Banning lord hart

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Pollo2002
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Banning lord hart

Unread postby Pollo2002 » 23 Apr 2006, 09:42

how can i ban Lord haart? that guy seems to appear when nobody calls him, there is no option in the map editor to remove him and is really annoying any idea?

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Re: Banning lord hart

Unread postby Pol » 23 Apr 2006, 10:30

Try to go to the map editor, Map Properties, Heroes list and ucheck him.
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Qurqirish Dragon
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Unread postby Qurqirish Dragon » 23 Apr 2006, 13:59

Actually, there is a bug in SoD with this- there are two Lord Haarts (knight and death knight), but only one can be disabled- there aren't seperate entries for each.
I do not recall if there are weperate WoG numbers for each, but you may want to do a short ERM script to disable both of him.

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Gaidal Cain
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Unread postby Gaidal Cain » 23 Apr 2006, 14:50

My ERM help file says that there's a Lord Haart among the Knights with number 4 and one with the number 150, so it should be possible, If it isn't, simply placing him somewhere remote with the aid of HE:P should do the trick.
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Fnord
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Re: Banning lord hart

Unread postby Fnord » 23 Apr 2006, 22:09

Pollo2002 wrote:how can i ban Lord haart? that guy seems to appear when nobody calls him, there is no option in the map editor to remove him and is really annoying any idea?
An actual banning code script for Lord Haart (the Knight), would be:

ZVSE
!?PI; [Post-instruction trigger]
!!HE4:R3/0; [Remove Lord Haart from hero pool for all players]
- Fnord

Pollo2002
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Unread postby Pollo2002 » 23 Apr 2006, 22:25

thankS! i will try the script

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Unread postby Pollo2002 » 23 Apr 2006, 23:37

Yea it actually works in the map, not working on the setup screen, but i can use a rule for that, thanks

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Fnord
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Unread postby Fnord » 24 Apr 2006, 01:05

Pollo2002 wrote:Yea it actually works in the map, not working on the setup screen, but i can use a rule for that, thanks
Great. :)

That's right..at present, ERM will never run before a map loads. Perhaps this limitation will change in the future (for 3.59) but we'll have to wait and see.
- Fnord

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Unread postby Shark » 25 Apr 2006, 18:10

usually Human Lord Haart pops out when something is wrong with the map... e.g. if you uncheck all playable heroes and leave no one -- he'll be selectable, otherwise you can't pick him... i can't think of any more examples right now, but while i was making maps, whenever i saw him -- something was wrong :)) so you might wanna keep him for debugging purposes :) (maybe that's why they made him, he sucks as a hero)

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Unread postby Nerissa » 31 May 2006, 02:22

He sucks?


At least he doesn't in the original game. Starts off with Basic Estates AND gets a 5% bonus to it per level. Cheap cash generating machine right there, especially if he's your main hero that gets XP. (Level 10 Lord Haart with Expert estates generates 750 gold per turn. Level 20 generates 1000, as much as a gold mine.)

Dunno what he looks like WoGified though =p

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Fnord
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Unread postby Fnord » 31 May 2006, 07:10

Nerissa wrote:He sucks?


At least he doesn't in the original game. Starts off with Basic Estates AND gets a 5% bonus to it per level. Cheap cash generating machine right there, especially if he's your main hero that gets XP. (Level 10 Lord Haart with Expert estates generates 750 gold per turn. Level 20 generates 1000, as much as a gold mine.)

Dunno what he looks like WoGified though =p
If you use either or both of the Enhancements to the Estates skill, he would earn even more in WoG.
- Fnord


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