Tolkien's Middle-Earth map for H3: Testers Wanted

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.

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Yurian Stonebow
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Postby Yurian Stonebow » Mar 5 2011, 9:29

*Just pictured Yurian dressed as a bunny, on speed*



Yeah, but you should see me "floating" and "flying" after emptying six pints of beer. That's what I call true "speed". ;)

Anyway, I continue to test Tolkien 1.4 on my own and the results so far are quite promising. It seems that I have achieved something, well not epic, but decently good stuff with this version. Stay tuned for more!


Yurian
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Version 1.4 released

Postby Yurian Stonebow » Mar 11 2011, 21:34

Update on the 11th of March 2011


As seen on the CH front page, "Tolkien's Middle-earth" version 1.4 has been released. (a couple of days ago to be more precise)

Here's the list of changes from version 1.3 (which is still available for download should people find v1.4 too easy) as quoted from the ReadMe:

"Changes from version 1.3

-boosted garrisons controlling entrance to Mordor
-boosted the orcish garrison in Moria
-removed a Tome of Fire
-boosted AI Heroes (=higher stats in the beginning)
-added new ambushes and hidden battles throughout the map
-removed some spells from AI controlled towns the AI isn't likely going to cast
-massive changes to the maps geography: now a more faithful re-creation of the
famous map of Middle-earth as published by Cristopher Tolkien
-strengthened wandering monster stacks around the map
-expanded underground portion of the map
-added Purple player as a Human playable faction
-added one more town for Purple
-new heroes available for both the AI and the Human playable factions
-numerous small updates aimed at better balance
-removed one whirlpool
-added Quests for the Purple player
-added new town for Teal (Rohan/Human faction)
-removed some resources and redistributed others
-removed a Dragon Utopia from Smaug's Cave/Erebor
-made some changes to neutral heroes' availability from the Tavern,
they are now more thematically organized, that is tied to a certain faction only
-removed some artifacts from the map that were deemed extra or unnecessary
-boosted the challenge of the so called Watcher in the Water battle
-the AI enemy can now trigger the event which leads to the fight against Balrog"


I wish you a pleasant journey into the mixed up fantasy world experience of Middle-earth/Heroes III crossover.


Yurian
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Yurian Stonebow
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New LOTR based map released for H4

Postby Yurian Stonebow » Mar 5 2013, 1:13

Greetings folks,

As was seen in the CH headline news a couple of weeks ago, my first Heroes IV map has been released. It's a re-creation of my earlier work by the same name for Heroes III, "Tolkien's War of the Ring". Although the main theme of the various Tolkien maps I've made is pretty much the same, revolving around The War of the Ring, dissimilarities and notable differences do exist.

"Tolkien's Middle-earth" version 1.3 is for H3:AB whereas "Tolkien's Middle-earth" version 1.4 is for H3:SoD. Please see the change log for Tolkien's Middle-Earth 1.4 quoted earlier in this page.

My other H3 map taking place in Middle-earth is the aforementioned "Tolkien's War of the Ring". That map is for Heroes III: the Shadow of Death and features expanded Middle-earth stories, heroes and locations all in all more true to the Lord of the Rings' main storyline as opposed to the said versions 1.3 and 1.4 of the other map where I have more freely mixed events from The Hobbit to the texts and the scenario as a whole.

I hope this clears up things a bit.

With solidarity,

Yurian
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Tolkien maps

Postby Yurian Stonebow » Apr 24 2013, 9:56

These two maps show the difference pretty well: Tolkien's War of the Ring(H3) and Tolkien's War of the Ring(H4) are not exactly identical!

The area of Middle-earth explored in my H3 version...

Image

...and the same for H4.



Image

Seeing is believing, right? :-D

-Yurian

P.S
(once again you lucky Heroes IV players got the more detailed map)
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Tolkien H4 map updated

Postby Yurian Stonebow » Oct 19 2013, 10:11

Greetings everyone


My Tolkien map for Heroes IV has been updated to version 1.1.
Preview version has been sent to Koni and Duzeom for approval. ;)


WBR,


Yurian
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Official update to Tolkien H4 map now released

Postby Yurian Stonebow » Mar 30 2014, 17:20

Greetings everyone

I'm proud to announce that my first Heroes IV map ever "Tolkien's War of the Ring (H4)" has now been updated to 1.1 and released here at CH.

Here's a list of changes from version 1.0:


-MASSIVE balance patch
-added new towns
-added new heroes
-added new story bits
-added new Quests to highlight the story
-rebalanced the strength of wandering monster stacks
-rebalanced Green player's starting position
-the world map is now more true to the original Atlas of the Middle-earth
as published by J.R.R's son Christopher Tolkien
-wrote new bios' for the main playable characters (Heroes)
-quite a many new scripts added
-reworked some of the existing scripts
-reworked the network of roads
-expanded Underground sections of the map
-removed a faulty script affecting Luck in front of a doorway that led to the Paths of the Dead
-removed "extra" resources, sea based dwellings and locations found throughout the Sea
-removed some artifacts in order to achieve a bit more optimum overall balance
-removed a number of typos from the text file
-removed all Dragon Utopias
-removed two Monk & two Crusader dwellings
-cleared the map of excessive use of "unnecessary graphical decorations"
-disabled Creature Portal in all Nature towns


Special thanks to Duzeom whose feedback and criticism of version 1.0 inspired me to come up with this balance patch.

This map is dedicated to my German friend and fellow fan of the great work of
J.R.R. Tolkien, Konrad "Koni" L. in solidarity for his support, commentary and advise
given to the author during the long process of the map's coming into existence. Thank You.

Please, don't hesitate to let me know how the updated version plays against version 1.0. Don't forget that all feedback is much appreciated! Seriously. It is. :) Especially Duzeom and Karmakeld's feedback would be most welcomed.

With most Heroic greetings,

Yurian Stonebow
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Postby HodgePodge » Mar 31 2014, 18:40

Got it. Thanks so much Yurian. :hug:
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Postby Yurian Stonebow » Apr 1 2014, 20:55

Glad to know that there's someone there who still plays my maps.
HP, Please send me feedback once you've completed the singlescenario.

The map should be quite polished and the modest scripts I was able to come up with should be working without errors. If not, I would really appreciate it if you were to write me a list of bugs/glitches that need my attention.

I wish you a most merry gaming sessions to follow :)

-Yurian
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Tolkien's War of the Ring for Heroes V

Postby Yurian Stonebow » Oct 8 2014, 10:41

Friends,


You can now download my very first Heroes V map here.

http://forum.eternal-essence.com/showth ... 98#pid3898


Please let me know how the map plays out for you.
Cheers!

-Yurian
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Re: Tolkien's War of the Ring for Heroes IV

Postby Steven Aus » Feb 18 2019, 11:00

Just finished H4: Tolkien's War of the Ring on EDIT: Advanced Difficulty. I was lucky in that Saruman went South instead of staying protected with his powerful garrison, which was the reason I lost before. I cleared almost the whole map, and even though I took an extra few weeks to beef up Frodo Baggins (rather than win from owning all castles which I won initially), I still ended with a higher score (706 rather than 700).

EDIT: When I won 120 battles without reloading I got 72 points, winning 1 battle only 30. And I also finished three quests for 24 points (I guess this means successfully opening a Quest Guard). I didn't get the Quest points before when I reloaded before the final battle. This time I got 756 points and Thunderbird rating, so it definitely pays to play as long as you can without reloading once you've got a bit of control of the map.
Last edited by Steven Aus on Feb 25 2019, 13:20, edited 8 times in total.


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