Lord Haart

Official forum of the Wake of Gods mod to Heroes of Might and Magic III.
scientic
Leprechaun
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Posts: 2
Joined: 05 Jun 2010

Lord Haart

Unread postby scientic » 05 Jun 2010, 14:54

I can't disable Lord Haart's human form no matter what I do to my map! He doesn't show up in the Map Specifications->Heroes tab, I can't place him on the map in any other way and I even set up this script:

Code: Select all

!?PI;
!!HE4:R3/0;
!!HE150:R3/0;
But still he won't leave my tavern! Help please!! :S

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Slayer of Cliffracers
Hunter
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Posts: 549
Joined: 11 Jul 2006
Location: Gateshead, England.

Unread postby Slayer of Cliffracers » 12 Aug 2010, 19:24

You can always disable a hero in the scenario setup.
Working on tracking the locations of Heroes IV battles. Stage 6 of campaign map finished, all initial Heroes IV campaigns mapped.

http://www.celestialheavens.com/forums/ ... hp?t=11973

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GreatEmerald
CH Staff
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Joined: 24 Jul 2009
Location: Netherlands

Re: Lord Haart

Unread postby GreatEmerald » 12 Aug 2010, 20:52

scientic wrote:He doesn't show up in the Map Specifications->Heroes tab
Slayer, I think he got that covered already.

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Slayer of Cliffracers
Hunter
Hunter
Posts: 549
Joined: 11 Jul 2006
Location: Gateshead, England.

Unread postby Slayer of Cliffracers » 13 Aug 2010, 15:48

I thought that Lord Haart was disabled in all Armageddon maps except in his undead form.
Working on tracking the locations of Heroes IV battles. Stage 6 of campaign map finished, all initial Heroes IV campaigns mapped.

http://www.celestialheavens.com/forums/ ... hp?t=11973


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