Kings Bounty II

Everything related to either original King's Bounty from NWC or to any of it's ascendants being developed by 1CEntertainment.
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Kings Bounty II

Unread postby Pol » 15 Jul 2021, 21:42

Kings Bounty 2 is getting closer and closer. It's practically behind the doors. Pre-reviews looks acceptably good. Highliting nice gameplay, unique units, hard combat and choices, coming with 3 playable heroes. Story, ..perhaps too. (Not much touched anywhere yet.) Sometimes critizicing graphically weaker cut scenes. And hard combat, warning you to not to loose a single units, ..if you can.

This will be direct descendant of the Original King's Bounty from NWC. If 1C is good in something, that for sure is crafting an original game, there I hope, this one will shine.

Published by Koch Media

***

Title: Kings Bounty II

Producer: Denis Maltzev
Quote: "Unite them all or fall."
Release date: August 24
Engine: UE4
Supported platforms: PC, Nintendo Switch, PS4, XboxOne
Heroes: Aivar, Katharine,Elisa
DRM: Incorporates 3rd-party DRM: Denuvo Anti-tamper
Editions: DVD or EL, Standard, Day one Edition, Lord's Edition, Duke's Edition - And all of them rely on day one patch. See the differences at Steam
Map Editor, Campaign Editor: Not announced so far.
CH News: Click here.


Hardware requirements:

Recommended:

OS: Windows 10 64-bit
CPU: Intel Core i5-7400 or AMD Ryzen 7 1700X
GPU: GeForce GTX 1060 or Radeon RX 580 (6 GB)*
RAM: 8 GB
DirectX: Version 11
Storage: 20 GB SSD

Minimum:
OS: Windows 10 64-bit
Processor: Intel Core i5-4690 or AMD FX-9370
Graphics: GeForce GTX 970 or AMD Radeon RX 480 (4 GB)
Memory: 8 GB
DirectX: Version 11
Storage: 20 GB HDD


Reviews:
zing.cz - KB2 Impressions, in CZ >> ENG, google translate
IGN - KB2 Trailer, Katharine Trailer and videos
PCGamer - Tricky tactical battles but not enough whimsy
GamesRadar - Kings Bounty 2 is taking its classic RPG Strategy blend multiplatform
RockPaperShotgun - Previews
GameWatcher - KB2 Combat reserve units
RPGamer- KB2 Preview
PCGamesN - KB2 like Witcher 3 Open World Strategy


Released Videos:

12.8.2021
Elisa the Paladin
https://twitter.com/KingsBountyGame/sta ... 88544?s=20

11.8.2021
Battle Tips - Line of Sight
https://twitter.com/KingsBountyGame/sta ... 40931?s=20

11.8.2021
Spells & Magic
https://twitter.com/KingsBountyGame/sta ... 01159?s=20

29. 7. 2021
King's Bounty II - Official Gameplay Trailer
https://youtu.be/JmAqaw7TbDY

22. 7. 2021
King's Bounty 2 - Official Katharine Trailer
https://youtu.be/snhT-axeXko

2. 7. 2021
King's Bounty II — Greflet’s song (Raney Shockne)
https://youtu.be/kQnSVt34M-Y

16. 4. 2021
King's Bounty II – Unite Them or Fall [NA]
https://youtu.be/XtwvNhAwtWM

11. 2. 2021
King's Bounty II – Release Date Reveal Trailer | ESRB
https://youtu.be/f2zXkrEMJrw

28. 1. 2021
King's Bounty II – Developer Q&A (Alias Dev Diary #5)
https://youtu.be/wFYZbK8WGZc

11. 9. 2020
King's Bounty 2 - Dev Diary #4: Ideals, Choices and Consequences
https://youtu.be/BmE15PXNbgA

2. 7. 2020
King's Bounty II - Dev Diary #3: Battle System
https://youtu.be/D-ESWgB88C8

26. 3. 2020
King's Bounty II - Dev Diary #2: Evolution of the series
https://youtu.be/Aki19o0iHW8

25. 9. 2020
King's Bounty II – Dev Diary #1 - Introduction to the series
https://youtu.be/qiVt0l8hAII

YT - KingsBounty2 Tag
https://www.youtube.com/hashtag/kingsbountyii

Web | Twiter | Discord | FB| Press pack by Koch

* * *

From the game itself (texts are not exact)

Aivar (Warrior)
A long time ago, Aivar, descendant of an impoverished noble family, used to be a knight of the Royal Guard.

