WOG offers unique terrains for creature dwellings, hope HOTA guys can also implement!

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cjleeagain
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WOG offers unique terrains for creature dwellings, hope HOTA guys can also implement!

Unread postby cjleeagain » 26 Oct 2021, 13:54

I came across this mod


WOW! Insane! Unique battlefields for all creature dwellings!

It's for WOG. But could it be implemented for HoTA?

I really hope the HOTA guys will be able to implement it.


I am a fan of HOTA not WOG, because WOG has so many mods that it becomes unbalanced and unpredictable.

But there are some things which can be applied without worrying about multiplayer balance.

This is especially in the case of creature dwellings. I've always believed that creature dwellings should be considered part of the creature's native terrain. Furthermore, they are home ground for creatures. Attackers should always suffer some penalties and disadvantages. Especially if human players like us are attacking the creatures for experience and rewards!

There is no worry about overall factional balance when you attack dwellings.

Anyway, I found the sample battlefields in HOTA's video aesthetically pleasing but not adding anything much to gameplay. I think dedicated modders can make things more interesting by giving the resident creatures some kind of bonuses. EG if you attack Phoenixes in their home, you can be in an environment where fire spells are all cast at expert level but water spells at one lower level of mastery.
If you attack Death Knights in their home, everyone starts with one level 1 negative spell cast on their troops, such as slow or curse.

Hope somebody reads this and gets inspired!
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