HoMM IV: Best level 2 creature
- Metathron
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HoMM IV: Best level 2 creature
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- Milla aka. the Slayer
- Round Table Hero
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- TheUndeadKing
- Swordsman
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Voted for the Medusa.
Easily, one of the best ranged creatures in the game. Infinite shots, no melee penalty and stone gaze! Stone gaze is a serious threat to nearly all of the creatures in the game, except those blackies, frenzied gnashers and those undead/mechanical/elemental creatures (oh yeah and the troglodyte).
My second pick would be the Gold Golem. The best lvl2 tank in the game. It even has a 75% Magic Resistance. How cool is that!
The White Tiger and the Ghost are tied for the third place.
Easily, one of the best ranged creatures in the game. Infinite shots, no melee penalty and stone gaze! Stone gaze is a serious threat to nearly all of the creatures in the game, except those blackies, frenzied gnashers and those undead/mechanical/elemental creatures (oh yeah and the troglodyte).
My second pick would be the Gold Golem. The best lvl2 tank in the game. It even has a 75% Magic Resistance. How cool is that!
The White Tiger and the Ghost are tied for the third place.
"I saw the angel in the marble and carved until I set him free..." - Michelangelo
- darknessfood
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Some depends on the map size and some depends on the style of play you have...
Here's what I usually choose...
Ballista, Pikeman (Pikeman - Balls too slow)
Gold Golem, Mage (Golem - Tanks protect halves early and genies later)
Cerberus, Ghost (Ghost - Speed Kills)
Medusa, Minotaur (Medusa - stone gaze)
Elf, White Tiger (Elves for first two shots)
Harpy, Nomad (no preference)
I'm biased toward the Nature creatures but my obvious choice would be the elves for one simple reason. Double shot. Got a POI? First shot kill-rebirth, second shot dead! Great for castle defense. Great for clearing early. Great for PVP.
Shooters... Elf, Medusa, Ballista
Magicians... Mage
Tanks... Golem, Nomad, Minotaur, Tiger, Pikeman, Cerberus
Flyers... Ghost, Harpy
Personal Rankings...
Elf, Golem, Ghost, Medusa, Harpy, Nomad, Minotaur, Mage, Tiger, Pikeman, Cerberus, Ballista
If you like to move a lot each turn to greatly expand the empire then you need to forget about the Ballista and lean more toward the Ghost, Tiger and Might creatures. In life, if you take the ballista you slllloooooowwwww down your entire game so I just pick the pike and get going!
Ghost is my obvious choice for Death since you can raise them as you go with your vampires and it won't slow you down. If you're going to include Skellies in your army then it really doesn't matter.
For might, Harpy/Nomad is more of a coin flip. Strike and return's more fun though.
For Order though, I like Golem over the Mage. Golem's a really good tank for your Halfling and Genie protection (dwarves don't do enough alone). Mages get hammered with low defense. Magic is always more fun, but golems resist a lot of magic.
For Chaos, Medusa's have that double shot effect with the stone gaze but, like the mage, it gets nullified by good MagRest. I consider medusa/minotaur close to even, but Medusa is great castle defense and great early game for clearing the empire.
Here's what I usually choose...
Ballista, Pikeman (Pikeman - Balls too slow)
Gold Golem, Mage (Golem - Tanks protect halves early and genies later)
Cerberus, Ghost (Ghost - Speed Kills)
Medusa, Minotaur (Medusa - stone gaze)
Elf, White Tiger (Elves for first two shots)
Harpy, Nomad (no preference)
I'm biased toward the Nature creatures but my obvious choice would be the elves for one simple reason. Double shot. Got a POI? First shot kill-rebirth, second shot dead! Great for castle defense. Great for clearing early. Great for PVP.
Shooters... Elf, Medusa, Ballista
Magicians... Mage
Tanks... Golem, Nomad, Minotaur, Tiger, Pikeman, Cerberus
Flyers... Ghost, Harpy
Personal Rankings...
Elf, Golem, Ghost, Medusa, Harpy, Nomad, Minotaur, Mage, Tiger, Pikeman, Cerberus, Ballista
If you like to move a lot each turn to greatly expand the empire then you need to forget about the Ballista and lean more toward the Ghost, Tiger and Might creatures. In life, if you take the ballista you slllloooooowwwww down your entire game so I just pick the pike and get going!
Ghost is my obvious choice for Death since you can raise them as you go with your vampires and it won't slow you down. If you're going to include Skellies in your army then it really doesn't matter.
For might, Harpy/Nomad is more of a coin flip. Strike and return's more fun though.
For Order though, I like Golem over the Mage. Golem's a really good tank for your Halfling and Genie protection (dwarves don't do enough alone). Mages get hammered with low defense. Magic is always more fun, but golems resist a lot of magic.
For Chaos, Medusa's have that double shot effect with the stone gaze but, like the mage, it gets nullified by good MagRest. I consider medusa/minotaur close to even, but Medusa is great castle defense and great early game for clearing the empire.
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If I were a flower, I'd be a really big flame-throwing flower with five heads.
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- Archangel
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- Yurian Stonebow
- Archmage
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Voted for the Pikeman.
The unit is quite solid one with good overall performance.
The long weapon and best growth of its level are also worth mentioning.
In addition, it represents a quality infantry unit and comes from my favourite
faction in Heroes IV, the Haven.
Yurian
The unit is quite solid one with good overall performance.
The long weapon and best growth of its level are also worth mentioning.
In addition, it represents a quality infantry unit and comes from my favourite
faction in Heroes IV, the Haven.
Yurian
Don't worry if things are going badly today. They will be much worse tomorrow.
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