However, at crucial moment, he refused to support the coup that eventually led to king Claudius' ascension to the throne. This got him banished from the Guard. Aivar escaped to Artisania, where he earned a fine reputation as a mercenary, and became the captaion of his own troop: The Hounds of War

Recently, Aivar received an invitation to the Universal Assembly. There, Prince Adrian promised to pardon him and offered a good position within the Royal Guard.


Katharine (Mage)
Katharne comes from a ong line of noble Rigern counts, the rulers of the rugged mountain region of Nostria.

She spent more than twnty years away from Nostria, roaming the dragon ruins and the remains of ancient Antis, looking for arcane knowledge and magic. Unexpectedly even for herself, Katharine stopped receiving the taxes, she needed to fund her expeditions and mystical research.

Apparently, Katarine's nephew Maurice had take over her country. Outraged by this, she headed to the Universal Assembly in order to demand the return of her power from the King.


Elisa (Paladin)
Elisa is a peasant girl from Lorian, who believes in her special mission to save all of Nostria.

Her homeland in Lorian has been caught up in civil war for more than a ten years. During a clash between farmers and mercenaries, Elisa suddently acquired magic abilities, that helped her to push the enemy away from her village, and then even away from all of Southern Lorian.

Chosen by the will of her people, Elisa headed to the Universal Assembly. She wants the King to recognize her as a legate on behalf of her people. In that way, she sould gain access to military resources and other means of establishing order in Nostria.
Last edited by Pol on 13 Aug 2021, 15:18, edited 16 times in total.
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Re: Kings Bounty II

Unread postby Yurian Stonebow » 25 Jul 2021, 18:07

*Is cautiously optimistic*.
Don't worry if things are going badly today. They will be much worse tomorrow.

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Re: Kings Bounty II

Unread postby Angelspit » 28 Jul 2021, 13:54

A lot of gameplay is being shown at IGN:

https://www.ign.com/articles/kings-boun ... ew-trailer

I like to think that the "Celestial Warriors" (at the 1:33 mark of the video) is a nod to this Website. :)

The game is coming out in less than a month now.
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Re: Kings Bounty II

Unread postby Pol » 05 Aug 2021, 16:02

Linked all released videos and extended description ;)
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Re: Kings Bounty II

Unread postby Pol » 10 Aug 2021, 15:34

I just checked some texts from the first official video and, I quite hope that in original russian language they are more smooth. This english is not top-notch, neither seems to be stories. Though there was a little text yet.
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Re: Kings Bounty II

Unread postby Pol » 10 Aug 2021, 20:19

Breaking news - 1C started promo action on KB bundle, having all old KB and also new KB2 in for 57.33€
https://store.steampowered.com/bundle/2 ... se_Bundle/
Last edited by Pol on 10 Aug 2021, 20:19, edited 1 time in total.
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Re: Kings Bounty II

Unread postby Pol » 14 Aug 2021, 07:56

Added latest videos from yesterday, featuring Elisa. The Blonde Paladin.

According most reviews it shows that game will excel and be pretty rough in combat and unit management. But story won't be deep. From what I seen, it's below Dark Side quality. And that one actually lacked a bit vs Legend or AP.

So the biggest game breaker, seems that Denuvo Anti-Tamper protection DRM and timing. That's not fortunate, as of too late in August, though it gives sense from 1C own perspective. They do have marathon of action over August and this one comes on its end, as best comes as a last. Hmm.
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Re: Kings Bounty II

Unread postby Angelspit » 24 Aug 2021, 12:53

The first review have mixed feelings... It's a big, ambitious game, but its RPG parts are not so good.
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Re: Kings Bounty II

Unread postby LordGraa » 24 Aug 2021, 20:08

KB2 went the same path like the upcoming Disciples - more RPG and less strategy.

