WoG Lives On! 3.58f script update and new site!

Official forum of the Wake of Gods mod to Heroes of Might and Magic III.

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Bethel
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Postby Bethel » Jan 6 2007, 17:33

Bethel wrote:
Fnord wrote:
Bethel wrote:
That when I'm in an Inferno town and want to Castle Gate to another Inferno town, I'm given the status of the Blacksmith. This also happens in Dungeon towns when I want to buy creatures from the creature portal, tho' I can at least buy them by going into the fort/citadel/castle proper.

It should be noted that I run the script to have war machines stack.


If you mean one of the War Machine scripts, there are three of them. Tell me which one you're using and I'll check it out.


Sorry it took me so long - Enhanced War Machines III.


So, Fnord, any news on this front? I'm currently playing 'To Kill For Power', which is intensive on the Inferno front, using Castle Gates rather than Town Portal. Currently I'm able to get around the problem by buying up all War Machines and then destroying the Blacksmith before Day 7 (so that it can be rebuilt before the week ends).

It's been a busy time of the year, so you may not have had a chance to even look at it.

Thanks!

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AngelA
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Postby AngelA » Jan 7 2007, 23:05

Hi, fellow WoGGers :-)

The THUNKS are available? that is really good news. I think i might even have helped playtest one of those, back in the day

I would also like to say that I am really impressed with the WoG updates. Alas, I STILL have crash problems in multiplayer- but the single player mode redeems that. I really like playing in 'explorer' mode.
Checking out all the neat adventure objects- without too much interference from the AI

Looking forward to the maps!

AngelA

Now that our Web site is up and it is mapless, this may change soon. Pol and I have decided to release maps to the public from the WoG Map Archives. Notably the updated T.H.U.N.K. campaign maps and some other more popular maps such as Vlaads' maps that have been updated for the final time. And I want to release my maps Book of the Dead Ver. 1.1 and Deception Pass. We may even release a few other goodies as well.[/quote]

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Postby ByteBandit » Jan 9 2007, 4:01

Well, Pol and I are considering which maps from the WoG Map Archives to put up on the Web site, and we both agree that the THUNK maps should go up. Also Vlaads' updated maps will go. And I'm sure Pol has a few of his own that he would like to have up. I'm also thinking the popular Chinese map, English version of course, of "Chaser" should go up too.

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Postby JohnGalt » Jan 10 2007, 17:34

ByteBandit: PTM that I believe you & Fnord (among others) worked on is a particular favourite of mine.

Thanks for the script update -- it's wonderful to see progress on WOG! You have some great changes here, and everything seems quite stable to me so far. Reading the changelog, I wondered about one minor point. Could someone explain how to use the "change monster number" feature of the cheat menu? For what it's worth, I enabled the cheat menu (!#UN:P77/1;); I just don't understand what to right-click on to change enemy stack sizes.

script77.erm (WoG Cheat Menu)
- Added: Function to change the stack size of monsters on the map just before combats by right-clicking on "Attack Value" on the Adventure Screen (only when WoG Cheat Menu is active).

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Fnord
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Postby Fnord » Jan 11 2007, 19:33

JohnGalt wrote:ByteBandit: PTM that I believe you & Fnord (among others) worked on is a particular favourite of mine.

Thanks for the script update -- it's wonderful to see progress on WOG! You have some great changes here, and everything seems quite stable to me so far. Reading the changelog, I wondered about one minor point. Could someone explain how to use the "change monster number" feature of the cheat menu? For what it's worth, I enabled the cheat menu (!#UN:P77/1;); I just don't understand what to right-click on to change enemy stack sizes.

script77.erm (WoG Cheat Menu)
- Added: Function to change the stack size of monsters on the map just before combats by right-clicking on "Attack Value" on the Adventure Screen (only when WoG Cheat Menu is active).


This is mostly intended for "fixing" neutral monster stacks that have grown too large for any reason (a bug or just because you can't get past them in a test or even if you get too frustrated in a single player game).

The place to right-click is in the little square at the bottom right of the screen. Select a hero and then right-click on the hero's attack value in that information square (the number itself). There you can set a percentage from 1% to 100% for the size of all neutral stacks in the game until you change it again (I think this affects all heroes but I may be wrong...another team member made this addition).
- Fnord

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Postby JohnGalt » Jan 12 2007, 17:42

Ah, I see. Thanks very much for the clarification!

