Pretty much as the title says. How do I stop guards accumulating in the neutral towns? I do have the guards WoGify script disabled, and still guards appear. Is there any way to stop this with ERM?
Thanks for any help!
Trying to Stop Guards Appearing
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
- Salamandre
- Genie
- Posts: 1032
- Joined: 13 May 2006
- Location: France
- Contact:
I think that this option was skipped by WoG teams because considered as very minor. Come on, who would care about some neutral towns having more or less guards. As far as I know, guards from neutral towns never stopped anyone to complete a map, as they are usually weak because there are no buildings inside.
Now, in HC, I got a request from a player who asked that those neutrals could be removed when he walks into neutral towns. I made the script for him, so I can give you too:
ZVSE
!?OB98&1000;
!!CA998:O?v1;
!!FU&v1>=0:E;
!!CA998:N?z1;
!!OW:C?v1;
!!IF:M^The town of %Z1 is surrendering in fear^;
!!CA998:Ov1;
All neutrals towns will surrender to you without fight.
Of course, one can script that guards do not grow over time, but it would be rather a long script, and for only one request.
Now, in HC, I got a request from a player who asked that those neutrals could be removed when he walks into neutral towns. I made the script for him, so I can give you too:
ZVSE
!?OB98&1000;
!!CA998:O?v1;
!!FU&v1>=0:E;
!!CA998:N?z1;
!!OW:C?v1;
!!IF:M^The town of %Z1 is surrendering in fear^;
!!CA998:Ov1;
All neutrals towns will surrender to you without fight.
Of course, one can script that guards do not grow over time, but it would be rather a long script, and for only one request.
- Salamandre
- Genie
- Posts: 1032
- Joined: 13 May 2006
- Location: France
- Contact:
Who is online
Users browsing this forum: No registered users and 1 guest