Sadly the story/heroes and all the RPG is what "killed" KB2 for me. This is not game worth 50 EUR... not even 30... maybe 20?
The game was clearly designed for consoles and its reminding you this fact every minute.
What I like are the battles but not the boring and SLOW linear exploration/story.

I am afraid the same will be true for Disciples.

Now, when Heroes are dead, what else do we have? Songs of Conquest but thats for next year...
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Re: Kings Bounty II

Unread postby Pol » 25 Aug 2021, 10:57

https://techraptor.net/gaming/guides/ki ... -beginners

They are coming, for the good and for the bad. I still lack the information about the patch.

Errr, yes. SoC looks most cherishing. So far, Caster of Magic like modded MoM? Like remaster of truly classic oldie :))
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Re: Kings Bounty II

Unread postby LordGraa » 25 Aug 2021, 17:58

Pol wrote:Like remaster of truly classic oldie :))
Ohh... give me Disciples II remastered (like Diablo II) and all will be forgotten :-D

Back to KB2 - I watched numerous streamers and most of them (even when payed and sponsored) lost interest in KB2 in about 2h of gameplay. Only few remained playing and enjoyed it.

Also, if they wanted to present more open world they should at least add jump ability to the hero/horse as for now every small terrain elevation is a dead end for you :wall: So the joy of exploration is taken away by this and also the inability to interact while mounted - you have to mount, ride, dismount, interact (collect), mount and so on (with slow animations).
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Re: Kings Bounty II

Unread postby Pol » 25 Aug 2021, 20:06

LordGraa wrote:So the joy of exploration is taken away by this and also the inability to interact while mounted - you have to mount, ride, dismount, interact (collect), mount and so on (with slow animations).
That's terrible. I certainly hope that they are going to fix that asap(disable animations at least). As of language it's also not top-notch quality, though it seems that for russians it's qualified.

The reviews are different now, I would wait a bit until it's stabilized. After D1 patch, or another patch, it only must come soon. They are aware, seems all this slipped.
Game kNight Plays — Today at 7:21 PM
Here is my feedback from my first 4 hours of playing King's Bounty 2 on PC:
  • Speed of mount/running needs an increase
  • Sprint button could solve the above, just replace it with the walk button
  • Auto/quick save is really needed!
  • Animated unit previews would make the game much more alive.
  • UI optimization (targeting buttons eg.) it is often hard to hit them with the mouse, so you end up moving instead.
  • Key remapping let us chose shortcuts for most actions, so we can remap that space bar as well!
  • More encounters, and especially encounters that you can choose to fight, and not because they are blocking your route.
Liking the game so far, had fun streaming!!
This is from their discord.
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Re: Kings Bounty II

Unread postby LordGraa » 25 Aug 2021, 21:06

Yes,

once they patch all the bugs/quality of life stuff + lower the price or at least do some % sale promotion I can take a closer look.

BTW the game is already in 1.2 version right now :)
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Re: Kings Bounty II

Unread postby Angelspit » 26 Aug 2021, 12:28

I'm hoping the game drops on Xbox Game Pass at some point. The reviews convinced me that I'd probably regret paying the day one full price.
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Re: Kings Bounty II

Unread postby Pol » 29 Aug 2021, 06:56

https://konzolista.tiscali.cz/articles/ ... ty-ii-0jef

Review in CZ only, of playing KB2 on PS4. Boring start but then it took spin to the better and a lot of praise, once you travelled to next continent.

EN google translation is available here.
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Re: Kings Bounty II

Unread postby LordGraa » 29 Aug 2021, 14:04

I recommend TorNis twitch: https://www.twitch.tv/tornis

and also his review on Steam: https://steamcommunity.com/id/TorNis/re ... d/1135300/

It is slowly going up on Steam (55% atm) and it looks like most "hate" was from players stucked at 0,1-0,2h of gameplay. So if you manage to go through the tutorial island to the mainland it should be much better.

