NCPv1.5 - New Commanders, music, sounds and more [DOWNLOAD]

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DANZA
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NCPv1.5 - New Commanders, music, sounds and more [DOWNLOAD]

Unread postby DANZA » 16 May 2010, 19:46

NCPv1.5 - New Commanders, music, sounds and graphic improvements [READY TO DOWNLOAD]

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No introductions this time, let's get dirty!!

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FEATURES:
- New commander sprites, all animations, portraits included, crashes alienated. Yes, you can shoot, you sick little sniper.
- Around 50 new sounds from HV. The cool sounding luck spell is here!!, we'll all go "SHHKOOOOO"!!
- Softer battle screen hex grid for those of you who use it, ala Kings Bounty style.
- All new music from HV. Terrain, towns, battles, good, bad (and the Queen) and neutral campaign, victory, lose, retreat and menu music for WOG and ROE.
- The Pack includes the new hero sprites by Valery and the much needed HD PATCH with the executable to run it with HIII Complete!!

v1.5 FEATURES AND FIXES:
- New Commander for Fortress to fit more it's town.
- Improved adventure map panel.
- New Battlefields (just the ones that look/fit the best)
- New look for Magic Mushrooms and Level 2 and 3 shrines.
- Animated combat and adventure map lakes.
- Improved looks for Hell Hydra, Blood Dragon and Lord of Thunder.
- Music theme for Dungeon and Conflux towns replaced to fit better it's nature.
- Combat hex grid changed from green to yellow (revertable).
- Commanders transparency issues FIXED.
- Pallete conflicts (color corruption) between some commanders when met in battle FIXED.
- HOMM3 HD Patch background color corruption FIXED.


INSTALLATION:
To install V1.5, 1.0 must be installed first, the installation method it's the same for both files. Those who already downloaded the NCP, just download the 1.0 to 1.5 file.

V1.0 DOWNLOAD: http://www.mediafire.com/?wfxmjrjmm0b
V1.0 to 1.5 DOWNLOAD: http://www.mediafire.com/?igmgzmulb0m

1. Extract all the files where you got HOMMIII Installed, by example C:\Program Files\3DO\Heroes 3 Complete , and replace if asked.
2. Run H3wUpd.exe to install the new content.
3. Run Heroes3HDSetup.exe and choose the resolution for your game, it will create new exe files to play with the new resolutions, h3wog.exe_HD.exe to play WOG or Heroes32.exe_HD.exe to play HIII Complete, by example.
4. Just PLAY using one of the new executables, do shortcuts if you want. Remember, the commanders and the new battlefields only appear in WOG, and only if they are enabled in Wog Options (Commanders are enabled by default but New Battlefields aren't).

ENJOY

SCREENSHOTS: (taken at 1280x1024)

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Blood Dragon, Lord of Thunder and Hell Hydra:

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All the rights over the material and trademarks cited and used here are property of their respective authors.

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- If you don't like one of the new sounds, you can delete it manually on the data folder.
- If you don't like the new hero sprites Valery did a wog file to revert them to the original way, it's also included in the package. Just put it on the update folder and run H3wUpd.exe.
- If you don't like the yellow hexgrid the green one (NCP1.0) is included, just rename CCellgridGREEN.pcx to CCellgrid.pcx
- The NCP is intended to be used along with the HD patch. If you can't use the HD executables for some reason, just use the original executables, but the commanders may not look as good as in HD and the new adventure map panel will not work.


CREDITS
Commander sprites: Salamandre (SGA), Darkloke
New hero sprites: Salamandre
New Magic Craters and Shrines: Astaroth
Animated Lakes: Darkloke
Hell Hydra, Blood Dragon and Lord of Thunder new looks: Docente Picolan
Adventure map panel update: DANZA, based on Docente Picolan props, King's Bounty
HOMM III HD: Baratorch
Background fix: DANZA
New sounds: Ubisoft
New music: Ubisoft, Katauri Interactive
Commanders DEF building, icons, portraits and pack assembling: DANZA

Thanks to the community for keeping this awesome game alive.
Last edited by DANZA on 18 May 2010, 20:23, edited 4 times in total.
kids with guns... kids with guns... -_-

ByteBandit
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Unread postby ByteBandit » 16 May 2010, 21:39

Good to see you here Danza. This is a nice project. Lots of neat stuff.

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parcaleste
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Unread postby parcaleste » 19 May 2010, 06:30

Looks awesome!

I was curious if something can be done with, let say, the Goblins, like decrease their size in half, after all they should be small creatures, shouldn't they?

InfernalBrute
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Unread postby InfernalBrute » 19 May 2010, 15:30

Wow this is very nice!! Great job guys.


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