Guild Wars

Mobile game by Jon Van Caneghem studio VC Mobile Entertainment. Beautiful offspring with Might & Magic touch. All your quests lead to adventure!
User avatar
Galaad
Vampire
Vampire
Posts: 917
Joined: 06 Mar 2015

Guild Wars

Unread postby Galaad » 09 Sep 2018, 16:21

Image

I guess it's classified :D

Hey Kassmia, check your discord PM!
Last edited by Galaad on 09 Sep 2018, 16:22, edited 1 time in total.

User avatar
Pol
Admin
Admin
Posts: 10056
Joined: 29 Nov 2005
Location: IN SOMNIS VERITAS
Contact:

Re: Guild Wars

Unread postby Pol » 09 Sep 2018, 16:38

I would have some reflections:

#1 - Side guild chat is good but messages are filtered and may not give sense sometimes. Enabled filters are all (notifications + swag)
#2 - In the war overview nowhere is indicated defense status (health, shields), you always need to click inside.
#3 - Don't tell me that there are no alliances. Anyway Stickers hold and will because they have a good defense, the only result will be that they will got extreme amount of shards.
#4 - I miss some markers with targets. (Instead everything needs to be said over chat.)
#5 - Galleons come late, a few hours after being delivered by mail.
#6 - Some guilds are out of the match already.

PS Kassmia is not presented here for several years. No help, sorry.
Last edited by Pol on 09 Sep 2018, 16:46, edited 4 times in total.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

User avatar
Galaad
Vampire
Vampire
Posts: 917
Joined: 06 Mar 2015

Re: Guild Wars

Unread postby Galaad » 09 Sep 2018, 17:05

Pol wrote: #5 - Galleons come late, a few hours after being delivered by mail.
I believe that's a bug, restart the app and they're here.

User avatar
Pol
Admin
Admin
Posts: 10056
Joined: 29 Nov 2005
Location: IN SOMNIS VERITAS
Contact:

Re: Guild Wars

Unread postby Pol » 09 Sep 2018, 17:17

Galaad wrote:I believe that's a bug, restart the app and they're here.
That's what I tried to no avail. But the problem may lie on the server side, so it could been good later.

I was also missing some messages, that was fixed with restart. But it happened repeatedly.
Last edited by Pol on 09 Sep 2018, 17:17, edited 1 time in total.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

User avatar
Galaad
Vampire
Vampire
Posts: 917
Joined: 06 Mar 2015

Re: Guild Wars

Unread postby Galaad » 09 Sep 2018, 17:59

Ah, ok, I also had the galleon gifts issue, and restarting fixed it from my end.
Last edited by Galaad on 09 Sep 2018, 18:00, edited 1 time in total.

User avatar
Pol
Admin
Admin
Posts: 10056
Joined: 29 Nov 2005
Location: IN SOMNIS VERITAS
Contact:

Re: Guild Wars

Unread postby Pol » 09 Sep 2018, 18:38

What is your impression so far?
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

User avatar
Galaad
Vampire
Vampire
Posts: 917
Joined: 06 Mar 2015

Re: Guild Wars

Unread postby Galaad » 10 Sep 2018, 09:18

Very fun, but it takes a lot more work for me and Bruk, as it's really common effort of a whole guild and not individuals.
I spent WAY too much time on the game this WE, friends didn't see me out. :D

User avatar
Panda Tar
Forum Mascot
Forum Mascot
Posts: 6709
Joined: 21 Feb 2006
Location: Florianópolis - Brasil

Re: Guild Wars

Unread postby Panda Tar » 10 Sep 2018, 13:12

Well, we are doing the way we can. I was watching the countdown for the war, around 25 minutes. Then I fell asleep only to wake in the middle of the night. Forgot completely about the game and only saw to it the next day. Didn't know what to do, what's best for defenses, what's good for offenses. It's very strange the notion of having all common troops on a defensive army to defend a common fort. Does that pay the fact that you have only common troops instead of strong Legendary ones amidst them?

As I didn't know how fights happened, I ended up picking some Epic creatures with the Legendary ones, the Epic ones that are more useful than some of my Legendary. In the end, it seems that's not really important... Gold enchantments give a fair boost to Str on common and rare units. Wonder how it plays on Legendary beasts. Speaking of which, my Dracolich provides just a tad little more points than my Cerberus. Difference is that my Cerberus has 2 red stars missing and the Dracolich is fully awakened. So I wonder how that Str works.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:

User avatar
wimfrits
Round Table Knight
Round Table Knight
Posts: 2047
Joined: 06 Jan 2006
Location: Utrecht, the Netherlands

Re: Guild Wars

Unread postby wimfrits » 10 Sep 2018, 15:16

Only 4 factors determine str:
- size
- stars/awakening
- level
- totems

Combo dots or enchant levels only count in determining the army bonus.

I built my armies inefficiently this time, putting all high str units together without considering the bonuses

You probably want 5 or 6 armies of reasonable strength? This will also let you sleep better ;)
So maybe colour based armies are best?
Last edited by wimfrits on 10 Sep 2018, 15:52, edited 1 time in total.
Are you suggesting coconuts migrate?

User avatar
wimfrits
Round Table Knight
Round Table Knight
Posts: 2047
Joined: 06 Jan 2006
Location: Utrecht, the Netherlands

Re: Guild Wars

Unread postby wimfrits » 10 Sep 2018, 16:06

As for the guild wars concept.. I think it's nice.
It really increases the 'Guild' feeling as everyone is working together on a joint goal.
Are you suggesting coconuts migrate?