Yet I am still not convinced to buy it for 50 EUR, waiting for some deal and the must-have patches (quick save/load, mouse control and more).
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Re: Kings Bounty II

Unread postby Pol » 08 Sep 2021, 13:54

This is hanged on Steam Wall
Updates and Plans
Greetings, Hunters for King's Bounty! Over the past week, we have received many reports and messages from you on improving the game. First of all, we would like to say once again: thanks for your help, responsiveness, and patience!

Our team has carefully checked everything, and now it is time to reveal some of our plans for updating the game. Soon, we will release the first hotfix, which will bring the following changes:

The speed of all three main characters' movements (on a horse, too) will increase.
You will be able to perform certain actions on a horse without dismounting (trade-in items, opening chests, and much more).
Quicksave and quick-load.
More gold in the Royal Lands.
Final twist of the story campaign fix.
Some changes in balance and minor bugs.
And other things.


Short note:
most likely, the update will first release on the PC and a little later on consoles, but we will inform you about it later.

Also, in the next patches, we plan to add new difficulty levels, customize controller settings, the ability to speed up animation in battle, general UI/UX improvements and game optimization on all platforms, a photo mode, a separate in-game tab with all the notes, books, etc., and much more.

If you have any suggestions or experienced any bugs or issues, please post them on special topics on our General Discussions or write to technical support:

support.kb2@1cgames.net
https://support.kochmedia.com/en/games/kb2


Thank you for your understanding and support! And don't forget, you are the best!

#KingsBounty #KingsBounty2
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Re: Kings Bounty II

Unread postby LordGraa » 21 Sep 2021, 09:41

So I got the game for free (Twitch) and after +-50h finished it with mage character.

Choosing mage was a challenge as your mana resource is limited and shared (casting spells, learning spells from scrolls, upgrading spells), your army is weak due to low leadership and your direct spells do not deal much damage on low levels.

If you are not saving your mana you can get into trouble soon (same for money/gold). But once you keep at least 300-400 mana reserve you are all good.

I started with patch 1.2 and finished with hotfix 1.3 - mostly increased walking speed + some minor bug fixes. I played at slow and steady pace, not skipping a single dialogue and exploring all possible locations on the map (collecting everything ofc).

Even if the map is small, it is very dense. I have completed all sidequests + trials. Those trials are somehow meh - you have to leave your hero and army and command a stranger with predefined stats, spells and units. Its a puzzle fight but sometimes very frustrating as it depends more on the randomness of criticals + additional turns than your tactic. But the rewards from those trials are worth the pain.

Speaking of rewards and items - more like 90% is trash that is only there to be sold (its a pity as they made so many unique items just for this). Rest are some sets that you will not gather in one run as those can be locked behind your choices. The only full set I managed to collect was the one for better selling/buying prices...

What I liked a lot was the atmosphere and fantasy feel of the world. I got the feeling of "just look there, just do this, just collect that and I go to bed...". Last time I had this was with Heroes games :) Story was nothing special and the ending was not so satisfactory as I would expect. And yes, there will be DLCs/expansion if KB2 sells well.

What I liked the most were the battles. Very diverse units that can be leveled and get better (in term of stats and abilities) + the fun finding the best tactic on the battlefield. I hated and loved at the same time the obstacle system in KB2. Even small boulder could stop my archers from using their range attack but if used well it also protected my units from the enemy. Not sure if it was balanced (I would change the blocking factor for penalty one like in heroes 50/25% reduced range damage but you can still shoot).
As I was order/magic oriented, I used only those troops + spells. At the last third of the game I switched to mostly order units + Red Dragon wich was a deadly combo. My combat routine was like:

1. debuff all enemies (min damage, - armor).
2. buff all allies (max damage, + range damage, + fire damage).
3. summon tanky Chimeras and wreck havoc with range units + dragon.
4. resurrect fallen allies if needed.

