Banning lord hart

Official forum of the Wake of Gods mod to Heroes of Might and Magic III.

Moderator: Moderators

Pollo2002
Peasant
Peasant
Posts: 96
Joined: 24 Jan 2006

Banning lord hart

Postby Pollo2002 » Apr 23 2006, 9:42

how can i ban Lord haart? that guy seems to appear when nobody calls him, there is no option in the map editor to remove him and is really annoying any idea?

User avatar
Pol
Admin
Admin
Posts: 9227
Joined: 29 Nov 2005
Location: IN SOMNIS VERITAS
Contact:

Re: Banning lord hart

Postby Pol » Apr 23 2006, 10:30

Try to go to the map editor, Map Properties, Heroes list and ucheck him.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

User avatar
Qurqirish Dragon
Genie
Genie
Posts: 1011
Joined: 06 Jan 2006
Location: Flying the skies of Ohlam

Postby Qurqirish Dragon » Apr 23 2006, 13:59

Actually, there is a bug in SoD with this- there are two Lord Haarts (knight and death knight), but only one can be disabled- there aren't seperate entries for each.
I do not recall if there are weperate WoG numbers for each, but you may want to do a short ERM script to disable both of him.

User avatar
Gaidal Cain
Round Table Hero
Round Table Hero
Posts: 6972
Joined: 26 Nov 2005
Location: Solna

Postby Gaidal Cain » Apr 23 2006, 14:50

My ERM help file says that there's a Lord Haart among the Knights with number 4 and one with the number 150, so it should be possible, If it isn't, simply placing him somewhere remote with the aid of HE:P should do the trick.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

User avatar
Fnord
Round Table Knight
Round Table Knight
Posts: 341
Joined: 27 Nov 2005
Location: Victoria, BC, Canada

Re: Banning lord hart

Postby Fnord » Apr 23 2006, 22:09

Pollo2002 wrote:how can i ban Lord haart? that guy seems to appear when nobody calls him, there is no option in the map editor to remove him and is really annoying any idea?


An actual banning code script for Lord Haart (the Knight), would be:

ZVSE
!?PI; [Post-instruction trigger]
!!HE4:R3/0; [Remove Lord Haart from hero pool for all players]
- Fnord

Pollo2002
Peasant
Peasant
Posts: 96
Joined: 24 Jan 2006

Postby Pollo2002 » Apr 23 2006, 22:25

thankS! i will try the script

Pollo2002
Peasant
Peasant
Posts: 96
Joined: 24 Jan 2006

Postby Pollo2002 » Apr 23 2006, 23:37

Yea it actually works in the map, not working on the setup screen, but i can use a rule for that, thanks

User avatar
Fnord
Round Table Knight
Round Table Knight
Posts: 341
Joined: 27 Nov 2005
Location: Victoria, BC, Canada

Postby Fnord » Apr 24 2006, 1:05

Pollo2002 wrote:Yea it actually works in the map, not working on the setup screen, but i can use a rule for that, thanks


Great. :)

That's right..at present, ERM will never run before a map loads. Perhaps this limitation will change in the future (for 3.59) but we'll have to wait and see.
- Fnord

Shark
Leprechaun
Leprechaun
Posts: 45
Joined: 19 Feb 2006

Postby Shark » Apr 25 2006, 18:10

usually Human Lord Haart pops out when something is wrong with the map... e.g. if you uncheck all playable heroes and leave no one -- he'll be selectable, otherwise you can't pick him... i can't think of any more examples right now, but while i was making maps, whenever i saw him -- something was wrong :)) so you might wanna keep him for debugging purposes :) (maybe that's why they made him, he sucks as a hero)

Nerissa
Leprechaun
Leprechaun
Posts: 17
Joined: 31 May 2006

Postby Nerissa » May 31 2006, 2:22

He sucks?


At least he doesn't in the original game. Starts off with Basic Estates AND gets a 5% bonus to it per level. Cheap cash generating machine right there, especially if he's your main hero that gets XP. (Level 10 Lord Haart with Expert estates generates 750 gold per turn. Level 20 generates 1000, as much as a gold mine.)

Dunno what he looks like WoGified though =p

User avatar
Fnord
Round Table Knight
Round Table Knight
Posts: 341
Joined: 27 Nov 2005
Location: Victoria, BC, Canada

Postby Fnord » May 31 2006, 7:10

Nerissa wrote:He sucks?


At least he doesn't in the original game. Starts off with Basic Estates AND gets a 5% bonus to it per level. Cheap cash generating machine right there, especially if he's your main hero that gets XP. (Level 10 Lord Haart with Expert estates generates 750 gold per turn. Level 20 generates 1000, as much as a gold mine.)

Dunno what he looks like WoGified though =p


If you use either or both of the Enhancements to the Estates skill, he would earn even more in WoG.
- Fnord


Return to “Wake of Gods”

Who is online

Users browsing this forum: No registered users and 1 guest