Heroes 3: Best Character Specialty

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.

What is the best character specialist?

Logistics
24
36%
Offense
1
1%
Armorer
9
13%
Necromancy
4
6%
Necromancy
4
6%
+2 Speed
17
25%
Creature Specialist
2
3%
Support Spell
0
No votes
Offensive Spell
2
3%
Resistance
1
1%
Other (Post what it is)
3
4%
 
Total votes: 67

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Bandobras Took
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Unread postby Bandobras Took » 28 Apr 2006, 01:56

Nucleon wrote: That's too much; Usually, Nucleon simply bans Mullich.
Wow, you said something with which I agree!

I much preferred Lord Haart and his Estates specialty. That was fun to use without being overpowered. :)
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Paladin
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Unread postby Paladin » 28 Apr 2006, 08:34

vote +2 speed.

The coolest hero with the best specialty. ;)
A cat is fine too...

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UndeadHalfOrc
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Unread postby UndeadHalfOrc » 28 Sep 2007, 22:54

Look what I just dug. An 18 month old thread!

Voted +2 speed. Folks, Nothing, NOTHING comes close to Sir Mullich's imbalanced specialty. He does not NEED level ups. He starts with all the benefits of the necklace of swiftness.

Even the logistics specialists need levels to be good. It's +5% OF THE SKILL every level, NOT +5% movement every level!
So a level 10 hero will see his logistics go from +30% movement to only +45%, giving a net 15% movement increase at level 10. Good, but not even close to being as overpowering as +2 speed to all creatures on the battlefield!
That +2 speed also translates to better movement on the adventure map, as well.

Everyone should disable Mullich on ALL "normal" multiplayer maps. Why not? Lord Haart will be automatically be enabled back, taking his place. Just like all original RoE maps already do. Read this:

viewtopic.php?t=7105

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asandir
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Unread postby asandir » 28 Sep 2007, 23:17

logistics everytime, musta missed this one somewhere
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HodgePodge
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Unread postby HodgePodge » 29 Sep 2007, 00:35

Okay, so Offense & Logistics are great; but I'll take Resistance with Thorgrim any day over any other Skill Specialty. Image

At +5% per level bonus to his Resistance Skill, by the time he reaches Level 15 he's practically invincible to all hostile Magic Spells. And if he's lucky to get an artifact, like Surcoat of Counterpoise, his troops are just about immune to any enemy magic. I love to see that Magic Resistance Shield go up in front of a stack. :-D
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Metathron
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Unread postby Metathron » 29 Sep 2007, 07:27

HodgePodge wrote:At +5% per level bonus to his Resistance Skill, by the time he reaches Level 15 he's practically invincible to all hostile Magic Spells.
Are you sure that's how it works, and not in the same way as UndeadHalfOrc described logistics bonuses, i.e. 5% of the skill every level, not 5% movement/magic resistance every level. Just seems too good to be true the way you describe it. :)
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UndeadHalfOrc
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Unread postby UndeadHalfOrc » 29 Sep 2007, 12:15

Yup... HodgePodge, you're wrong.
At level 20, Thorgrim will have a net Resistance of 30%
(+100% bonus to the 15% from Expert resistance)

Certainly not even close to total magic immunity (though I agree that the special is still quite good)

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Omega_Destroyer
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Unread postby Omega_Destroyer » 29 Sep 2007, 14:36

I'll take +2 speed any day.
And the chickens. Those damn chickens.

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Unread postby ByteBandit » 29 Sep 2007, 19:13

I tend to go with any Hero that has the Earth Specialty. Reason being, onnce I get Town Portal, the game is mine. So I guess speed is my choice. But on a different scale.

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UndeadHalfOrc
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Unread postby UndeadHalfOrc » 29 Sep 2007, 20:52

ByteBandit wrote:I tend to go with any Hero that has the Earth Specialty. Reason being, onnce I get Town Portal, the game is mine. So I guess speed is my choice. But on a different scale.
:|
There are heroes with the Earth specialty in H3?

Certainly not in my version. :ill:

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Paulus1
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Unread postby Paulus1 » 29 Sep 2007, 21:09

Some Conflux heroes start out with Earth magic. I don't think anyone specializes in it though.

Voted Logistics for reasons others have given.
Image

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Yurian Stonebow
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Unread postby Yurian Stonebow » 29 Sep 2007, 21:36

To put it simply, logistics. I believe that in the right hands this skill will be amongst the most powerful in the game.

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Unread postby Secret_Holder » 30 Sep 2007, 02:21

As I usually play with the Necropolis, I have to choose necromancy. It's just great to have 1000+ Skeletons.
But when I play with any other faction, logistics comes first.

