Free Heroes of Might and Magic II Resurrection
- ArdentWyrm
- Leprechaun
- Posts: 3
- Joined: 20 Nov 2022
Re: Free Heroes of Might and Magic II Resurrection
H2 is so old that almost no one plays it these days.
Re: Free Heroes of Might and Magic II Resurrection
Nope, game is still played by many of us. And this is exactly, what breathe it new lifeArdentWyrm wrote:H2 is so old

"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
Re: Free Heroes of Might and Magic II Resurrection
How dare you call Heroes 2 dead!

I still do play those and I am looking forward for this project to reach the final version 1.0

http://www.worldofheroes.cz - Czech Heroes Fansite
https://wpu.worldofheroes.cz/tsoaEN.html - H7 community DLC The Shadows over Ashan
https://wpu.worldofheroes.cz/tsoaEN.html - H7 community DLC The Shadows over Ashan
Re: Free Heroes of Might and Magic II Resurrection
Dear fans of fheroes2 and of Heroes of Might and Magic 2!
We finally reached the milestone we have been working on for more than 3 years. Today we are happy to present you the 1.0 release of fheroes2!
During the past one and a half months, the team has made huge improvements in the rendering of the game. We fixed multi-screen support, fullscreen mode with high DPI, improved overall rendering on Adventure Map and more. Now you can enjoy the gameplay with maximum comfort.
The team brought the Android release to the fully playable state: we added right click emulation support, reduced minimum Android version to 5.1, fixed constant scrolling of Adventure Map and added several more improvements to provide smooth gameplay on every Android device.
We also greatly improved the animation during battles. No more freezing units during actions or clunky animations of some monsters. On top of this, the team added full replication of Luck and catapult animation.

Moreover, the team introduced a lot of algorithmically generated and translated buttons to be able to play the game in any language. The work is still in progress but it is a huge step forward.

Besides this, we fixed issues with Campaign rewards, updated translations, reworked HotKey system and more.
If you are not fully familiar with the features present in fheroes2 project over the original game you can take a look at our wiki page.
Even though the 1.0 release is a huge milestone for the project, this is just the beginning of a much larger scale of the project. We are going to release the Android version in the Google Play Store, add an Editor, multiplayer and most importantly release our independent expansion.
You can check the roadmap of the project here.
Thank you so much for your support and we really hope that you enjoy the game!
You could also support the project development on Patreon.
We finally reached the milestone we have been working on for more than 3 years. Today we are happy to present you the 1.0 release of fheroes2!
During the past one and a half months, the team has made huge improvements in the rendering of the game. We fixed multi-screen support, fullscreen mode with high DPI, improved overall rendering on Adventure Map and more. Now you can enjoy the gameplay with maximum comfort.
The team brought the Android release to the fully playable state: we added right click emulation support, reduced minimum Android version to 5.1, fixed constant scrolling of Adventure Map and added several more improvements to provide smooth gameplay on every Android device.
We also greatly improved the animation during battles. No more freezing units during actions or clunky animations of some monsters. On top of this, the team added full replication of Luck and catapult animation.

Moreover, the team introduced a lot of algorithmically generated and translated buttons to be able to play the game in any language. The work is still in progress but it is a huge step forward.

Besides this, we fixed issues with Campaign rewards, updated translations, reworked HotKey system and more.
If you are not fully familiar with the features present in fheroes2 project over the original game you can take a look at our wiki page.
Even though the 1.0 release is a huge milestone for the project, this is just the beginning of a much larger scale of the project. We are going to release the Android version in the Google Play Store, add an Editor, multiplayer and most importantly release our independent expansion.
You can check the roadmap of the project here.
Thank you so much for your support and we really hope that you enjoy the game!
You could also support the project development on Patreon.
Re: Free Heroes of Might and Magic II Resurrection
Congratulations guys, this is such a wonderful moment!!!
Meanwhile here I am playing another game of HoMM1 lol! *rolls eyes*
Blake's Sanctum - Heroes of Might & Magic: fan page containing pictures, vids, info, similar games & fan projects!
Re: Free Heroes of Might and Magic II Resurrection
Dear supporters of fheroes2 and fans of Heroes of Might and Magic II!
Today we are releasing version 1.0.1 of fheroes2 project and we are happy to share details about it!
In this release the team made huge changes in animations of monsters and spells during battle. Such improvements relate to walking animations, shooting, spells not overlapping units and more. These changes fix animation issues present even in the original game and make the gameplay even more pleasant and smooth.

