Game: Questions and answers - how well do you know Heroes?

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Pol
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Unread postby Pol » 20 Mar 2007, 23:38

You two have similar signatures, how that came? :D
(Ok, back to thinking...hmmm, sleeping.)
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Unread postby Mystic Phoenix » 22 Mar 2007, 09:17

Seems my question is either to difficult, to unclear or just plain boring. So feel free to ask another question, Gaidal Cain.
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Unread postby Qurqirish Dragon » 22 Mar 2007, 16:24

Mystic Phoenix wrote:For clarfication:

I want to know names of those heroes who have the most movement points on land (that means not in a boat). Assumption is, that all heroes have the same conditions... you are not supposed to answer, Crag Hack with boots and gloves can walk more tiles than Gunnar without.

Some heroes can walk more tiles than others (normally you would name Dessa, Kyrre, and Gunnar, but they are not the ones I'm looking for), but they can do it only in a special situation, under special circumstances.

So, give me the names and the reasons for your answer. Hope, that it gets clearer now.
I don't have the list easily accessible, but I would guess that a hero that starts with pathfinding (is there one that starts with advanced pathfinding?) would have the most movement when starting out in an arbitrary map, since the swamp/snow movement penalty (which is double-cost, IIRC) would slow most heroes down a lot. Since there are two terrains involved here, a native hero for one will not work for the other.

EDIT: I checked the hero list right here in CH, and apparantly Clancy, Korbac, and Gretchin start with basic pathfinding. No hero starts with advanced pathfinding, and no hero starts with both logistics and pathfinding.
Among these, since Korbac has swamp as native terrain as well (fortress hero), I would say that is the 'fastest' starting hero.

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Unread postby Mystic Phoenix » 22 Mar 2007, 17:53

Good idea, but not the one I was looking for. Gaidal Cain was on the right track somehow, though he got the wrong idea.
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Unread postby kitcat0 » 24 Mar 2007, 11:26

I am not sure if it applies, but I would guess navigation specialists that come out of boat with admirals hat on can move far, because expert navigation gives a lot more movement points than expert logistics. So Sylvia and Voy. Cant remember if there are more navigation specialists.

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Unread postby Mystic Phoenix » 25 Mar 2007, 13:03

kitcat0 wrote:I am not sure if it applies, but I would guess navigation specialists that come out of boat with admirals hat on can move far, because expert navigation gives a lot more movement points than expert logistics. So Sylvia and Voy. Cant remember if there are more navigation specialists.
kitcat0 is almost right, Although you don't need the admiral's hat at all. Problem with it is, that as soon as you are on land the calculation for land movement ist taken into consideration. Any different ideas how to get off a boat?
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Unread postby Pol » 25 Mar 2007, 14:38

Any different ideas how to get off a boat?
No?

Town Portal will not get you out of the ship, that's not allowed. Nor DD or Fly. I remember that I tried it although DD work purely on water or purely on land.

Loosing fight should not count - was repaired and didn't work in
Complete so hopefully will not in full SoD too.
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Unread postby Mystic Phoenix » 25 Mar 2007, 15:50

Pol wrote:
Any different ideas how to get off a boat?
Loosing fight should not count - was repaired and didn't work in
Complete so hopefully will not in full SoD too.
Hm, it worked in SoD and I tried it in Complete just recently and it worked there, too. Fleeing out of a combat and recruiting again gives you full movement that you had on sea before.
Now it just sounds like a bug which never occurred to me that way before. However, it's debatable.
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Unread postby Pol » 25 Mar 2007, 17:42

Hm, it worked in SoD and I tried it in Complete just recently...

Argggh, you are right. Now home seeing that too. One would think that they repaired it among with "heroes rehired in tavern on the same day will not recive the full movement". (somehow as that it was stated in one of the first patch readme) ~ So they ommited that possbility.

...However, it's debatable.

So your solution is still in the play?
:D
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Unread postby Mystic Phoenix » 25 Mar 2007, 18:03

Pol wrote:So your solution is still in the play?
:D


No, that's it what I was looking for. Your turn, Pol (does that mean Price of Loyalty?).
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Unread postby Pol » 25 Mar 2007, 21:24

I did once played campaign and after I had conquered a town it has gladly turned its description into "Garden of Relevation". Appearance changed as well, although town functions stayed mostly unharmed, leaving Zartaj in. After some swapping and clicking he departed and left town/garden of relevation with look of faerie ring to me.

On the same map, here was a quest. Some were easy some not. For one the reward was Destroy Undead and for other some mercury, ...for killing a traitor. Who was that villain who had let to be so easy tempated by Lord Haart's power hungriness?

Hint:
# You can bet that is from official HeroesIII. campaign. :D

@MP
Nah, it just means Pol.
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Unread postby Pol » 30 Mar 2007, 14:52

Ok. Hint #1:
It's from the family of names: Tejveer, Ajorn, Vellore, Kajitianna, Nuzrath, Zartaj, Dikisha, Terisan, Qenay, Obekan - Fire Witch/Final Scenario.
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Unread postby kitcat0 » 02 Apr 2007, 12:38

Photima?

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Unread postby Pol » 02 Apr 2007, 15:55

Glory for the Many!

If you are interested why I asked that question, is for the fact, that I was puzzled over this mysterious heroe all the game, to finaly find out, that here lie just unknown heroine... but that thrill. But thanks to that I loved that scenario even over AB.

Vidomina, Photima ... sounds similar, heh ;)

Apropos: "Your turn :D"
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Unread postby kitcat0 » 02 Apr 2007, 17:33

Ok. In Heroes III when you make a random map, towns get random names. Some names are very logical, some are not that locical. I will write here some names and the first one to know (guess) what type of town they all are can ask the next question. Not all the towns are represented.

Blackquarter, Blackburn, Deadwood, Shadowden, Darkhold, Dark Cloud, Cloudfire, Cloudspire, Cinderspire, Silverspire, Silverwing, Elfwind, Blindroot, Gladeroot, Edgewater, Chillwater, Still Water, Stronggale, Strongglen.

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Unread postby Pol » 02 Apr 2007, 19:12

That looks like Tower, but they not seems all like from one nation.
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Unread postby kitcat0 » 02 Apr 2007, 19:59

Pol wrote:That looks like Tower, but they not seems all like from one nation.
You have misunderstood me. They are different towns. You have to write what type each of these towns are.

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Unread postby Pol » 02 Apr 2007, 20:09

Ahh, sorry for that, now it's giving sense.
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Unread postby grobblewobble » 05 Apr 2007, 08:38

Rampart: Elfwind, Gladeroot, Still Water
Tower: Cloudfire, Cloudspire, Silverspire, Silverwing, Stronggale
Inferno: Blackburn, Cinderspire
Necropolis: Blackquarter, Dark Cloud
Dungeon: Shadowden, Darkhold, Blindroot, Chillwater
Stronghold: Strongglen
Fortress: Deadwood, Edgewater

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Unread postby kitcat0 » 05 Apr 2007, 16:56

very nice. You have got only one wrong.


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