H4: your favourite lv2 unit

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.

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vote for your favourite lv2 unit (h4)

harpy/nomad
6
15%
mage/golem
2
5%
pikeman/ballista
1
3%
elf/tiger
6
15%
elf/tiger
6
15%
minotaur/medusa
15
38%
ghost/cerberus
3
8%
others (troll, evil eye, mummy, what else...?)
0
No votes
 
Total votes: 39

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BenchBreaker
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H4: your favourite lv2 unit

Postby BenchBreaker » Apr 28 2006, 17:55

mine is the harpy, they are basically shooters with unlimited ammo and no melee/range/obstacle penalty, also they are fast and flying and no retal even when fighting melee!! in large numbers they are deadly (and if i can be bothered, i can always beat much stronger army of slow walkers with no loss, they are even better at "wait-attack-retreat-wait-attack" than sprites or vampie cos they retreat on their own!)

2nd favourite would be the medusa

ps: there isn't enough options to list each creature separately, so just vote for the option your favourite creature is in.
Last edited by BenchBreaker on Apr 28 2006, 18:18, edited 1 time in total.
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DaemianLucifer
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Postby DaemianLucifer » Apr 28 2006, 18:05

Hisss!The medusssa isss the way to go!Unlimited amo,and one of the strongest specials.Mages and elves are my second best.

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Postby ThunderTitan » Apr 28 2006, 19:31

Yep the Medusa is quite a shooter. And the Minotaur ain't too shaby when he blocks.
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kitcat0
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Postby kitcat0 » Apr 28 2006, 20:37

Since it was given only pairs, I was trying to find a pair where I like both. Went with harpy/nomad combo. Second best would have been elf/tiger combo. But my favourite 2. level unit is medusa. Unfortunately minotaurs have so little movement that I dont like them at all so I couldnt go with that pair.

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Postby Metathron » Apr 28 2006, 20:57

Even though my initial reaction was to go either with the tiger or the nomad (I just love those good speed + first strike combos), I ended up voting for the ghost. I'm usually very careful in playing my battles, I get very irked if I needlessly lose a troop (especially a higher level one), but with ghosts this does not apply. I'll divide them into several stacks and bombard the enemy reckless of the casualties, and then reap the rewards in the form of a severely crippled opponent. Voila!

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Postby Bandobras Took » Apr 28 2006, 23:02

Voted Elf/Tiger

The main problem with Harpies is their absolutely ridiculous (pre-Equilibris) requirement: a Citadel. 7500 gold is a bit much to be shelling out for a L2.
Far too many people speak their minds without first verifying the quality of their source material.

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Postby DaemianLucifer » Apr 28 2006, 23:08

Elves are quite expensive as well(pre equi).They require hell of a lot of wood.

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Postby BenchBreaker » Apr 28 2006, 23:39

Bandobras Took wrote:Voted Elf/Tiger

The main problem with Harpies is their absolutely ridiculous (pre-Equilibris) requirement: a Citadel. 7500 gold is a bit much to be shelling out for a L2.


that's why i never play without equilibris
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Bandobras Took
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Postby Bandobras Took » Apr 29 2006, 2:11

DaemianLucifer wrote:Elves are quite expensive as well(pre equi).They require hell of a lot of wood.


Yeah, but White Tigers aren't too bad, either. If I had the resources, I'd go with Elves, but White Tigers, w/First Strike and good speed, make for a tidy L2.
Far too many people speak their minds without first verifying the quality of their source material.

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Black Ghost
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Postby Black Ghost » Apr 29 2006, 8:59

voted tigers
they're extremly useful and strong, probably without any drawbacks.
Second are Medusas and minotaurs.

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Postby dallasmavs41 » Apr 29 2006, 10:52

Ghost/Cerberus, I like both specials alot, and they are both very useful...

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Postby Vlad976 » Apr 29 2006, 15:39

vote minotaur/medusa
Medusa for the stoning power, and minotaurs can certainly be annoying if they so happen to block everything.
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Postby Metathron » Apr 29 2006, 16:03

BenchBreaker wrote:
Bandobras Took wrote:Voted Elf/Tiger

The main problem with Harpies is their absolutely ridiculous (pre-Equilibris) requirement: a Citadel. 7500 gold is a bit much to be shelling out for a L2.


that's why i never play without equilibris


Me neither. :-D

Re: Cerberi. Though I like them, they are very frail and the AI is really bent on their destruction, so not many of them survive.

Re: Minotaur. It's funny, really. When fighting against them, the block ability kicked in way more often (off the top of my head it was some 75%, rather than the 40% in their description) than when I had them in my army.

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BenchBreaker
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Postby BenchBreaker » Apr 29 2006, 16:10

Metathron wrote:Re: Minotaur. It's funny, really. When fighting against them, the block ability kicked in way more often (off the top of my head it was some 75%, rather than the 40% in their description) than when I had them in my army.


don't you know? it's always been like that... pain sticks in your mind more than pleasure :devil: :devil: :devil:
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Postby Orfinn » Apr 29 2006, 16:36

harpy/nomad

They are great units, harpy for ru...fly and hit tactics and nomad are fast, sturdy melee units.

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Postby Big J Money » Apr 30 2006, 3:57

Minotaur. Nothing better than seeing the look on a friend's face in a hotseat game when your mintaur keeps blocking over and over. :D

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Postby Milla aka. the Slayer » Apr 30 2006, 9:09

Voted Ballistae.

Definitely a great shooter and doesn't get killed too easily :)
Never lets me down ;)

Second are elves. In vast numbers (and possibly a Bow of the Elf King) they can take out alot of the enemy forces. It is quite a shame that they are so weak when there's not alot of them though :(
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Postby BenchBreaker » Apr 30 2006, 20:38

the problem with ballistae is they are too slow on the adv map, but they are extremely useful in siege, i usually don't bring them with a hero and use caravan to move them to the nearest town that i am going to attack.
I used to be indecisive, now I am not so sure...

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Metathron
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Postby Metathron » Apr 30 2006, 21:16

Yeah, the ballistae are hellishly slow. Still, I'll choose them sometimes for the sake of diversity. I'll also pick them over the pikemen if I have another very slow unit in my army.

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Postby vicheron » May 1 2006, 4:00

The Medusa is great but too slow. The ghost is really powerful, it gets slaughtered by spells but its aging touch is like four different cursing spells in one.


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