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Re: WoG Lives On! 3.58f script update and new site!

Postby Zamolxis » Feb 21 2007, 22:46

Fnord wrote:new official WoG site

I noticed that the new website does not have the following 3 updating files for 3.58f:

video_full.wog
extra_bf.wog
erm_tools.wog

Is it because they are just not yet up, or did they have minor bugs and are left out now for safety? Anyway, I've installed the first two together with the script update, and so far everything seems to be working just fine. Many belated thanks to the whole WoG team for this script update. :)
'Only two things are infinite, the universe and human stupidity, and I'm not sure about the former' - Albert Einstein

'Science without religion is lame, religion without science is blind' - same guy

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Zamolxis
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Postby Zamolxis » Feb 22 2007, 22:01

"So far so good!" - His famous last words. - favorite line of one of my colleagues at work.

So the game worked perfectly for a few days... until I posted the above. :P

Now I ran again into one of the pretty annoying bugs I noticed/reported back in 2005 when I was beta-testing for this script update: After the Paladin fully heals a unit, the Tent is unable to resurrect any more troops in that stack.

Fnord, is the testing still going on? If yes, I would like to rejoin the group if possible. Until then, where shall I report the bugs: here or in the sticky? I'm asking b/c I know the sticky we have now is full of the bugs from before the update.
'Only two things are infinite, the universe and human stupidity, and I'm not sure about the former' - Albert Einstein

'Science without religion is lame, religion without science is blind' - same guy

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doom3d
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bugfix

Postby doom3d » Jun 9 2007, 22:00

Hi,

Script 00 bugfix can be downloaded here.

Bug description: Hero randomly looses benefits from enhanced commander artifacts, until clicked on hero screen.
Root cause: Getbasicprimary macro bug in script00, except for hero levelups.
Fixed.

Doom3d

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Supreme Archangel
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Re: WoG Lives On! 3.58f script update and new site!

Postby Supreme Archangel » Jun 13 2007, 4:41

Fnord wrote:In addition, WoG now has a new official WoG site, hosted by Celestial Heavens on their server. At present, just the update is ready, but in the coming weeks and months, look for WoG utilities, the main WoG files, additional script updates (as needed), new WoGify scripts, WoG maps, WoG mods, and much much more to keep you WoGGing for years to come!

The new WoG site can be found at http://wog.celestialheavens.com/ so be sure to bookmark this page for future visits. The script update is on the Download-->Optional WoG Files page.


The site died about 3 days or more!
Anyone knows what reason is?

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Pol
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Postby Pol » Jun 13 2007, 7:22

Anyone knows what reason is?

Yes. Site will be back immediately after we will get hold of our admin.

The script update is also here.

I noticed that the new website does not have the following 3 updating files for 3.58f:
video_full.wog
extra_bf.wog
erm_tools.wog


Here were no changes, you can still download them from oldlocation :tonguehands:

Fnord, is the testing still going on?

Yes, but it will be faster if you will ask directly through the group. * Now I noticed that I'm not Fnord, well, too late.
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Pol
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Postby Pol » May 1 2008, 10:55

I would like to say a huge thanks to Docent Picolan. Here are (some) of his props for 3.59 design:

Image

Image

:D
source: forum.df2.ru
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

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Burdon
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Postby Burdon » May 3 2008, 18:40

Like it ! These former screen borders needed some improvement :D

Humm, what about this town on the first picture ? I assume it's not the Bastion.

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Warrior
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Postby Warrior » May 3 2008, 18:57

The graphics on the second screen is stolen from new King's Bounty by Docent Picolan.

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Pol
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Postby Pol » May 3 2008, 19:01

Well, evidently it's something. :D
(flip to the otherthread for a longer explanation)
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

ByteBandit
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Postby ByteBandit » May 4 2008, 2:41

:tsup: Yup. Gotta love the new borders. :tsup:

Docent Picolan
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Postby Docent Picolan » May 25 2008, 12:04

huge thanks to Docent Picolan. Here are (some) of his props for 3.59 design

It is not my work I've never made it. This graphics are from King's Bounty series. Personally I despise all plagiarism... :disagree:


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