I just started to make a new code for "Starting Hero Boost" and I'm willing to do some improvements for spells using some hero's stats and this will work for all, not just neutrals.
For instance:
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1. Improvements for stone skin:
This spell at expert will add 6 defense +10% using hero's level, 10% from his spellpower and knowledge.
If the hero has level 30, expert earth, 25 spellpower and 20 knowledge, then stone skill will give 13 defense.
Hope this will help in longer fights and remember, units that cast spells and will have a hero, will use this formula too.
This is just an example and nothing is finished yet, but hope is for better gameplay and more tactic in future.
Neutral Units Bonuses
- Storm-giant
- Minotaur
- Posts: 693
- Joined: 13 Jun 2008
- Location: Torrelavega
- Storm-giant
- Minotaur
- Posts: 693
- Joined: 13 Jun 2008
- Location: Torrelavega
I made changes for all spells and I think is possible to improve Prayer without speed.Storm-giant wrote:
Btw, will be possible that prayer gives more attack&defense without increasing speed(I'm asking about your script)?
Well, the formula for player will be 5% spell power + 5% knowledge+10% hero's level.
That means if you hero is 30 and has 20 spell power, 20 knowlege, the prayer will improve your units stats by 9 instead of default that is 4.
Speed can be a problem for default magic system because haste gives 5 speed at expert, but in my "Balance Wog Script" that I haven't posted yet, haste gives only 3 speed.
Some changes that are for balance:
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*Units have maximum 10 speed from start and maximum 8 shots(12 for top units)...They can gain more per levels
*Classes have been revamped totaly( for instance: cleric has 2 0 2 2 and 30% chance for attack, 5% for defense, 30% for power and 35% for knowledge). Also, every class has something that can improve per level.
More to come in future
- Storm-giant
- Minotaur
- Posts: 693
- Joined: 13 Jun 2008
- Location: Torrelavega
All heroes can improve ballista, first aid and ammo cart.
-For ballista will be 5 health for each of hero's level and starting from 100 health instead of 250.
-For first aid will be 2 health each of hero's level and starting from 50 health instead of 100.
-For ammo cart will be 10 health each of hero's level and starting from 75 health.
Keep in mind that every class can have more ballistae, but less powerfull that a barbarian.
Same thing will be for first aid, but less powerfull that heroes from Rampart.
-For ballista will be 5 health for each of hero's level and starting from 100 health instead of 250.
-For first aid will be 2 health each of hero's level and starting from 50 health instead of 100.
-For ammo cart will be 10 health each of hero's level and starting from 75 health.
Keep in mind that every class can have more ballistae, but less powerfull that a barbarian.
Same thing will be for first aid, but less powerfull that heroes from Rampart.
Last edited by BAD23ro on 19 Oct 2010, 21:50, edited 1 time in total.
- Storm-giant
- Minotaur
- Posts: 693
- Joined: 13 Jun 2008
- Location: Torrelavega
Thread closed, as per request of thread founder.
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The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
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