Stoofanello wrote:Hi !
1 _ An option to have unlimited skills , possible ?
Supreme Archangel wrote:I used your mod but I don't see heroes get unlimited skill ---> only 12 skill
Burdon wrote:I had another idea : many players think that "death ripple" and "destroy undead" are pretty weak.
pansz wrote:The ERM isn't powerful enough to do somethings well, so I wish it could be improved.
2. able to change the building order and prices. can I build Heavens before Monarchs? not possible by ERM.
pansz wrote:3. able to use character as constants, because use 34,67,48 instead of '=','+','-' is not quite clear.
pansz wrote:The 2nd one, I've got no idea how you managed to do it, would you please give me some hints? I really want to do that.
pansz wrote:The 3rd one, let me explain: !!VRy1:S65; will assign a value of 65.
we know that 'A' is 65 in ASCII, then !!VRy1:S'A';
should do the same, 'A' stands for 65 here. this is to say "use character literals".
pansz wrote:By the way, the 4th question, I used to do something like "can only hire hero who has the same race with the town.", I know this is possible in ERM, but I did it in a dirty way. I wonder if there's a better approach (from the programmers point of view, programmers should write easy-to-read-and-maintain codes).
Sauron wrote:My idea for the next version of WoG:
While playing D2 before few days and turning a dungeon into a ruin, I asked myself why woudn't it be possible in H3: WoG as well!
That is, when you defeat the guardians of a certain creature bank, the bank turns into a ruin until the monsters re-appear (when the bank rebuilds itself).
There is an option called "Single Bonus places can be revisited each month", or something alike. IIRC it 'rebuilds' banks and utopias every month.
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