to 3200


DUNGEON CREATURES AND BUILDINGS

Increased basic growth of Troglodyte/Infernal Troglodyte from 14 to 15

Increased basic growth of Harpy/Harpy Hag from 8 to 9
Increased speed of Harpy from 6 to 7

Decreased gold cost of Beholder/Evil Eye from 250 to 240 (and 280 to 270)

Increased gold cost of Medusa/Medusa queen from 300 to 315 (and 330 to 350)

Increased gold cost of Minotaur/Minotaur King from 500 to 525 (575 to 600)
[s]Decreased defense skill of Minotaur King from 15 to 14[/s]

Increased speed of Manticore from 7 to 8
Increased health ot Scorpiore from 80 to 90

STRONGHOLD CREATURES AND BUILDINGS

Increased basic growth of Goblin/Hobgoblin from 15 to 17

[s]Increased damage of Wolf Rider from 2-4 to 3-4[/s]
Decreased attack skill of Wolf Raider from 8 to 7
Increased health of Wolf Rider/Wolf Raider from 10 to 12
Increased gold cost of Wolf Rider/Wolf Raider from 100 to 105 (and 140 to 145)

Increased defense skill of Orc/Orc Chieftain from 4 to 5
Increased gold cost of Orc Chieftain from165 to 190

[s]Decreased health of Ogre Mage from 60 to 58[/s]

Decreased gold cost of Roc/ThunderBird from 600 to 550 (and 700 to 670)

Increased gold cost of Cyclops from 750 to 775
Decreased gold cost of Cyclops King from 1100 to 1000
Increased health of Cyclops King from 70 to 80


Increased gold cost of Behemoth from 1500 to 1600
Increased speed of Behemoth from 6 to 7
Increased attack/defense skill of Ancien Behemoth from 19/19 to 20/20
Increased gold cost from 3000 to 3200


FORTRESS CREATURES AND BUILDINGS

Increased basic growth of Gnoll/Gnoll Marauder from 12 to 13 (total 28+6=34)
Increased gold cost of Gnoll from 50 to 55

[s]Decreased defense skill of Lizard Warrior from 8 to 7[/s]

Decreased gold cost of Dragon Fly/Serpent Fly from 240 to 230 (and 220 to 210)

Increased gold cost of Mighty Gorgon from 600 to 650
Decreased health of Gorgon/Mighty Gorgon from 70 to 65

[s]Increased damage of Wyvern from 14-18 to 15-19[/s]
Increased health of Wyvern Monarch from 70 to 80
Decreased gold cost of Wyvern Monarch from 1100 to 1000
Increased attack/defense skill of Wyvern Monarch from 14/14 to 15/15

Increased attack/defense skill of Chaos Hydra from 18/20 to 19/21
Increased health of Chaos Hydra from 250 to 275
Increased speed of CHaos Hydra from 7 to 8

iliecostin
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Dead Link

Postby iliecostin » Nov 23 2013, 10:21

Links to files seem broken can u post them again pls. (both txt files and .exe) Thanks.

Malax
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Postby Malax » Nov 25 2013, 12:56

Hey everybody,

Is there any patch to improve AI auto resolve ? In my memory, IA doesn t wait and send troops to the figth - while you are stronger with distance units.

Regards,

stf911
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Postby stf911 » Feb 23 2014, 16:45

@UndeadHalfOrc

First off, you did a really great job balancing... well, everything. It really shows you put a lot of time and effort into this.

I've been playing with this mod for about 1 year, I think and I've also kept adding some modifications of my own to the game. Most are related to the text in tooltips, skill/spell probabilities and to statistics in general, though to a lesser extent.

Long story short, I'd like to post the mod on ModDB and wanted to ask for your permission since it contains many elements from your mod. Naturally, I would give credits, provide a link to this page as well as a log with all the changes so people can see the differences.

Please let me know if you are ok with this and if there's anything you want to know, ask away.

mikey
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Postby mikey » Nov 2 2014, 9:29

Link is inactive. Did you post it to the moddb already stf911?

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UndeadHalfOrc
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Postby UndeadHalfOrc » Dec 25 2014, 14:34

I uploaded it to yourfilelink. The link should work. Thanks everybody for your interest and sorry for my lack of activity.