Also, if some units get harmed you can get those back (not always all of them) after combat by healing them for some gold (cheaper than buying new ones).

Was anything too strong aka OP? Yes: Blindness spell (basically let you choose 2 enemy units and remove them from combat for 2/3 turns - they will skip their turns and just stand still and wait to get killed). This spell should be like in Heroes games - if you hit the enemy, the spell is removed.

As I was skeptical from the start I can say now that I liked KB2. Let say 75% out of 100%.

The big issue for me was and still is price tag of 50 EUR - this game is 25 EUR max! Its not an AAA open world game like Witcher.

Also I took KB2 not as a sequel to KB but as a standalone product and so I enjoyed it more.
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Re: Kings Bounty II

Unread postby Angelspit » 21 Sep 2021, 11:54

Thanks for the report! It's a very good read.
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Re: Kings Bounty II

Unread postby Pol » 26 Dec 2021, 09:54

Image

Hotfix 2
Gameplay and balance changes
Added setting to speed up the course of the battle.
New rewards system for Aivar — less mana, more other resources, and items.
Added a special display of the duration of the effect on a unit in the unit's info window.
The descriptions of the starting talents of all three main characters have been changed.
The first items for all three main characters in prison have been changed.
Fixed an issue with the inability to wait for a unit that used the Hit and Run ability in the last turn.
Fixed an issue with the inability to use the spell Deadeye if users have Firehand Golem in the army.
Fixed an issue with an insufficient number of notifications when the dragon uses the FireWall ability.
Fixed an issue with an incorrect display of the possibility of a shot at the enemy.
Fixed an issue with a drop in the Red Dragon's health level if the main character uses items that reduce units' health.
Fixed an issue with resurrecting a friendly unit during enemy hero controlling.
Fixed an issue for the possibility of shooting over some obstacles in the shore's area near Windy Port.
Fixed an issue for the chance of shooting over some obstacles in the arena on the descent near Windy Port.
Fixed an issue with the damage dealt by the Backstab ability (Assassins) to some units.
The learned spell automatically lowers its level to the level that the hero can use If there is a lack of any characteristics of the hero or the necessary talent for using this spell.
Users can find the Resurrection Scrolls at the quarantine outpost on the road and near the Magefactory.
Increased deployment area in the arena of the Old Outpost.
Fixed an issue when enemy heroes (captains) could not use the entire book of spells during battle.
The bonus of the Advantage Talent was reduced (10/25/40 < 10/20/30).
The characteristics of level 5 units are reduced by 15%.

Quests
Fixed an issue with quest Village Healer — users can start collecting lilies in the swamps even before taking the quest Trappers/The Thousand Year Oak.
Fixed an issue with collecting two Oak Seed during the quest The Ritual.
Fixed an issue with the disappearing Power path during quest Marcellan Aqueduct after the conversation with Garret.
Quest Exceeding Expectations — the possibility of taking the quest is now more noticeable for users.
Added a label for the quest Collect Sequestor’s seal.
Fixed an issue with not disabled magician traders at the quarantine outpost at the Magefactory, if the user entered the Magefactory by choosing the ideal of Anarchy.

UI
Increased and improved the readability of the text and overall Journal's interface.
Added an option in the settings to turn off the highlighting of interactive objects.
Item sorting in inventory was replaced by an item filter.
Fixed an issue when the enemy hero (captain) has no mana, but his mana level shows.
Added additional loading screens.
Fixed an issue with highlighting hexes after a flying unit has already used his turn.
Fixed an issue with the delay of tips on the screen of the hero's Army and the recruiter.
Fixed an issue with the delayed opening of the book of magic.
Fixed an issue when the user can't close the training notification after trying to mount the horse.
Fixed an issue with the incorrect position of texts and icons when clicking on the quest tracking button.
Added a special window about exit to the main menu.
Fixed text size in the notification about the loss of progress during loading the save.
Fixed multiple text-related issues.

