H3 Hero Creature Specialists

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.
mr.hackcrag
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H3 Hero Creature Specialists

Unread postby mr.hackcrag » 08 Jul 2006, 19:20

Is it just me, or is there something completely dysfunctional with creature specialties for might heroes? The description doesn't do what it says it's supposed to. For example, Fiona is supposed to give cerberi 1 attack and defense every 3 level ups. It works fine up to level 6, but then it's capped and won't go up until you get to around level 18. Galathran is another example. It's supposed to give his skeletons a bonus every level up, but it's capped at level 2 and then goes up at a much slower pace. It seems every creature specialist is like this. Do you guys have the same experience, and if so, can you give an explanation to why it's like this?

mr.hackcrag
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Unread postby mr.hackcrag » 08 Jul 2006, 23:57

Hmm... Not a single reply. I guess it is just me. That stinks. :ill:

I thought that with all the homm players at these forums, someone would be able to help me out, but I guess not... :ill:

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Gaidal Cain
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Unread postby Gaidal Cain » 09 Jul 2006, 09:34

Forums are a bit slower over the weekends, so you should give it some more time before feeling depressed ;)

Anyway, while I don't remember exactly how those bonuses works, I do know that the description for them are wrong.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

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djtc
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Unread postby djtc » 09 Jul 2006, 14:01

I don't know either how exactly it works, but explanation for creatures specialization not increasing linear is quite simple: it would be way overpowered, especially on big maps.

mr.hackcrag
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Unread postby mr.hackcrag » 09 Jul 2006, 15:50

djtc wrote:I don't know either how exactly it works, but explanation for creatures specialization not increasing linear is quite simple: it would be way overpowered, especially on big maps.
But in H5, you could say the same thing. Giving a bonus to succubus every 2 levels is even more overpowered compared to the very meager creature and spell bonuses offered in H3. It really wouldn't make a huge difference except maybe for level 1 creatures. But they die so easily, that they need the extra stats.

I found a very good description of how h3 creature and spell bonuses work at a different forum. But there is no mention of non-linear progression of creature specialists. For those who are interested in spell specialists, the formula goes:

Spell specialty bonus = (Hero level/Creature Level)*3%.

The credit to this formula goes to "Wub."

For example, a level 16 Alagar casts his ice bolt on a stack of wights which are level 3 units. 16/3=5.3, which rounds down to 5. Multiply that by 3% and you get 15% extra damage to the base damage.

As you can see, this is also a very meager bonus, especially if you try to cast it on a high level unit. The bonus is only effective against lower tier units, so I don't think overpowerment is a big issue.

As for effect spell specialists such as stone skin for example, the bonus goes as follows:

Level 1&2= +3 bonus
Level 3&4= +2 bonus
Level 5&6+ +1 bonus

So the hero Merist casts her stone skin special at basic level on imps, and they get an additional +3 bonus on top of the base +3 defense stone skin grants. At expert level all creatures in her army would recieve the bonus, in addition to the base +6 defense it stone skin grants.

The bonus is applied regardless of hero level. It's equally effective at level 1 as it is at level 100.

Credit for this info, once again goes to "Wub."


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