DungeonMaster wrote:Now that i actually went through and read most of the replies on this topic im starting to think that only having heroes III is a bad thing for me and you guys are just about to push me over the edge to buy a new version of heroes..... so if anyone can give me a couple more big details in IV that arent in III then I might get that one and then V.... but otherwise im just going straight for V
Well, where to start?
1) Creatures can travel on their own, without the help of a hero. This is very useful as you can use them as scouts or simple reinforce your army without having to return to base. They can even initiate battles on their own.
2) Each town has the capability to build Caravans, with which you can move creatures from outside dwellings to your castle without having to visit them, and move troops between castles with complete safety.
3) My favourite feature - heroes can travel without creatures, and you can have up to 7 heroes in an army! Point 4 it gets even better...
4) Heroes no longer stand by the sidelines. They have hitpoints like other creatures and are physically part of the battle. They can become extremely powerful in magic and/or combat. The latter is a big improvement. I love playing with a high level Ranger or General and smacking the living daylights out of a band of black dragons.
5) No more upgrades. However, you have 4 levels of creatures, and from 2nd level onwards, you can choose which creatures to build (ie., either genies OR nagas).
6) I definitely felt that the magical aspect of H4 offered much more than H3. Each faction inherently had their own type of magic (except the Barbarians, of course), but they could also learn other magic types. This made more sense to me.
7) Battle was far more realistic in terms of retaliation and first strike abilities. One could also load or quite from within the battle screen, which was a big help if you realised that you'd bitten off more than you could chew.
Please stop me if I've said enough!