Graphics, audio and general stability across platforms
The faces of some NPCs have been changed in cutscenes.
Improved overall quality of background objects during dialogs with NPCs.
Fixed an issue with missing mount's call sounds.
Fixed an issue with losing the installed DLC during loading the game.
Fixed an issue with the mount disappear during a dialogue or cutscene.
Fixed an issue with the synchronization of voiceovers and subtitles in a number of dialogues with NPCs.
Improved overall NPCs animations during dialogs.
Improved VFX crystals in the quest In The Void.
Improved the textures of the Armor of the Hollow set.
Improved quality of some types of animals.
Fixed an issue that changed the slope of the hero after some dialogues with NPCs.
Improved overall lighting in different locations.
Fixed an issue with the landscape of the arena with Nesevre.
Fixed an issue with the physics of Katarina's cloak on starting screen.
Fixed an issue when the camera focusing inside the hero's head after completing the final cutscene.
Fixed an issue with the short-term flickering of the hero when mounting a horse.
Removed music from Cedric's Den and Lair.
Fixed an issue with the player being unable to obtain pre-order items.

PC-specific
Added the ability to track the quest in the Journal by double-clicking with the left mouse button.
Added a special setting to turn off the backlight through the Razer Chroma Controller.
Default FOV and mouse sensitivity changed.
Fixed an issue with miss clicking the ability icon in battle.
Fixed an issue with the appearance of tips on different screens (New game, Army, recruiter, start and the end of the battle)
Added option to buy units by double-clicking the left mouse button.
Added tooltips when hovering over the Defense and Waiting icons.


We will continue to inform you about the progress made in the further development of King's Bounty II. Along with the latest update, our team is also pleased to present our plans for future patches.


Hotfix 2.1
We released Hotfix №2.1 only for PC with a very small, but the great change in the main interface: from this day tooltips are automatically hidden when you hover the mouse over any element, and also do not overlap the previous open tooltips.

Hotfix 3
The third hotfix for King's Bounty II is live on PC (Xbox One, PlayStation 4, and Nintendo Switch in progress). In this update, we focused on further improving the game's overall stability and fixing the most common issues that could block progression. Here's what changed:

Gameplay and balance changes
Added a new kind of interaction with NPC when the main character rode a horse.
Corrected and improved the additional turn — now unit can get an additional turn if users choose the defensive tactic.
Corrected and improved the skill Taunt — from now on, the ability is applied to a specific target, which the player or AI must choose himself (for one turn). The unit targeted by the Taunt receives a debuff and users (or AI) lose control over this unit. This unit will attack the one who imposed this debuff on it.
Enemy hero (captain) moved to a free hex in the arena during the quest The Missing Treasurers.
Fixed an issue with the impossibility of blocking Taunt by using Resilience talent.
Fixed an issue where a dragon could attack an allied squad standing on a hex with a defeated enemy squad.

Interface
Added two additional quicksave slots.
Added a new setting to hide the shield, weapon, and hats during dialogues.
From now on, users can move several units at once from the reserve to the main army.
Improved and corrected the display of the impossibility of healing killed soldiers at the end of the battle.
Improved and corrected the display of charges of skills and notifications about recharging/the reason for the inability to use the skill.
Removed the display of the cost of talent when it has already been studied.
Added a special hint with the description of the reason for the impossibility of learning a spell from the scroll.
Added a special hint with the description of the reason for the impossibility of equipping high-rank items.
Added a special hint with the amount of health in numbers during battles and on before/winning battle screens.
Fixed an issue where the lower combat panel hints are not showing during the battle when using the main settings.
Fixed an issue with the intersection of the quest title with the main quest journal tasks.
Fixed an issue with the tracking quests system (if users choose one quest point).
Fixed an issue where users can’t select anything in the main menu and pause menu.
Fixed an issue with the missing scrollbar when users buy units from Recruiters (if they offer more than five squads at once).
Reduced camera distance above the ground in several areas.
Fixed an issue with camera shake when users try to choose squads in small arenas.
Fixed an issue where an item’ or set’ spell was displayed in the book of magic.
Fixed an issue where wounded soldiers were displayed as defeated in predicting a retaliatory attack in the presence of the passive skill Fatal Strike.

