H4 campaign in progress - The Tale of Young Mudgeon

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.

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Karmakeld
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Postby Karmakeld » Dec 2 2013, 12:25

yeah slowly progressing, but still progressing.. :-)
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Postby Karmakeld » Jan 26 2014, 16:17

Well it seemed that each polish, made some new scratches regarding map 4, but I think we're getting close to having fixed all bugs and issues. Now I'd like someone to test it on Novice, just to see if difficulty is okay (with all recents changes).
Map 5, is getting closer to reaching a more fair ballance. (Expert was at some point harder than Champion). Advanced is being tested and only a few more Things has to be added..
Both maps will feature special settings regarding difficulty, so playing champion will sometimes feature other elements than on novice.
I'm silent in seven languages - and I got all my familys fear.

Everytime you throw dirt, you loose a little ground

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Postby Karmakeld » Feb 25 2014, 12:25

so map 4 is done. All encountered bugs have been fixed and a voulenteer has agreed to test it on novice.
map 5 is also progressing. test on advanced just passed through. still needs approvel on other difficulties, though. Champion needed more challenge, but other than that, it's basically just down to 1 thing. Balancing a boss fight. Hoping that's all that remains of map 5.
I'm silent in seven languages - and I got all my familys fear.

Everytime you throw dirt, you loose a little ground

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Postby Karmakeld » Apr 12 2014, 22:45

last test result vs. boss came in good on intermediate aswell. I would like a novice test though,just to be sure ballance is good on all difficulties. Any voluntiers?
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Everytime you throw dirt, you loose a little ground

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Postby Karmakeld » May 27 2014, 18:00

So status is, the novice test hasn't yet been completed and I fear it might take some time before my tester has the time. So if no one has voluntiered within 14 days, I'll just upload the first 5 maps as they are, even though map 4 and 5 haven't been tested on novice.
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Everytime you throw dirt, you loose a little ground

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Postby Karmakeld » Jul 10 2014, 22:04

so finally, in last minute, a friend has voluntiered to test map 5, he will do so next weekend. So depending on amount of changes needed to be made, I hope to release the first 5 maps sometime during week 30/31.
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Everytime you throw dirt, you loose a little ground

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Postby Kalah » Jul 10 2014, 22:47

Sounds good. Remember to send minimaps as well; one for surface and one for underground, and possibly a screenshot if you want that portrayed on the site. :)
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Postby Karmakeld » Jul 13 2014, 11:20

thanks for the reminder.
I'm silent in seven languages - and I got all my familys fear.

Everytime you throw dirt, you loose a little ground

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Postby Karmakeld » Jul 23 2014, 20:17

I just rechieved these nice comments from my testers:

"Our comments:

All five maps are fun, challenging, and have an engrossing storyline. Obviously a lot of thought and work went into the plot. The maps are very well done with lots of adventure, original characters, locations and great quests. There are some really hilarious scenes and plot points that had us laughing out loud. Fans of Monty Python (Donald being a huge fan) will love the references to Monty Python and the Holy Grail. Even the credits are very funny. It is apparent that a great deal of work went into all of the maps and we highly recommend these maps to any Heroes IV fans. We are looking forward to more from karmakeld.
Linda and Donald Bryant"

"Each of those maps is unique in a different way. Engaging and humorous story, well thought out enemies as well as interesting puzzles will keep you glued to the screen for days! Just please don't forget to take breaks..." (Maciek 'Warzyw' Mielczarek)


The first part will be uploaded this week. So stay tuned..
I'm silent in seven languages - and I got all my familys fear.

Everytime you throw dirt, you loose a little ground

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Postby Karmakeld » Sep 12 2014, 10:39

So I got feedback from 1 person. (still better than none). But it seems atleast one of the maps ain't suited for champion players who play for the highest score. This mean I will make an update. Atleast 2 of the maps will be udated. The first being map 2, and the 2nd being map 4. First update will only focus on making it possible to reach Megadragon score. Map 4 is merely a graphical adding, and will have no actual game play change.
I will be very similar to this screenshot and will not just be a triggered ambush, but an actual shown one on the adventure map..
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I'm silent in seven languages - and I got all my familys fear.

