The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.
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Darmani wrote:Of the H2 spells, Teleport, no question. It's a game changer -- hydras become one of the most fearsome creatures, and taking down garrisons becomes way easier.
Agreed. Teleporting hydras into a garrison really ruins the enemy's day :p also useful for attacking with 4-digit skeleton stacks.
haloswift wrote:I prefer misfortune and mirth above hypnotize actually
Yeah, if you play without my mod, Hypnotize is a crummy spell, no doubt
I doubled its effectiveness in my mod. Astral is a pretty good first hero now because of this. Controlling enemy stacks in early / mid game is actually a viable strategy now.
Mirth and Misfortune however can't really be improved, by design.
Most of the spells are crap. Area-effect damage is only good when fighting clones. Air Shield harms you when in a siege. The spells that are not crap are very circumstancial; either they are exactly what's needed or useless. Forgetfullness and Teleport are the most useful ones. Teleport is the most interesting of the two.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett
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