So, might and magic Showdown looks good

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Jaspergentry
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So, might and magic Showdown looks good

Postby Jaspergentry » Jan 19 2017, 17:05

Was this expected? I am very curious...
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Pol
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Re: So, might and magic Showdown looks good

Postby Pol » Jan 19 2017, 20:28

Generally not, although VIP people were certainly knowing in advance. At this moment this is quite an unique game mixture but if short online fights can create just that only one match more and I will go sleep feel it may be good.

The rooster is limited though and from one video the most unexpected feature is, that you can hide an actual combat and just wait for a result. That's logical as you cannot do anything for it, once you programme your units.
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Re: So, might and magic Showdown looks good

Postby Panda Tar » Jan 20 2017, 14:03

I just think that the use of M&M brand to this game, just after the fiasco of H7, was ill done. Fans expecting a decent production, or at least, a game on the lines of the usual genres, in the hope of making up for the mess of the last games. Then, they get this, a completely alien thing. It would be ok to me if it was called Ubipainter. But entitling it M&M made me aghast, almost affronted. Alas, just another day at Ubi, no matter what I think of it.
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Re: So, might and magic Showdown looks good

Postby Angelspit » Jan 20 2017, 14:29

I don't know. Is Ubisoft compelled to keep releasing HoMM games every two or three years, in the hope that someday they'll manage to recreate the magic of H2/H3? They tried, with limited success, and obviously the oldtimers have not been impressed.

I like the fact that they are trying different routes instead of letting the Might and Magic name become a footnote in history books. I'd love a computer board game (à la Talisman) with the M&M name on it. Or another FPS like Dark Messiah. Or Might and Magic breakfast cereals, I would definitely buy that. :D
Last edited by Angelspit on Jan 20 2017, 14:29, edited 1 time in total.
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Re: So, might and magic Showdown looks good

Postby Panda Tar » Jan 20 2017, 16:58

:slap:
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Re: So, might and magic Showdown looks good

Postby Pol » Jan 20 2017, 21:07

Panda Tar the timing is the question. But you can easily see why this game bears Might & Magic mark - because it does belong to this family. Although it's a niche in "a niche market".

I can easily imagine that implemented into some feature Heroes game like optinal Add-On.

This is small but important step in gaming evolution. Sure it doesn't solve any of the big problems but certainly it also doesn't aim to. And yes, Ubi is trying a new format. That's like Wow! And finally they did a contest!

Because the last contest which I remember was from Heroes V. by Fabrice. And that's really some time ago.

As for timing it would sound more logical to have H7 still under patching, prepping the second Add-On and then surprise with this. The situation didn't evolved here and never will as time cannot flow backward.

Image

In Free version you have just five miniatures, drawing is a bit simplistic but fast. Performance is needed for rotating and zoom but note that I'm also under minimal requirements and it's working almost normally. So minimal requirements are a bit overrated, when what you only want is to paint.

To have a workshop, hero or monster or other object is a great idea. Having it in game, and I mean in real Might&Magic Heroes game, would be even better. :)

Although, the first contest with H5 was better, more freedom and more creativity of your own. Sadly I think that I lost the pics.

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Last edited by Pol on Jan 20 2017, 22:25, edited 4 times in total.
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