Fictional new H3 hero specialties

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.
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UndeadHalfOrc
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Fictional new H3 hero specialties

Unread postby UndeadHalfOrc » 22 Apr 2008, 04:34

H3 fictional hero specialties that I made up. I tried to make them balanced and on par with existing non-campaign heroes.

- Forester: +1 wood each day and +4 attack skill vs Dendroids and war machines

- Quarrier: +1 Ore each day and +4 attack skill vs Stone & Iron Golems and Earth Elementals

- Fletcher: Unlimited ammo at all times, no ammo cart required.
Additionally, dual-shooting units (ie: Marksmen and Grand Elves) now get to stab twice when retaliating melee attacks.

- Garrisoner: Stronger castle walls, and +3 att/+3 def when defending castle.

- Siege Master: Enhanced Catapult aim. Catapult is invulnerable. Takes 25% less damage from moat.

- Enchanter: All primary skill boosts from artifacts enhanced by 25%

- Spy: Does not need Rogues in army to get spy benefit

- Nomad: Does not need Nomads in army to get sandwalking benefit

- Tactician: Gets one additional level of Tactics

- Medusa, Pikeman, Centaur, and Gremlin specialists (no such thing in H3)

- Lightning Bolt and Destroy Undead specialists

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Yurian Stonebow
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Unread postby Yurian Stonebow » 22 Apr 2008, 09:44

Some of these ideas are very good ( Forrester, Fletcher) and while it is regrettable, but also a hard fact, the Hero specialties in H3 are hard-coded which means that there's no easy way to change or manipulate them. Perhaps the WoG folks have something to add. I believe that some of them know Heroes III coding enough to share something of interest with the rest of us.

In a related note, I've always wondered why Dwarves and Minotaurs don't get bonus to their attack when engaging Dendroids, they've got axes, you know! And what about no additional fire damage to Mummies? Those old bandages they wear are pretty much the same as throwing gas into fire.






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darknessfood
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Unread postby darknessfood » 22 Apr 2008, 10:11

Yea, nice ideas there UHO, maybe you should put them in the WoG topic and they might add it for you :), would be nice to have more classes/specialties!!!
You can either agree with me, or be wrong...

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L0wn
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Unread postby L0wn » 23 Apr 2008, 09:13

Those are pretty sweet ideas!

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Pol
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Unread postby Pol » 23 Apr 2008, 09:25

Now how you will make them? :|
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Ya5MieL
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Unread postby Ya5MieL » 23 Apr 2008, 12:16

Ideas are nice but i must notice that most of them are not level dependant, or in other words, they are same at level 1 as they are on level 80. That makes their destiny tied to being a secondary hero imho.

I always like heroes whose power grows with levels.

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Pol
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Unread postby Pol » 23 Apr 2008, 13:18

Bill Gates on level 80 can provide you with 1 000 000 000 $ per turn.

Bill Gates level 1 will provide you with Windows and excuse that this is best what he can do.

The levels 2-79 generates only additional licenses and small revenues from each of them. :D

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