Wow, you said something with which I agree!Nucleon wrote: That's too much; Usually, Nucleon simply bans Mullich.
I much preferred Lord Haart and his Estates specialty. That was fun to use without being overpowered.
Wow, you said something with which I agree!Nucleon wrote: That's too much; Usually, Nucleon simply bans Mullich.
Are you sure that's how it works, and not in the same way as UndeadHalfOrc described logistics bonuses, i.e. 5% of the skill every level, not 5% movement/magic resistance every level. Just seems too good to be true the way you describe it.HodgePodge wrote:At +5% per level bonus to his Resistance Skill, by the time he reaches Level 15 he's practically invincible to all hostile Magic Spells.
So you're saying that Thorgrim only gets 5% of the initial Resistance Skill? His description says that he "receives 5% per level bonus to his Resistance skill".UndeadHalfOrc wrote:Yup... HodgePodge, you're wrong.
At level 20, Thorgrim will have a net Resistance of 30%
(+100% bonus to the 15% from Expert resistance)
Certainly not even close to total magic immunity (though I agree that the special is still quite good)
Well okay, but like I said, my experience has quite different than how you describe the Resistance specialty. Maybe the Artifacts make up the difference, but Resistance is still a great specialty & Thorgrim is one of my favorite Rampart Heroes!UndeadHalfOrc wrote:First of all, I assumed normal expert resistance was 15%, it's actually 20%, my mistake.
But I'm correct in the way I described how hero specialty bonuses work.
A level 20 thorgrim will have a net resistance of 40%.
A level 20 Crag Hack will have a net Offense of 60%.
A level 20 Tazar will have a net Armorer of 30%.
I'm not 'suspicious' at all! I'm just saying that in my games, Thorgrim's troops weren't hit by magic spells at all. Maybe he hit the 60% Magic Resistance just right; but in any case, I'm not obsessed with testing percentages or other mathematical elements of Heroes … I just play to have fun and all that counting takes away from the fantasy side of the game and doesn't sound like much fun to me. By all means, if you get off on testing percentages, more power to you. To each his (or her ) own.UndeadHalfOrc wrote: All "5%" based hero specialties work like I said. Try it for yourself in a test map if you are still suspicious.
Yes, I even tested mysticism heroes. At level 20, they get double the amount of spell points back as normal heroes would with expert mysticism.
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