Problem lays in the fact that noone can say what is an RMG map and what isn't. Just looking at it proves nothing. Because of that, there is nothing CH can do about it.Talking about "SOMEONE'S" maps, of not all, some of them AS I LAID MY EYE ON THEM, seems to be made from RMG, well i can't proove that, and don't care, but if such hideus schit is tolerated, i already wrote to Angel speaking what i think of peolpe who can't make their own map and use RMP BS...
New H3 maps discussion
I am back and ready to... ready to... post things.
There are some good random maps the i play with friends, i can explainonly for xl maps with underground(the only size i play).
After you make a random map you will see in scenario description some informations and on the second row is template. If you like that map to be balanced, all castels have road, all resources are normally guarded, enough dragon utopia and dwelings the only good name for template is 6LM10 and 8MM6! You could try 8XM8 but is a hard map with a LOT of treasure!
Other templates are not so good: dwarven tunnels(city without fort and for impossible dificulty is very hard), meeting in muzgob(all surface is grass), worlds at war(around the starting castle monster are the same as you race and some may join without diplomacy, some roads are blocked by border guard), newcomers(you can start with 2 castels and all the map is full of resources unguarded, very few strong monsters), dragons(a lot of unguarded resources similar with newcomers)!
After you make a random map you will see in scenario description some informations and on the second row is template. If you like that map to be balanced, all castels have road, all resources are normally guarded, enough dragon utopia and dwelings the only good name for template is 6LM10 and 8MM6! You could try 8XM8 but is a hard map with a LOT of treasure!
Other templates are not so good: dwarven tunnels(city without fort and for impossible dificulty is very hard), meeting in muzgob(all surface is grass), worlds at war(around the starting castle monster are the same as you race and some may join without diplomacy, some roads are blocked by border guard), newcomers(you can start with 2 castels and all the map is full of resources unguarded, very few strong monsters), dragons(a lot of unguarded resources similar with newcomers)!
- Yurian Stonebow
- Archmage
- Posts: 961
- Joined: 06 Jan 2006
- Location: Vantaa, Finland
- Yurian Stonebow
- Archmage
- Posts: 961
- Joined: 06 Jan 2006
- Location: Vantaa, Finland
I was under the impression that the idea of this thread was to discuss newly-released fan made Heroes III maps.
What I meant was that it would be nice to have separate threads for discussing old fan made Heroes maps, H3 and H4 would each have their own thread titled "Old Heroes III maps discussion" and "Old Heroes IV maps discussion". No year needs to be specified for older maps.
Wouldn't It Be Nice?
Yurian
What I meant was that it would be nice to have separate threads for discussing old fan made Heroes maps, H3 and H4 would each have their own thread titled "Old Heroes III maps discussion" and "Old Heroes IV maps discussion". No year needs to be specified for older maps.
Wouldn't It Be Nice?
Yurian
Don't worry if things are going badly today. They will be much worse tomorrow.
- Yurian Stonebow
- Archmage
- Posts: 961
- Joined: 06 Jan 2006
- Location: Vantaa, Finland
Here is new XL SOD multiplayer map i have finished today:
http://tombraider.central-game.net/sys/ ... s/lotd.zip
It's called Legion Of The Dune.
Someone could test it?
http://tombraider.central-game.net/sys/ ... s/lotd.zip
It's called Legion Of The Dune.
Someone could test it?
Many maps have been released since "Xeron Lives!", but I just don't have enough free time to continue giving mini-reviews about themAkul wrote:A good looking, storydriven H3AB map called "Xeron Lives" has just been uploaded. It ain't really a new map since it was posted on H3trio before.
I am back and ready to... ready to... post things.
- Yurian Stonebow
- Archmage
- Posts: 961
- Joined: 06 Jan 2006
- Location: Vantaa, Finland
Although I remain highly suspicious of WoG, I think we can all still agree that Salamandre's work "Alexander the Great" is one of the most ambitious maps ever released here on CH. Do not let my limited experience of WoG fool you, this piece is highly innovatin', mixing nicely elements of real historical facts, Heroes III and WoG's far reaching changes. It's quite a complex package or better, a mod in its own right.
Job well done, I say.
Yurian
Job well done, I say.
Yurian
Don't worry if things are going badly today. They will be much worse tomorrow.
- Salamandre
- Genie
- Posts: 1032
- Joined: 13 May 2006
- Location: France
- Contact:
Thanks Yurian. A much more complex map (80 customized quests, 50+ custom battles, 140 custom objects and many features unused until now) is under work. But now we are two to work on it, me and Jim Vogan. The map will require us about 1500 hours to be finished.
http://heroescommunity.com/viewthread.php3?TID=28500
WoG is only matter of hand picked options. You could remove them all and get a pure SoD game, or allow some and get a much more interesting game. Still now the challenge remains the same: get an enthralling game without unbalancing Heroes with useless scripts.
http://heroescommunity.com/viewthread.php3?TID=28500
WoG is only matter of hand picked options. You could remove them all and get a pure SoD game, or allow some and get a much more interesting game. Still now the challenge remains the same: get an enthralling game without unbalancing Heroes with useless scripts.
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