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HodgePodge
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Unread postby HodgePodge » 30 Sep 2007, 18:56

UndeadHalfOrc wrote:Yup... HodgePodge, you're wrong.
At level 20, Thorgrim will have a net Resistance of 30%
(+100% bonus to the 15% from Expert resistance)

Certainly not even close to total magic immunity (though I agree that the special is still quite good)
So you're saying that Thorgrim only gets 5% of the initial Resistance Skill? His description says that he "receives 5% per level bonus to his Resistance skill".

Not only that but my Manual says that at:
Basic Level, Resistance gives 5% of Spell Failure
Advanced Level, Resistance gives 10% of Spell Failure &
Expert Level, Resistance gives 20% of Spell Failure

So then by your interpretation, at Expert Level Resistance, Thorgrim only gets 1% bonus per level (5% of 20% = 1%) that is certainly confusing … and not how I have experienced his bonus. ;|

Thorgrim has sucessfully resisted all hostile spells at level 18 with the Surcoat of Counterpoise (10% Resistance) and the Boots of Polarity (15% Resistance). Maybe he was just LUCKY as he was also wearing the Pendant of Courage and the Still Eye of the Dragon.
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UndeadHalfOrc
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Unread postby UndeadHalfOrc » 30 Sep 2007, 23:14

First of all, I assumed normal expert resistance was 15%, it's actually 20%, my mistake.

But I'm correct in the way I described how hero specialty bonuses work.

A level 20 thorgrim will have a net resistance of 40%.

A level 20 Crag Hack will have a net Offense of 60%.

A level 20 Tazar will have a net Armorer of 30%.

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HodgePodge
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Unread postby HodgePodge » 30 Sep 2007, 23:24

UndeadHalfOrc wrote:First of all, I assumed normal expert resistance was 15%, it's actually 20%, my mistake.

But I'm correct in the way I described how hero specialty bonuses work.

A level 20 thorgrim will have a net resistance of 40%.

A level 20 Crag Hack will have a net Offense of 60%.

A level 20 Tazar will have a net Armorer of 30%.
Well okay, but like I said, my experience has quite different than how you describe the Resistance specialty. Maybe the Artifacts make up the difference, but Resistance is still a great specialty & Thorgrim is one of my favorite Rampart Heroes! :proud:
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UndeadHalfOrc
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Unread postby UndeadHalfOrc » 30 Sep 2007, 23:37

I made a test map after my last post just to make sure. I kept casting lightning bolt over and over on units led by a level 20 thorgrim. Sure enough, I hit him about 60% of the time. (40% resistance).

If it worked like you first thought, Thorgrim would be completely magic immune at level 16. (20%, plus the 5% per level). Don't you think that would be a bit.... unbalanced?

All "5%" based hero specialties work like I said. Try it for yourself in a test map if you are still suspicious.

Yes, I even tested mysticism heroes. At level 20, they get double the amount of spell points back as normal heroes would with expert mysticism.

Thorgrim will indeed get exactly 1% net resistance every level (assuming he got Expert Resistance as soon as he could). That means that without any items, he'll be magic immune at level 80 :)

With all 3 resistance artifacts (total 30%), he can be magic immune at level 50.

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HodgePodge
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Unread postby HodgePodge » 01 Oct 2007, 16:58

UndeadHalfOrc wrote: All "5%" based hero specialties work like I said. Try it for yourself in a test map if you are still suspicious.

Yes, I even tested mysticism heroes. At level 20, they get double the amount of spell points back as normal heroes would with expert mysticism.
I'm not 'suspicious' at all! I'm just saying that in my games, Thorgrim's troops weren't hit by magic spells at all. Maybe he hit the 60% Magic Resistance just right; but in any case, I'm not obsessed with testing percentages or other mathematical elements of Heroes … I just play to have fun and all that counting takes away from the fantasy side of the game and doesn't sound like much fun to me. By all means, if you get off on testing percentages, more power to you. To each his (or her :-D ) own.
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gravyluvr
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Unread postby gravyluvr » 02 Oct 2007, 00:32

Speed Kills baby! And Logistics can be gained pretty quickly ingame.

But Logistics is the clear number 2. I also like secondary heroes with the +350 on larger maps or when I'm playing with tower.
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darknessfood
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Unread postby darknessfood » 02 Oct 2007, 10:09

Logistics, that way you can move really fast giving you more opportunity to gather resources and fight creatures to gain more experience.

LOGISTICS IS POWER!!


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