Everytime you throw dirt, you loose a little ground

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Postby Karmakeld » Sep 14 2014, 12:44

so regarding map 2's update, artifacts have been placed to speed up the movement and an issue with tiger recruiment will also be changed for the better. One last thing, my kind tester Maciek/varzyw suggested, was to increase difficulty and add actual armory damage to Mudgeon's gear. This will mean that player must choose between tools to repair either his armor, weapon or wand. Choice will affect att., def. or max spellpoints stats. Lack of proper tools will cause a continious decrease in the stats of your choice. Meaning your armour will offer less protection as it gets more damaged after each battle, unless you're able to repair it. In other words:

As the son of a blacksmith and a fool
Mudgeon said, I'll need a proper tool
the tool I need to repair my armour,
should be nothing less than a dwarven hammer
for sharpening my sword, I'll need a grinding stone
one that's not too big, for I must carry it alone
an ointment to preserve, the mana in my wand
I was given by my master, before I went beyond
beyond the borders, of the region of the wheel
excited about my journey, that is how I feel
I'm silent in seven languages - and I got all my familys fear.

Everytime you throw dirt, you loose a little ground

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Postby Karmakeld » Jan 19 2015, 16:57

most fixes has been made. Minor fixes need to tested in map 5 for novice players hoping for better balance. But I hope to released update in january.

I'm currently working on map 6. We'll get to meet Gauldoth Half-Dead again and also his spellbound servant Mardor, will appear as an actual hero Image.
I will post more specific details about map 6 later, but when Mardor first comes into play, (as a ghost), he'll first need to find a way out of this old ruin.
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I'm silent in seven languages - and I got all my familys fear.

Everytime you throw dirt, you loose a little ground

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Postby iLiVeInAbOx05 » Jan 21 2015, 18:22

So the time period / setting for your campaign is during the events of Heroes IV? Looking good man, keep it up!

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Postby Karmakeld » Jan 21 2015, 20:44

Yup. It takes places before, during and after several of the stories in Heroes IV and Winds of War.
There's a bit prior to Gauldoths story connecting my story, as well as some background story to Baron Von Tarkin. But in the end it'll all tie together.
I'm silent in seven languages - and I got all my familys fear.

Everytime you throw dirt, you loose a little ground

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Postby iLiVeInAbOx05 » Jan 22 2015, 2:42

Karmakeld wrote:Yup. It takes places before, during and after several of the stories in Heroes IV and Winds of War.
There's a bit prior to Gauldoths story connecting my story, as well as some background story to Baron Von Tarkin. But in the end it'll all tie together.


OoOoOo I haven't finished the Gathering Storm campaign yet (stopped playing when I started working on my campaign). Do any of the characters from the original HOMM4 campaign make an appearance in The Winds of War? Not seeing any of them in Gathering Storm also kinda stalled me on completing it.

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Postby Karmakeld » Jan 23 2015, 0:23

No, both expansions included all new heroes. But unlike HIV, the stories in the expansions has relations and Will both all meet in the end.
The only cross references between characters and their campaigns Are within each title/expansion.
But I do sum up the story of both Gauldoth and Tarkin in case some hasnt played their campaign.
Gauldoth was my fav. character and had the most interesting story I felt, but I also needed a villain, but didn't bother to Make up my own ;| also I thought it'd Be fun to include some of the excisting heroes in my story. It was also easier to continue in the excisting World and with the nations that had been presented.
I'm silent in seven languages - and I got all my familys fear.

Everytime you throw dirt, you loose a little ground

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Re: HIV campaign in progress - The Tale of Young Mudgeon

Postby Karmakeld » Nov 7 2015, 21:30

for those interested, work is very slowly progressing. Recently I've been working on some updates for the first 5 maps, which I very much hope to release within this month (patching has just become so popular that I felt like doing some myself :-D
I'm silent in seven languages - and I got all my familys fear.

Everytime you throw dirt, you loose a little ground

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Re: HIV campaign in progress - The Tale of Young Mudgeon

Postby iLiVeInAbOx05 » Nov 7 2015, 23:56

Karmakeld wrote:patching has just become so popular that I felt like doing some myself :-D


LOL! I see what you did there :D

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Re: HIV campaign in progress - The Tale of Young Mudgeon

Postby cjlee » Nov 8 2015, 9:37

The name isn't very good though. I tend to associate Mudgeon with Curmudgeon everytime I see it, and missing that Cur, he's a guy without his grouchy pet dog.

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Re: HIV campaign in progress - The Tale of Young Mudgeon

Postby Karmakeld » Nov 11 2015, 16:21

cjlee, never heard the term Curmudgeon before. I know you played the first map, not sure if you proceeded, though but suggestions to are welcome..

iLiVe.. well, I just felt like joking a bit about it ;-) Though it does seem they patch H7 faster.. Guess, I need a bigger team..
I'm silent in seven languages - and I got all my familys fear.

Everytime you throw dirt, you loose a little ground


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