TCP/IP crash...

Official forum of the Wake of Gods mod to Heroes of Might and Magic III.
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rakne fne
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TCP/IP crash...

Unread postby rakne fne » 30 Dec 2009, 08:28

I was playing network with Wog on TCP/IP connection and the computers freezed when having a battle against each other, never when fighting neutrals.
We then checked for latest patches and fixes on the problem after searching Google "WOG CRASH TCP", but it didn't help on the problem. We noticed the computers being much faster ingame after the patch/fix. We even abandoned henchman and tested a small map so we could fight each other early just to test if it worked. It was fine without henchman, commander was ok to use.

Then we played 4 hours... and finally met each other in a fight and... crashed when fighting with two armies with ballista skills - we have "Warfare I" turned on, and it crashed. We assumed Warfare doesn't work either.

Conclusion: Wog can't really be played on TCP/IP network, or you'd have to exlude a lot of things, I guess. Annoying. Any help?

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darknessfood
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Unread postby darknessfood » 30 Dec 2009, 13:52

Try Gameranger. Maybe he can help you out?
You can either agree with me, or be wrong...

ByteBandit
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Unread postby ByteBandit » 30 Dec 2009, 19:08

Are you playing with the WoG Tournament Edition? If not, try it. It may help.

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rakne fne
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thx

Unread postby rakne fne » 30 Dec 2009, 22:40

no I'm not, didn't know about it... I guess I have to try!

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Salamandre
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Unread postby Salamandre » 30 Dec 2009, 23:17

TE is very poor in scripts and features, as its goal is to avoid bugs.

Wog scripts to uncheck before playing online:

Warfare/aid tent
Commanders and henchmens
Neutral growth
Passable terrain

And still...it is not guaranteed.


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