Game: Questions and answers - how well do you know Heroes?

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kitcat0
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Postby kitcat0 » Jan 20 2007, 11:50

Got also 19, when you count neutrals also and if you consider "undead" a special (which it is). Not quite sure, which neutrals were in RoE and which came later.

EDIT: ok, actually counted 20. That will be my guess for now.

pikeman, halberdier, svordsman, gnoll, gnoll marauder, gorgon, imp, hell hound, demon, horned demon, pit friend, centaur, centaur captain, goblin, hobgoblin, wolf rider, ogre, gremlin, peasant, boar
Last edited by kitcat0 on Jan 20 2007, 12:06, edited 3 times in total.

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Mytical
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Postby Mytical » Jan 20 2007, 11:53

Well I could also post all I found, and let anybody who knew which was in RoE and which was not get the right answer. What fun is spammin answers or such though? :). I think not all I found was in RoE, and that is why 19 is not correct.
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Postby ThunderTitan » Jan 20 2007, 12:44

kitcat0 wrote:pikeman, halberdier, swordsman, gnoll, gnoll marauder, gorgon, hell hound, demon, horned demon, pit fiend, centaur, centaur captain, goblin, hobgoblin, wolf rider, ogre, gremlin,


looks like 17 to me.
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Postby Paulus1 » Jan 20 2007, 13:08

I don't remember if the neutral creatures (peasant and boars) was introduced in expansion back, or was there from RoE.

If they were in RoE I agree with 20.

@TT: Why did you exclude the Imp??

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Postby EliteKill » Jan 20 2007, 13:40

kitcat0 wrote:pikeman, halberdier, swordsman, gnoll, gnoll marauder, gorgon, hell hound, demon, horned demon, pit fiend, centaur, centaur captain, goblin, hobgoblin, wolf rider, ogre, gremlin,


Pikeman and halberdiers have a special ability, they are immune to the jousting ability.

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Postby ThunderTitan » Jan 20 2007, 15:11

Paulus1 wrote:@TT: Why did you exclude the Imp??


Damn... did H3 imps fly? They didn't, did they.

Peasants and Boars were expansion creatures, only neutrals in RoE are Elementals and Golems.

I guess without the pikemen/halebardiers and with the imp in that would make 16.
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Mytical
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Postby Mytical » Jan 20 2007, 15:41

Pikeman and upgrade have the protection vs jousting, which is a special..unless that is post RoE
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Postby Gaidal Cain » Jan 20 2007, 16:16

16 it is. TT's next.
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Postby vhilhu » Jan 20 2007, 18:11

just curious, do you cound "ranged" as Master Gremlin's special?

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Postby ThunderTitan » Jan 20 2007, 19:46

He said flyer and ranged count.


In what way do H4 battles have more ways to be resolved then in the other games?
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Postby vhilhu » Jan 20 2007, 19:53

you can magically retreat from them with Town Gate. also, you can technically-win-the-battle-but-immidiately-after-battle-lose-the-war when your must-survive hero dies in the battle.


and it was me, a h4 hater, who answered that :disagree:

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Postby ThunderTitan » Jan 20 2007, 21:28

vhilhu wrote:you can magically retreat from them with Town Gate. also, you can technically-win-the-battle-but-immidiately-after-battle-lose-the-war when your must-survive hero dies in the battle.


and it was me, a h4 hater, who answered that :disagree:


Those count as retreat and objectives... i'm looking for something else.
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Postby Caradoc » Jan 21 2007, 1:20

kitcat0 wrote:
Caradoc wrote:Name the "secret" artifacts in Heroes III.


Can you read the original post first? You have to answer previous question right and then you get the right to ask a new one. Right now you have to answer the question about dimension door.

I have tried that cursed ground thing, I managed to DD myself into the cursed area, that was guarded by a border quard which tent I hadnt visited yet. Cant really come up with anything other than that and that one has Caidal Cain already said.


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Postby winterfate » Jan 21 2007, 1:22

Hmm...

    Heroes can fight in a battle.
    There are obstacle penalties (beside the wall penalty existent since 3).
    The range penalty can be steeper (units can do 1/16 with obstacles in the way and Short Range).
    Creatures can fight against creatures (without a hero).


I don't know what else to say :).
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Postby Elvin » Jan 21 2007, 1:44

I can't remember what happens when your only stack is hypnotized by mermaids...
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Mytical
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Postby Mytical » Jan 21 2007, 6:27

Well there is the Drawl (without simul attacks that is not possible in HoMM5) but danged if I know any other way :(.
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Gaidal Cain
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Postby Gaidal Cain » Jan 21 2007, 8:37

Mytical wrote:Well there is the Drawl (without simul attacks that is not possible in HoMM5) but danged if I know any other way :(.


Yes it is. It's possible in all games, since there are damage spells with multiple targets.
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Mytical
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Postby Mytical » Jan 21 2007, 9:17

Ok then I will rephrase hehe .. h4 was the only one that had creature vs creature drawls.
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Postby ThunderTitan » Jan 21 2007, 12:31

Ahem: http://en.wikipedia.org/wiki/Drawl

A drawl is a perceived feature of some varieties of spoken English, and generally indicates longer vowel sounds and/or diphthongs. Varieties of English which are said to feature pronounced drawls include Southern American English and Australian English, especially Broad Australian English.


:lol:

Gaidal Cain wrote:Yes it is. It's possible in all games, since there are damage spells with multiple targets.


Damn, didn't think of that. Never heard of anyone doing it either. But i guess i'll go with you can draw without wanting to.
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Mytical
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Postby Mytical » Jan 22 2007, 9:12

Well TT, seems like you have everybody stumped :(
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