I'm making a map in WoG.... Using WoG objects and creatures...
the questions are:
-how to make only certain scriptc work and how to select them?
-how to put a victory condition in Flagging a WoG Creature Dwelling or Accumulate WoG Creatures?
-how to make a Seer's Hut give a certain WoG Artifact?
thanks everyone..
if is the wrong room/forum feel free to move it...
Making Maps under WoG
Re: Making Maps under WoG
Here are two ways and you may freely combine them, to be honest, it's recommended solution. First is to set your preffered WoG settings and saved them with the map. The second one is to putting the scripts into the events after day 500, where will be executed.-how to make only certain scriptc work and how to select them?
See Documents/MapMaking tricks.txt for details.
Creatures?-how to put a victory condition in Flagging a WoG Creature Dwelling or Accumulate WoG
Though script.
Now though scripts as well. In the future, maybe....-how to make a Seer's Hut give a certain WoG Artifact?
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
-
- Peasant
- Posts: 58
- Joined: 12 Jan 2006
- Location: Bologna Italy
Re: Making Maps under WoG
so I should either select everytime the preferred wog options before starting a map or copy all of the scripts as timed events.. right?Pol wrote:Here are two ways and you may freely combine them, to be honest, it's recommended solution. First is to set your preffered WoG settings and saved them with the map. The second one is to putting the scripts into the events after day 500, where will be executed.-how to make only certain scriptc work and how to select them?
where exactly? in my HD?
See Documents/MapMaking tricks.txt for details.
damn.. ehm.. what kind of trigger should I use?? can't find any in the ERM help that would fit these two...Though script.-how to put a victory condition in Flagging a WoG Creature Dwelling or Accumulate WoG Creatures?Now though scripts as well. In the future, maybe....-how to make a Seer's Hut give a certain WoG Artifact?
- Gaidal Cain
- Round Table Hero
- Posts: 6972
- Joined: 26 Nov 2005
- Location: Solna
Re: Making Maps under WoG
Hmm, I think Pol got it slightly wrong (or it's different on my computer for some reason). If you check your c:\Heroes 3\Documentation/Mapmaker Tools.txt on the harddrive- could be a link to it on the start menu as well- you'll find instructions for activating standard scripts on a custom map. Of course, you exchange the "c:\Heroes 3" part to whatever applies to youRiccElijah wrote:where exactly? in my HD?
See Documents/MapMaking tricks.txt for details.
-how to put a victory condition in Flagging a WoG Creature Dwelling or Accumulate WoG Creatures?damn.. ehm.. what kind of trigger should I use?? can't find any in the ERM help that would fit these two...-how to make a Seer's Hut give a certain WoG Artifact?
For the first, use an object trigger for the dwelling or timer for the accumulation and UN:Q. For the second, you'll have to script everything- quest conditions and giving of artifact- can be quite easy, depending on which quest type you want.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett
Re: Making Maps under WoG
Yes, in the game directory. And use the exact address which gave you G.C. to be instantly where you want, somehow I belive that you will be able to find it out according to my not so exact description too, but who know...where exactly? in my HD?
And use ERM scripter for this, its help looks also better, I think. (ERM_tools.wog must be installed)
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
Re: Making Maps under WoG
You can install Sergey's map editor patch (this will probably be included in the next version of WoG as well) which lets you set WoG artifacts and creatures anywhere you could select standard ones. It also fixes the crash problem with generating random maps in the WoG editor.RiccElijah wrote:I'm making a map in WoG.... Using WoG objects and creatures...
the questions are:
-how to make a Seer's Hut give a certain WoG Artifact?
Here's Sergey's Web page: http://www.grayface.chat.ru/eng/
But, to get his map editor patch, I think you'll have to subscribe to the WoGMapArchives2 Yahoo Group (there's a link on his page).
If you don't wish to install the patch, you could use an object trigger instead. !?OBx/y/l; and script it with ERM but this will probably be more complicated.
- Fnord
-
- Archangel
- Posts: 1448
- Joined: 27 Nov 2005
Who is online
Users browsing this forum: No registered users and 5 guests