Luck system
Luck system
Do you like more when luck increases the attack of the units in battle (H1-3&5) or when it decreases the damage dealt to the unit (H4)?
I like H4 version more because you are feeling luckiest when you survive, not when you kill one more. But, IMO, it should affect both.
I like H4 version more because you are feeling luckiest when you survive, not when you kill one more. But, IMO, it should affect both.
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But as you mentioned good luck should affect both. That why you are being lucky. Also h4 system is more close to real. Thanks to God that you aren't asking for Morale
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i'm sort of ambivalent on this one.
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Defense.. makes the game less random. Then again it might just think that way because 2x damage is way too much. And Morale should only give 20-30% extra initiative with the new system or a boost to speed/movement in the old one.
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Re: Luck system
I lean towards doing more damage [if I have to choose one or the other].Akul wrote:Do you like more when luck increases the attack of the units in battle (H1-3&5) or when it decreases the damage dealt to the unit (H4)?
I like H4 version more because you are feeling luckiest when you survive, not when you kill one more. But, IMO, it should affect both.
However I 100% think that luck should be split between both attack & defense as you suggested. Basically the +100% damage isn't "fair" to the side that it's being inflicted on. Lowering the +% damage helps PLUS you get a chance of resisting a lucky attack with a lucky defense. Overall this is a much more fair AND interesting implementation because it doesn't act like just another version of Offense, Defense, Leadership, etc.
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It is, in H5, if you get the appropriate accompanying abilities.HodgePodge wrote:Shouldn't Luck be present in all aspects of the game? Maybe even finding more and better treasure.
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I'm not sure I'm ready to accept the idea of luck affecting both offense and defense! I'll have to mull it over more carefully but on casual conideration it seems fair and doable.
I am currently in the camp with King Alamar where I think they should reduce the amount of damage done to 50% extra instead of 100% extra.
I am currently in the camp with King Alamar where I think they should reduce the amount of damage done to 50% extra instead of 100% extra.
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Never did get that one... how is it that you being lucky makes extra moneys appear out of nowhere?!Corribus wrote: It is, in H5, if you get the appropriate accompanying abilities.
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What I don't get is that if I find an "ordinary" chest worth 1500 gold, I can trade it for 1000 XP, but if I find a chest that's normally worth 1000 gold and my skill boostts it to 1500, I still only get a lousy 500 XP...ThunderTitan wrote: Never did get that one... how is it that you being lucky makes extra moneys appear out of nowhere?!
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That's completely wrong, money never appears out of nowehere.ThunderTitan wrote:Never did get that one... how is it that you being lucky makes extra moneys appear out of nowhere?!
They are send to you by unknown entities.
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Hmm.... might be just some "creative" accounting, so you don't really have that extra 500 gold?! And the Luck comes in when you don't get caught...Gaidal Cain wrote: What I don't get is that if I find an "ordinary" chest worth 1500 gold, I can trade it for 1000 XP, but if I find a chest that's normally worth 1000 gold and my skill boostts it to 1500, I still only get a lousy 500 XP...
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