H4 The Reckoning campaigns

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.

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iLiVeInAbOx05
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Re: HOMM3 / 4 The Reckoning campaigns?

Postby iLiVeInAbOx05 » Dec 15 2015, 17:08

Ugh, so I guess it's not completely fixed. Has anyone else had the wandering neutral causing a crash problem? It seems to not happen with ncwprometheus on. When it does happen and I load / ncwprometheus, one of the neutrals (I'm assuming the one causing the crash) actually "slides" instead of moves to his new position while another neutral is actually moving. Strangest thing.

Anyway, I've ended up splitting up my wandering neutrals (who are there to simulate citizens going about their business) so that there is only a single stack moving around in his little space. Hopefully that will clear up this nonsense :D

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iLiVeInAbOx05
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Re: HOMM3 / 4 The Reckoning campaigns?

Postby iLiVeInAbOx05 » Dec 23 2015, 17:01

I'd like to put out another call to anyone who would be interested in helping me test this campaign. I've already received much valuable feedback from Karmakeld, and now Vlad is helping me as well, but I would like to get some more eyes / perspectives on this campaign. It's very story driven and RPG-like. The first 3 maps are playable and can be completed. The 4th map has been added to the campaign, but only the very beginning is ready / playable.

If anyone is interested in helping me test, please pm me :D

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Vlad The Devil
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Re: HOMM3 / 4 The Reckoning campaigns?

Postby Vlad The Devil » Dec 26 2015, 10:09

Still here man btw :D just I didn't have that much time to go through your campaign (no have I been able to help Karmakeld yet) and play anything for that matter - family business and holiday travel stuff. Will try to get sth going these days though. Merrry Christmas btw

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iLiVeInAbOx05
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Re: HOMM3 / 4 The Reckoning campaigns?

Postby iLiVeInAbOx05 » Dec 26 2015, 19:39

Merry Christmas man :D

Just working on some additional story for the third map since part of it was a little empty and there was a nice opportunity to add some :D

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Re: HOMM3 / 4 The Reckoning campaigns?

Postby iLiVeInAbOx05 » Jan 12 2016, 18:27

Update.

I finished the additional story for the third map and completed my first round of story editing, so the third map is pretty much finished. There are still a couple of minor things I want to get done (remove some superfluous stat structures), but other than that, things are looking good for map 3.

I've done more work on the custom abilities, sort of revamped them. Most of them now have mastery levels (basic, advanced, etc.) like the regular game skills. They work as follows:

+ a static amount of a stat (such as attack) and + a small percentage (where the percentage is of the game skill amount + the hero's experience level)

The static amount and percentage increase as the skill mastery increases. The skill mastery increases once the player has put a certain number of points into the skill.

I still have one or two more custom abilities to get hashed out, but they won't even be available to learn until the fourth or fifth map, so I still have time to get them done :D

I'm starting to run out of things to work on for maps 1 - 3, so it's about time to stop procrastinating and get to work on the story details for map 4 :D Almost halfway there!

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Re: HOMM3 / 4 The Reckoning campaigns?

Postby iLiVeInAbOx05 » Feb 5 2016, 1:50

So, instead of just diving into the next map and working hard on getting the writing done, I've picked up another project, which is taking up a substantial amount of my time :D

I am still working on my campaign (and just did some writing for it), but progress probably won't be as fast as it was before. The intro to the map is complete, and I'm working on the first area, which is a bit intricate as far as the options given to the player. I have the overall story for the map hashed out (I may have said that already), so it's just details, details, details!

The hardest part about this map is going to be getting all those details written.


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