Guild Wars

Mobile game by Jon Van Caneghem studio VC Mobile Entertainment. Beautiful offspring with Might & Magic touch. All your quests lead to adventure!

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Troller
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Re: Guild Wars

Postby Troller » Nov 28 2018, 11:24

I do totems one leg at a time then I can try it in battle afterwards... but it is a slow process - I get 10 - 40 totems per day from questing...

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Pol
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Re: Guild Wars

Postby Pol » Nov 29 2018, 22:36

Yes, but gold enchants is another "Ultimate Destiny" like 4D army. :D

So far I have gold enchants on a few units really. Should check if enchants helps by itself by improving primary attributes. Hah, not counted.
Last edited by Pol on Nov 29 2018, 22:42, edited 1 time in total.
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Re: Guild Wars

Postby Galaad » Nov 30 2018, 9:10

Yeah gold enchants I don't even think of :P
I have one 4d army but I've been playing daily a lot for almost two years and am also VIP10 so that sped things up a bit.
A legendary army with 3 bonuses including silver enchants/full totems/full awake gets you to 176k army strength, with gold enchants above 200k.
Last edited by Galaad on Nov 30 2018, 9:10, edited 2 times in total.

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Re: Guild Wars

Postby Pol » Nov 30 2018, 9:21

176K, sigh..

But I have also two 4D armies, on of them is even Epic. :gemini:
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Re: Guild Wars

Postby Galaad » Nov 30 2018, 9:55

Yeah I meant one Legendary 4d army :P
I also have Elven luck with summons, I never mass summoned and often got legendaries out of my pulls. A few I had to promote for the 4d collection.
From 100k army is good though, for both offense and defense, and that is easier/faster to reach.
But hey, it's good that there is always something to strive for :D
Last edited by Galaad on Nov 30 2018, 9:57, edited 2 times in total.

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Re: Guild Wars

Postby wimfrits » Dec 1 2018, 10:07

I'm raising a 4d Leg army. But am lacking that Elven luck unfortunately :)

So for me it's slow crawling essence gathering..
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Galaad
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Re: Guild Wars

Postby Galaad » Dec 1 2018, 14:11

Resources are meant to be used Wim, otherwise how can you get stronger. :P

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Re: Guild Wars

Postby wimfrits » Dec 1 2018, 16:31

I'm a hoarder :)

Need to do up to 7 awakenings + combo promotions and want to use colored essences with maximum efficiency. Almost there...
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Re: Guild Wars

Postby Panda Tar » Dec 1 2018, 23:22

Oh my God. :rip:
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:

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Pol
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Re: Guild Wars

Postby Pol » Dec 1 2018, 23:25

Uff, would never invest in them on so great scale. I support dropping 4D right away, much less hassles. And much more essences saved!

With current "killing blow" luck, even a really big army is not a warranty that it will be you.
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Re: Guild Wars

Postby wimfrits » Dec 2 2018, 12:34

Yeah, I don't have much killing blow illusions.

Half of it is normal strategy really. I'm a careful investor and want to get a 4d Phoenix, Siege construct and Rajiu for Dungeon Challenge.

Widening the scope to 7 Legs allows for more efficient use of Kingdom challenge and GW rewards. And this should boost my contribution to our guild's defense and shard income by roughly 50%

So that next time Kreegans make their move, we can go together! :oex:
Last edited by wimfrits on Dec 2 2018, 12:59, edited 2 times in total.
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Re: Guild Wars

Postby Galaad » Dec 3 2018, 9:15

Killing blows requires mostly precise timing and a bit of luck. Coordination helps a lot if you have time for it. It's the strongest point of GW, as the shards bonus make it up for lesser firepower. It's also very exciting!

wimfrits wrote:So that next time Kreegans make their move, we can go together! :oex:


:D
Last edited by Galaad on Dec 3 2018, 9:16, edited 3 times in total.

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Pol
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Re: Guild Wars

Postby Pol » Dec 3 2018, 20:35

Last two games I was out of luck for Killing Blows, previously, thanks to Big P, everyone was lucky but not now. Coordination is needed without doubt, but what usually happens is that before I launch the second attack the fort die, and it's displayed just after I hit the attack button. Because, we all know, the game is not updating the screen in some moments.

Meaning, at least three people should be doing attack concurrently, to have some hope.

PS Noticeably they are boosting diamonds gain from questing and reducing ankhs.
Last edited by Pol on Dec 3 2018, 20:38, edited 2 times in total.
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PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

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Re: Guild Wars

Postby Galaad » Dec 5 2018, 22:37

Pol, when the percentage drops from from 9% or so to 0% in an instant it's not because of the servers delay, it's because a guild did a group attack, and I can assure they were more than three people hitting at once.

Ps. You had P joining you?
Last edited by Galaad on Dec 5 2018, 22:38, edited 2 times in total.

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Re: Guild Wars

Postby Pol » Dec 5 2018, 23:17

That's not an issue. That is a graphical representation, which is not updated - because it shows only your attack.

Nope, Big P joined MFERS like 41st member, so he fall alone in a Small Fort - two rounds back. And they updated it to level 8.
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The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet


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