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Postby KnifeBuster » Jan 10 2015, 17:09

Is this mod for SoD? Is there anyway to use it for HoMM 3: Complete?

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Postby Yurian Stonebow » Jan 10 2015, 22:03

Greetings KnifeBuster and welcome to the The Heroes Round Table! :)

Yes, the balance patch/mod by UndeadHalfOrc is for Heroes III:SoD but it works flawlessly with Heroes III Complete as the Shadow of Death expansion itself is part of the H3 Complete bundle.

Cheers,


Yurian Stonebow
Heroes III mapmaker and strategist
Don't worry if things are going badly today. They will be much worse tomorrow.

KnifeBuster
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Postby KnifeBuster » Jan 11 2015, 6:25

Yurian Stonebow wrote:Greetings KnifeBuster and welcome to the The Heroes Round Table! :)

Yes, the balance patch/mod by UndeadHalfOrc is for Heroes III:SoD but it works flawlessly with Heroes III Complete as the Shadow of Death expansion itself is part of the H3 Complete bundle.

Cheers,


Yurian Stonebow
Heroes III mapmaker and strategist
Thank you :)
I've pasted it into Heroes III's main folder, and Data folder but nothing in the game changed. They contains .dll, .cnt, .snd, .log etc. files but there was no .txt files to be replaced

Edit: I feel so dumb now, thank you, admin and Yurian
Last edited by KnifeBuster on Jan 11 2015, 9:35, edited 1 time in total.

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Pol
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Postby Pol » Jan 11 2015, 9:17

@KnifeBuster
You are not replacing anything, you are just adding.

Modified exe to program folder, the rest to data folder. This nicely comply with HD mod.

@EveryOneElse
The Undead Half Orc mod is again hosted on CH, with permission from author, go here for downloading it. :)
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

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Postby iliecostin » Jan 19 2015, 9:05

Does anyone know if there is a way to modify unit special abilities? I know it cant be done via .txt editing. I'm guessing hex?!...
Thanks!

iliecostin
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hardcoded

Postby iliecostin » Jan 25 2015, 16:20

Also did u guys ever get to check out the russian mod where they implemented negative luck, battle animation for idle creatures, and other features that were supposed to be in the game but never made it? I dont care much for new town but some of those changes would be awesome if ported on the original game. Or if someone could make a balance mod for that version a lot of people would be eternally grateful. Tnx

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Pol
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Postby Pol » Jan 25 2015, 17:17

iliecostin wrote:Does anyone know if there is a way to modify unit special abilities? I know it cant be done via .txt editing. I'm guessing hex?!...
Thanks!

Yes, hexedit only.

You mean Horn of the Abyss or some different mod?
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The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

iliecostin
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Postby iliecostin » Jan 25 2015, 17:51

Yes Horn of the Abyss. It has some nice features, but also a lot of imba skills like logistics and useless like eagle eye, learning etc. When i saw the bad luck proc for the first time i giggled like a kid as i did not expect that. I know it was coded in homm2 and the sound and visuals existed in homm3 but the damn thing never worked. I tried to hex edit some of the sec skills like in the balance patch but the hex offsets in hota.exe do not match with the original. I'm guessing it would be easier to apply a balance patch to the hota.exe than implementing bad luck and others to normal homm3.exe. Thank you for replying.

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Postby Salamandre » Jan 25 2015, 18:36

Bad luck is already implemented as mod ion wog/era. Since we have erm language, I believe is weird to go hex editing when you can achieve same results and much more using erm. + the codes then are user modifiable so everyone is getting his personal patch.

iliecostin
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txt editing

Postby iliecostin » Jan 27 2015, 18:50

Does anybody know what the Fight Value and AI value in CRTRAITS.TXT refer to? I found some info but it seems inconsistent. Any help would be appreciated. Thanks!

kyrub
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Re: txt editing

Postby kyrub » Feb 13 2015, 22:55

iliecostin wrote:Does anybody know what the Fight Value and AI value in CRTRAITS.TXT refer to?

I have written about it here:
http://heroescommunity.com/viewthread.p ... genumber=4
That's all I know.


@salamandre
Man, could you keep your obsession for ERA or WOG for another thread? There are people who don't share your love, that's normal, that's life.


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