How use scripts ?

Official forum of the Wake of Gods mod to Heroes of Might and Magic III.
suppercow
Leprechaun
Leprechaun
Posts: 7
Joined: 23 Nov 2006

How use scripts ?

Unread postby suppercow » 23 Nov 2006, 07:33

I downloaded some scripts but i don't know how to use.Pleash help me ( thanhk for visit)

User avatar
EDN
Scout
Scout
Posts: 156
Joined: 10 Sep 2006

Unread postby EDN » 23 Nov 2006, 14:31

Copy the text (from ZVSE to end) and paste it into Global Event (Timed Event). Set day to 600 and mark no colors/players to get it.

User avatar
Beholder
Scout
Scout
Posts: 150
Joined: 27 Feb 2006
Location: Poland, Kraków
Contact:

Unread postby Beholder » 23 Nov 2006, 21:32

or put it into script##.erm file into data/s folder. Instead of ## put some number from 0 to 100 that is not used so far (no file with this name already existent in data/s folder).
The way shown before will enable the script on that particular map. The method I`ve described will enable the script on all wogified maps.
Beholder

User avatar
EDN
Scout
Scout
Posts: 156
Joined: 10 Sep 2006

Unread postby EDN » 24 Nov 2006, 16:27

Oh, cool... now I've learned something new again :-D

suppercow
Leprechaun
Leprechaun
Posts: 7
Joined: 23 Nov 2006

Unread postby suppercow » 25 Nov 2006, 11:22

I dont' understand .Where is global event ??

User avatar
Qurqirish Dragon
Genie
Genie
Posts: 1011
Joined: 06 Jan 2006
Location: Flying the skies of Ohlam

Unread postby Qurqirish Dragon » 25 Nov 2006, 13:49

suppercow wrote:I dont' understand .Where is global event ??
The "timed events" tab in the Scenario properties screen of the editor.

(I might have the exact name of the tab wrong, but it should be obvious)


Return to “Wake of Gods”

Who is online

Users browsing this forum: No registered users and 10 guests