StarGate Atlantis ready for play

Official forum of the Wake of Gods mod to Heroes of Might and Magic III.
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Salamandre
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StarGate Atlantis ready for play

Unread postby Salamandre » 27 Feb 2010, 00:23

Atlantis mod, ready for play
DOWNLOAD
Call it add on, expansion, map, mod, whatever, hard to identify.


After downloading the install package, just download the latest version of the map, v1.01


Updated to 1.01
ONLY MAP

Warning: 137 Mo size. Install instructions inside

SPECIAL ACKNOWLEDGEMENTS:

- Jim Vogan for precious help on Battle scripts and other ideas
- Astaroth for internal city graphics and other awesome objects
- Berserker for ERM hints
- Blizzard for creatures

"Following the discovery of an Ancient outpost buried deep in the Antarctic ice sheet, StarGate Command sends a team of explorers through the Stargate to the distant Pegasus galaxy. Emerging in an abandoned Ancient city, the team quickly confirms that they have found the lost city of Atlantis."

Please enable the music before starting, you will not be disappointed

Preview:
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Enjoy!
Last edited by Salamandre on 04 Mar 2010, 15:43, edited 1 time in total.

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Kalah
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Unread postby Kalah » 27 Feb 2010, 01:01

Impressive.

P.S.: You're insane.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

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Salamandre
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Unread postby Salamandre » 03 Mar 2010, 22:28

Map was updated to version 1.01

Only Map

New in version 1.01
[+] Spelling, idioms
[+] Disabled automatic wraith growth once the last invasion is triggered
[+] Disabled dialing back to Atlantis while the last invasion is triggered
[+] Fixed random wraith attacks on planets (a typo which caused a wrong message to display)
[+] Changed the class of all wraiths hero so now the same hero sprite is displayed, no matter the class
[+] Fixed corrupted v997 (tactics phase) where the hero could cast unlimited spells before starting battle
[+] Changed Teyla Heal ability to be triggered by clicking on her portrait box, as in defender mode there was a bug finding the ammo kit on the battlefield.
[+] Added in help section infos about reloading ammo during battles
[+] Removed bugged abilities from neutrals (non direct damage spells sometimes changed in direct damage spells without reason) and replaced them with immunities or bonuses.
[+] Increased the damage of the wraith guardian
[+] Corrected the merchants to exit script if player does not enter a number
[+] Corrected a typo which prevented acquiring the last parchment if not a specific building was destroyed

It should be stable now.

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overall
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Unread postby overall » 26 Mar 2010, 14:28

seems you guys have put lots of time and effort on this i must try this someday.

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Pitsu
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Unread postby Pitsu » 15 Sep 2010, 10:05

Finished the map yesterday. First i must say that it is very impressive how much Homm3 can be modded. Both in graphic and script-wise. Great job. I also liked that a few times i was puzzled how am i supposed to proceed, but always found the way out.

Edit: sent feedback by PM
Avatar image credit: N Lüdimois

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Salamandre
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Unread postby Salamandre » 15 Sep 2010, 11:18

Thank you, I sent answer. It is always room to improve it, all I need is feedback, and I lacked it (actually you are the second person who played it till the end).

skeeta
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Unread postby skeeta » 28 Dec 2011, 20:06

Great graphics.I am stuck,outside Atlantis moving around nothing happens,what do i do?

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Salamandre
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Unread postby Salamandre » 28 Dec 2011, 21:05

There is a whirlpool on left of the city, just move your mouse cursor over the rotating object until it is highlighted. Then move inside your jumper.


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