This release brings improvements for performance as the team speeded up multiple places including Adventure Map rendering, animations in battle and various windows. This might not be noticeable by most of users but significant for those playing on portable devices by reducing the amount of energy needed to run the game.
Regarding the portable devices: Android release got a huge boost! We added a special application called "fh2 toolset". The application will run for players who are installing the APK for the first time. The app helps with installation of the game. It also contains save file manager if you want to delete certain saves from your device.

Based on demand we implemented scaled resolutions support. Now you can choose resolutions which have an integer scaling factor applied to the original resolution. This helps to scale up the game but maintain the resolution in an acceptable way, especially in windowed mode.

Moreover, we made a huge ground work towards the future Editor and new map format. This is not visible by players as the whole work was internal in relation to source code but essential for the future changes. Besides this we updated multiple translations, reworked fonts for buttons and fixed numerous issues with logic on Adventure Map and in battles.
Thank you so much everyone and we hope that you enjoy the improved fheroes2!
You could also support the project development on Patreon.
Today we are releasing version 1.0.1 of fheroes2 project and we are happy to share details about it!
In this release the team made huge changes in animations of monsters and spells during battle. Such improvements relate to walking animations, shooting, spells not overlapping units and more. These changes fix animation issues present even in the original game and make the gameplay even more pleasant and smooth.

This release brings improvements for performance as the team speeded up multiple places including Adventure Map rendering, animations in battle and various windows. This might not be noticeable by most of users but significant for those playing on portable devices by reducing the amount of energy needed to run the game.
Regarding the portable devices: Android release got a huge boost! We added a special application called "fh2 toolset". The application will run for players who are installing the APK for the first time. The app helps with installation of the game. It also contains save file manager if you want to delete certain saves from your device.


Based on demand we implemented scaled resolutions support. Now you can choose resolutions which have an integer scaling factor applied to the original resolution. This helps to scale up the game but maintain the resolution in an acceptable way, especially in windowed mode.

Moreover, we made a huge ground work towards the future Editor and new map format. This is not visible by players as the whole work was internal in relation to source code but essential for the future changes. Besides this we updated multiple translations, reworked fonts for buttons and fixed numerous issues with logic on Adventure Map and in battles.
Thank you so much everyone and we hope that you enjoy the improved fheroes2!
You could also support the project development on Patreon.
Re: Free Heroes of Might and Magic II Resurrection
That need tablet, yes? What resolution is to be recommended? In a way you did from fheroes2 console game 
Can you indicate a bit what type of changes in map editor you are planning?
Cudos, to your team!

