Heroes 2 & 3: Favorite Level 3 Spell

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.

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Favourite Level 3 spell

Air Shield
0
No votes
Animate Dead
3
14%
Anti-Magic
2
9%
Earthquake
0
No votes
Fireball
1
5%
Forgetfulness
7
32%
Frost Ring
0
No votes
Hypnotize
0
No votes
Teleport
9
41%
 
Total votes: 22

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UndeadHalfOrc
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Heroes 2 & 3: Favorite Level 3 Spell

Postby UndeadHalfOrc » Jan 2 2010, 21:18

Some spells were omitted due to the poll option limit:
Misfortune, Protection from Earth, Force Field, Land Mine, and Mirth.

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GreatEmerald
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Postby GreatEmerald » Jan 2 2010, 23:02

Tough choice here... Fireball, Forgetfulness, Teleport, Anti-magic are all very nice spells. I choose Forgetfulness - to keep those pesky ranged enemies from spoiling your plans.

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Darmani
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Postby Darmani » Jan 3 2010, 2:21

Of the H2 spells, Teleport, no question. It's a game changer -- hydras become one of the most fearsome creatures, and taking down garrisons becomes way easier.

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Postby Heroes_Veteran » Jan 3 2010, 6:50

Darmani wrote:Of the H2 spells, Teleport, no question. It's a game changer -- hydras become one of the most fearsome creatures, and taking down garrisons becomes way easier.


Agreed. Teleporting hydras into a garrison really ruins the enemy's day :p also useful for attacking with 4-digit skeleton stacks.

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klaymen
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Postby klaymen » Jan 3 2010, 11:10

Teleport FTW!
"The only good is knowledge and the only evil is ignorance."
-Ahzek Ahriman

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Yurian Stonebow
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Postby Yurian Stonebow » Jan 3 2010, 14:04

Voted Teleport. It's simply a must have. Thinking of all the nasty results one can achieve with the correct usage of this spell... Just perfect!
Don't worry if things are going badly today. They will be much worse tomorrow.

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Mirez
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Postby Mirez » Jan 3 2010, 17:31

I prefer misfortune and mirth above hypnotize actually
treants are dendrosexual 0_o

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UndeadHalfOrc
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Postby UndeadHalfOrc » Jan 3 2010, 18:16

haloswift wrote:I prefer misfortune and mirth above hypnotize actually


Yeah, if you play without my mod, Hypnotize is a crummy spell, no doubt :)

I doubled its effectiveness in my mod. Astral is a pretty good first hero now because of this. Controlling enemy stacks in early / mid game is actually a viable strategy now.

Mirth and Misfortune however can't really be improved, by design.

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Gaidal Cain
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Postby Gaidal Cain » Jan 3 2010, 19:18

Most of the spells are crap. Area-effect damage is only good when fighting clones. Air Shield harms you when in a siege. The spells that are not crap are very circumstancial; either they are exactly what's needed or useless. Forgetfullness and Teleport are the most useful ones. Teleport is the most interesting of the two.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

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Corelanis
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Postby Corelanis » Jan 5 2010, 1:39

Teleport whos gonna get blocked next? :D
Corelanis used baton pass The Heroes Round Table sent out [the poster below me]


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