Today i've decided to do a little simple experiment. I never was sure what type of ground is defined as rough in Heroes 3, so i've decided to check it out.
First i made a basic logistics test. I placed 4 heroes: first one has no logistics, second has basic, third has advanced, fourth has expert. The results should come to no surprise.
Now the same 4 heroes have replaced their logistics skills with pathfinding: first hero does not have pathfinding, second has basic, third has advanced, fourth has expert.
PATHFINDING ON SAND TERRAIN
PATHFINDING ON SNOW TERRAIN
PATHFINDING ON ROUGH TERRAIN
PATHFINDING ON SWAMP TERRAIN
Grass, dirt, lava and underground terrains do not count as rough - no movement penalty.
It came as surprise that snow and sand terrains have the same movement penalty allowing to move 10 blocks. Rough terrain has lesser penalty than sand and snow allowing 12 blocks and making no difference what level of pathfining you posses, while swamp has the worst penalty allowing just 8 blocks.
Heroes 3 logistics and pathfinding experiments
Heroes 3 logistics and pathfinding experiments
Heroes franchise was not about the free actions of Heroes or monsters, it was not about 3D of shiny graphics either, it was about diversity and balance, simplicity of gameplay and realistic picture, strategy in it's purest form. That's why Heroes 3 will be the greatest game of all, because only Heroes 3 has all those qualities together, no matter which one you personally like more. This statement is unquestionable, uncriticized and undeniable .
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THE WHEEL?Salamandre wrote:10 years later, Artas discovers the wheel.
Heroes franchise was not about the free actions of Heroes or monsters, it was not about 3D of shiny graphics either, it was about diversity and balance, simplicity of gameplay and realistic picture, strategy in it's purest form. That's why Heroes 3 will be the greatest game of all, because only Heroes 3 has all those qualities together, no matter which one you personally like more. This statement is unquestionable, uncriticized and undeniable .
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