Can you indicate a bit what type of changes in map editor you are planning?
Cudos, to your team!
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
Re: Free Heroes of Might and Magic II Resurrection
Hello, @Pol!
I can tell you, that minimal available resolution (640x480) runs on my 6,5" phone quite acceptable. I can play an hour or two without any problems. Playing fheroes2 on tablet would be a perfect experience for sure!
Speaking about the map editor....
First of all I want to say that the main goal is to introduce a separate map format to escape the license issue.
Since, we're going to change map format, we would will all rendering logic for maps. We will try to fix issues with roads, for instance, which were rendered incorrectly in the original maps. Also, the original game has certain number of flaws in victory conditions logic, which we would like to fix and expand too.
Despite of this, there're lots of other things we want to improve in map editor. Original editor is missing nice visual representation for passable areas. We would like to add more adjustments for some objects.
Some objects have graphical flaws, which we would like to fix too.
And of course, new editor is the only tool for adding new in-game content: new objects, new artifacts, new creatures etc.
I can tell you, that minimal available resolution (640x480) runs on my 6,5" phone quite acceptable. I can play an hour or two without any problems. Playing fheroes2 on tablet would be a perfect experience for sure!
Speaking about the map editor....
First of all I want to say that the main goal is to introduce a separate map format to escape the license issue.
Since, we're going to change map format, we would will all rendering logic for maps. We will try to fix issues with roads, for instance, which were rendered incorrectly in the original maps. Also, the original game has certain number of flaws in victory conditions logic, which we would like to fix and expand too.
Despite of this, there're lots of other things we want to improve in map editor. Original editor is missing nice visual representation for passable areas. We would like to add more adjustments for some objects.
Some objects have graphical flaws, which we would like to fix too.
And of course, new editor is the only tool for adding new in-game content: new objects, new artifacts, new creatures etc.
Re: Free Heroes of Might and Magic II Resurrection
Dear supporters of fheroes2 project!
We are very excited to announce 1.0.2 version of the project!
This release is full of interesting changes and improvements. So, let's get started.
The team always spends time improving the performance of the engine and in this release we again improved the Adventure Map rendering. It might not be visible for many players but if you use a mobile device to play the game then smaller energy consumption is very welcome.
With a great help of an artist, we fixed the original look of Captain's Quarters building in Sorceress town as well as changed multiple icons for options to give each option a unique and logically correct image.


Speaking of improvements AI heroes now know how to use Town Portal and Town Gate spells. This makes AI the same advantages as human players. Moreover, the overall AI task logic decision on the Adventure Map was reworked, leading to better strategic decisions.
This release also brings multiple fixes for spell logic in battles, fixes for special cases of monster movement and additionally we corrected all sounds being used for objects on the Adventure Map.
In the past it was impossible to know the in-game date from a save file unless you load it. Having tens or even hundreds of save files might lead to difficult navigation among them. From now on you can right click on a save file to see the date without even loading the file.

Android players had no way to type anything within the game as most of mobile phones do not have a physical keyboard for this. To overcome this disadvantage, we introduced a virtual in-game keyboard which will popup if you click on text edit area.

Beside all these changes the team fixed over 60 bugs and updated multiple translations for the game.
Note that old save files before 1.0 version are not supported anymore.
Thank you so much for your support and we hope that you enjoy the game even more!
You could also support the project development on Patreon.
We are very excited to announce 1.0.2 version of the project!
This release is full of interesting changes and improvements. So, let's get started.
The team always spends time improving the performance of the engine and in this release we again improved the Adventure Map rendering. It might not be visible for many players but if you use a mobile device to play the game then smaller energy consumption is very welcome.
With a great help of an artist, we fixed the original look of Captain's Quarters building in Sorceress town as well as changed multiple icons for options to give each option a unique and logically correct image.


Speaking of improvements AI heroes now know how to use Town Portal and Town Gate spells. This makes AI the same advantages as human players. Moreover, the overall AI task logic decision on the Adventure Map was reworked, leading to better strategic decisions.
This release also brings multiple fixes for spell logic in battles, fixes for special cases of monster movement and additionally we corrected all sounds being used for objects on the Adventure Map.
In the past it was impossible to know the in-game date from a save file unless you load it. Having tens or even hundreds of save files might lead to difficult navigation among them. From now on you can right click on a save file to see the date without even loading the file.

Android players had no way to type anything within the game as most of mobile phones do not have a physical keyboard for this. To overcome this disadvantage, we introduced a virtual in-game keyboard which will popup if you click on text edit area.

Beside all these changes the team fixed over 60 bugs and updated multiple translations for the game.
Note that old save files before 1.0 version are not supported anymore.
Thank you so much for your support and we hope that you enjoy the game even more!
You could also support the project development on Patreon.
Re: Free Heroes of Might and Magic II Resurrection
Featured it on the main page.

"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
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