The Grand Wish
This Quest features a return to all genies, ending with a massively challenging battleBattling the genies
Colour setup is much like the ones in Draconic Corruption so you might be able to reuse some of your best combinations.
* Mind that you will always need dispel
* It is also a good strategy to bring anti-Genie coloured units and rezz them in the 3rd round.
* Note that you can reload the game to get a better setup in the first 2 rounds. Especially the wood nymphs can be real annoying
Teams used last time for the 6 genies battles on Deity level, in chronological orderTHANATOS
The quest ends with the greatest challenge so far. 2 rounds of mixed colour armies followed by the Wish Guardian himself.
What you want in this battle is
* Rezz #2
(or elven luck)
, preferably dispel all
* Team heal
* Ignore defense
* Row damage
* Single target damage
And you only have 5 slots.. This means you want to have units filling multiple roles
. Creatures like Anubis
are excellent for this battle as they are the only multi-role rezzers
Deity level team:
During the battle, try to follow the Guardian's rhythm and react to his spells. Try to minimize casts in order to build up charges. Then cast away to destroy the summons asap.
A stun is great for some breathing space though you can live without with some planning
Optimize dots for your team setup. In my case, the Shaitan and Oathkeeper are fed maximally to ensure I can dispel/buff/heal once each round.Thanatos attacks
* Start phase:
A few rounds of nothing, followed by deplete all mana and then summon 4 dark energies
-- Use this phase to buff/debuff maximally
* Main phase:Wish of Attack/Defense/Luck/Power
. 1 buff, 1 dispel, low damage, debuff
-- Counter with dispel, re-buff. Team heal and/or cleanse when neededWish of Cunning/Might
. 2 buff, 1 dispel, high damage
- Counter with dispel, re-buff, (team) heal or rezzWish of Emptiness/Gloom
. Summons 2 dark energy, followed by a 1 turn break.
-- Counter by killing them asap, preferably before they start debuffing. Use cleanse in case you get debuffedWish of Death
, instantly killing 1 unit
-- Counter by having 2 rezzersAncient rites
. Multiple buff/debuffs + heal
-- Counter with cleanse + dispelAura shift
. Multiple debuffs
-- Counter with cleanse
* Red breakpoint specials:Dark Ritual
. Buff all
-- Immediately counter with dispel allWish of Chaos
. HIGH damage to all
-- Counter with buffs, debuffs, team heal, dual rezzers and having REAL HIGH hp!LIFE or DEATH moments
There are 3 times your mettle is tested
 Round 1 features units of all 6 colours and can be real nasty. Reload the game if the setup is not favourable.
 After the start phase vs Thanatos you'll be extremely vulnerable facing 4 dark energies and zero mana.
 When Thanatos' HP turns red, he will cast a buff all, followed by a Wish of Death and then a massive Wish of Chaos. You absolutely need to play your cards right at this point. BE WARY, as the fight is soo long, there's a good chance you time your dispeller's turn wrong and miss the window of opportunity. And die.. The good part is that there are no new surprises after this 3rd breakpoint.