UndeadHalfOrc wrote:Basic Dwarves have 20 HP. And the same magic resistance percentage as the battle dwarves. The upgrade really only offers the speed increase.
oops, my bad. but uh...does that mean you agree with me or not?
UndeadHalfOrc wrote:But they are also extremely cheap considering their strength, compared to swordsmen and minotaurs. Until you get the upgraded Ogre Lords, their sole job is to protect the orcs and trolls, and they do that job well enough.
yeah, they pack a punch for their cost...assuming no one has a well. because they have enough growth and HP that nothing equivalent can kill them (assuming you go toe-to-toe with said equivalent units).
but throw in wells and it's a lot closer. it comes down to the heroes leading them.
minotaurs especially will kick some serious ass with a +5 growth.
that aside, while i agree with giving the magic-using heroes a larger balance towards might stats, i think their stat balance is a little too, eh, neutral.
i heard one of the later HoMM games has heroes that specialize in one Might stat and one Magic stat. considering HoMM 2 has few classes, i figured it would be a piece of cake to implement with the magic users.
for example, Sorceress could be focused on Defense and Knowledge while Warlock could be focused on Attack and Spell Power.