Graphics, sound, animation, and general stability
Fixed any possible crashes during battles in the quest The Scryer's Trials.
Fixed an issue where lighting changes dramatically at the entrance to the dungeon on the quest Iron Men.
Added a special sound effect when users are buying weapons and shields from merchants.
Fixed an issue where lighting changes dramatically in Floster.
Fixed an issue where lighting changes dramatically near the tomb in a large cemetery.
Fixed an issue where the atmosphere can change dramatically due to the influence of The Blight.
Fixed an issue with blinking light in the cave during the quest Haven of the Enlightened Ones.
Fixed an issue with the lighting in Valbert's office and dwarf camp during the quest Axes and Splinters.
Fixed an issue with blinking light in the house of Carabose during the quest Tricked Witch.
Fixed an issue with textures of Militiaman's Shield equipment and weapons.
Updated and improved visual effect for the skill Taunt.
Fixed an issue with the texture of the Spirits of Light unit. Also, their portrait in different menus has been changed.
Fixed an issue with no visual effect when using Precise Strike ability (Spearmen unit).

Localization
Fixed an issue with the wrong squad title Free Archers in the German localization (from now on — Freie Bogenschützen)
Fixed an issue with the wrong description of skill Taunt in the English localization (from now on — "Inflicts the Taunt debuff on the enemy unit").
Fixed an issue with the description of the skill Replenish in the English (for now on — "Completely restores its own Health. Consumes Attack AP").

Achievements
Fixed an issue where players couldn't claim the achievement "Folly of the Brave" if the main hero is wearing clothes with the ability to cast a spell at the beginning of the battle.

Quests
The battle and the ending of the quest In the Void have been fixed and improved.
Added a new cutscene at the end of the quest Exceeding Expectations.
Remedius moves from the Old Tower after completing the quest Through the Quarantine (the Anarchy path).
Added a special reward-scroll for completing the quest Village Healer.
Added a special target for the Uncover the Order of Mages’ secrets sub-quest during the main quest Philanthropist and Patron of the Arts.
Added the treasury chest title during the quest The Missing Treasurers.
Fixed an issue with incorrect calculation of Ideal points in the quest Finding Lindsey (path of Finesse).
Fixed an issue with a missing The Scryer's Trials battle if users choose the Finesse path during Julian and Rosaline's quest and enter the portal.
Fixed an issue with the appearance of Norman's doubles during the quest Finding Lindsey.
Fixed an issue with the impossibility of completing the quest Village Healer.
Fixed an issue with closing the gate and blocking the path of Anarchy during the quest Aranox’s Shadow.
Fixed an issue with the horse and riding near the light bridge during the quest Haven of the Enlightened Ones.
Improved camera during the quest Haven of the Enlightened Ones.
Fixed an issue with the portal of Berengarius during the quest Cold Bones.
Removed the mark from Serebros when users are collecting flowers and preparing for the ritual during the quest The Reckless.
Quest Philanthropist and Patron of the Arts: from now on, the cutscene starts only at the entrance to the courtyard of the Dupont estate.
Fixed an issue with the impossibility of receiving the seal of Erasmus when Belinda appears during the quest The Ritual.

Console-specific
Fixed an issue when players can see Razer Chroma setting in the main menu.
Fixed an issue when heroes’ descriptions overlap with the Talents’ descriptions (Japanese localization only).

PC-specific
Improved key remapping in the settings.
Added removal of quest tracking by double-clicking on a sub-task
Fixed an issue with dark light when users change the camera angle on maximum graphics settings.
Fixed an issue with disabling the Razer Chroma keyboard backlight after a battle.
Fixed crashes that occurred after users quickly moved the mouse cursor from active skills of units to other troops.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet


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