The description of this barbarian building is, roughly, "Each Magic Dampener gives your heroes and creatures a 10% magic resistance. The Dampeners act separately, not cumulatively."
Isn't this a contradiction in terms? Or just an error/oversight? Does each dampener indeed give you 10% or do you get that much no matter how many you visit?
H4: Magic Dampener
- Metathron
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H4: Magic Dampener
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- HodgePodge
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Re: H4: Magic Dampener
It does sound contradictory but from how I understand the Magic Dampeners is that each one only gives 10% Magic Resistance in the Castle where it is built. I don't think Magic Dampeners give Resistance to Heroes out in the field. I could be wrong though. Does anyone know for certain?Metathron wrote: … Isn't this a contradiction in terms? …
- Gaidal Cain
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At first I thought that HodgePodge's assumption was correct, that each dampener affected only the heroes/creatures who were present inside the castle during a siege. However, I started a new game with a barbarian and built the dampener at once. The creatures, even upon leaving the castle, got 10% MR, whereas the hero, who started out with basic MR (30%), emerged with 37% MR (??!).
GC, it seems to me there is the same kind of contradiction in your assessment as in the original description. How did you come up with your calculations?
GC, it seems to me there is the same kind of contradiction in your assessment as in the original description. How did you come up with your calculations?
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.
- Gaidal Cain
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- Gaidal Cain
- Round Table Hero
- Posts: 6972
- Joined: 26 Nov 2005
- Location: Solna
Re: H4: Magic Dampener
With each dampener you own (not visit!) the chance of curse spell getting to your hero or stack of creatures gets 10% lower, and it does not depend upon other factors.Metathron wrote:Does each dampener indeed give you 10% or do you get that much no matter how many you visit?
Example 1.
You have NO MR. Chance to curse you - 100%.
You build Dampener. Your chance to be cursed is 100% {previous figure} * (100%-10%) {1 Dampener} = 90%. Obvious so far.
You build second Dampener. Your chance to be cursed is 90% {previous figure} * (100%-10%) {1 Dampener} = 81%.
Example 2
You have a hero with basic MR. His chance to be cursed is 70%. With one Dampener it will be 70*(100%-10%)=63%.
In other words, each Magic Dampener lowers your Current Magic Vulnerability (which is 100%-MR) by 10%.
If you can think of a good description for Magic Dampener - we can put it into next Equilibris release.
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