User avatar
Panda Tar
Forum Mascot
Forum Mascot
Posts: 6709
Joined: 21 Feb 2006
Location: Florianópolis - Brasil

Re: Guild Wars

Unread postby Panda Tar » 10 Sep 2018, 16:07

It seems that it all depends on where they are garrisoned. I'm thinking that your defending army should try to follow as much as the 'rules' of the building they are on. If you are defending the Common Fort, for example, you should try using as many or only common creatures. That way, you have the Common Offense bonus of the building, plus the same size bonus of the army composition. The all you have left is the max combo dots and enchantments bonuses, which might be easier to match later on. If you are going to defend a shrine, then focus on the Same Color Bonus and all sizes. Thinking on this perspective, I think that defending Shrines and Epic and Legendary Forts are easier to keep the bonuses along with fairly strong armies.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:

User avatar
Panda Tar
Forum Mascot
Forum Mascot
Posts: 6709
Joined: 21 Feb 2006
Location: Florianópolis - Brasil

Re: Guild Wars

Unread postby Panda Tar » 10 Sep 2018, 16:23

So it leads to the idea of each of us to defend what? I have common many creatures and most of them have silver enchantments and at least 3-dots. Well, I think most of the older players do as well. That makes us better fit to defend the Common Fort based on Creature Size. Regarding colors, we need to learn which of us have the stronger color-based line up. I have Green, White and Black as my best colors, followed by Yellow, Red and Blue. But I'm not certain that at my best colors I can assign 20 fully awakened units yet, I don't know.

Edit: making a fast check, I would have enough to fill color-based armies :proudirule: . I would just have to check Enchantments. And considering Dots, it's possible that using 3-dots might be better, because I have most of the units with 3 dots. If it's a matching number we must have to have those bonuses? Or is the element of those dots that matter?
Last edited by Panda Tar on 10 Sep 2018, 16:29, edited 1 time in total.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:

User avatar
wimfrits
Round Table Knight
Round Table Knight
Posts: 2047
Joined: 06 Jan 2006
Location: Utrecht, the Netherlands

Re: Guild Wars

Unread postby wimfrits » 10 Sep 2018, 17:36

There's only a +100% bonus for having all 4d.
So at best I can raise 1 army with that. At the same time taking away a big chunk of the juice of remaining armies..

The size bonus is great for Leg and Epic. Not for Med or Small as base strength will be too low.
At the same time, using Leg or Epic this way will degrade other armies to non-useful

So I think colour armies is the way to go. Unless of course you have diamonds to spare and can revive your best army continuously

As for creature type per structure: I don't think it matters what type is inside? I think only army strength matters
Last edited by wimfrits on 10 Sep 2018, 17:39, edited 1 time in total.
Are you suggesting coconuts migrate?

User avatar
Panda Tar
Forum Mascot
Forum Mascot
Posts: 6709
Joined: 21 Feb 2006
Location: Florianópolis - Brasil

Re: Guild Wars

Unread postby Panda Tar » 10 Sep 2018, 18:00

Seeing the 1st ranked guild way to upgrade their structures, it's down to what we are discussing: shrines/colors and Legendary fort. The rest is not being addressed.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:

User avatar
Galaad
Vampire
Vampire
Posts: 917
Joined: 06 Mar 2015

Re: Guild Wars

Unread postby Galaad » 11 Sep 2018, 00:08

Weak armies can be useful too... ;)

User avatar
wimfrits
Round Table Knight
Round Table Knight
Posts: 2047
Joined: 06 Jan 2006
Location: Utrecht, the Netherlands

Re: Guild Wars

Unread postby wimfrits » 11 Sep 2018, 08:11

Singing encouraging songs for the real armies??
How?
Are you suggesting coconuts migrate?

User avatar
Pol
Admin
Admin
Posts: 10056
Joined: 29 Nov 2005
Location: IN SOMNIS VERITAS
Contact:

Re: Guild Wars

Unread postby Pol » 11 Sep 2018, 10:15

The rest can be addressed by these weak armies.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

User avatar
Troller
Big Nose
Big Nose
Posts: 111
Joined: 30 Jul 2014
Location: Danmark

Re: Guild Wars

Unread postby Troller » 12 Sep 2018, 07:42

My experiences so far:
  • I could create a single Legendary army at 79k strength with size bonus (+100%) and bronze enchants (+25%)
  • The higher strength of the creatures gives more heath to the building they are defending.
  • I think it is important to create a max strength army for defense as only one army can be used to defend
  • Hitting higher lv structures gives a shard bonus +5% per level
  • a 79K strength army that hits a lv 24 keep gives 17k shards
  • Small armies can be usefull to see the remaining health of structures – I haven’t found another way to see remaining heath.
  • Overkilling a structure still count damage for shards so you are not penalized for hitting a structure with really low health
  • Shard bonus for killing a structure (6400 shards for a lv 2 structure)

User avatar
Panda Tar
Forum Mascot
Forum Mascot
Posts: 6709
Joined: 21 Feb 2006
Location: Florianópolis - Brasil

Re: Guild Wars

Unread postby Panda Tar » 12 Sep 2018, 21:18

Next war, we should focus on Castle, Legendary Fort, Color Shrines, Epic Fort – the rest. We'll need to define who'll defend what, specially because only few of us have strong armies for now.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:

User avatar
Troller
Big Nose
Big Nose
Posts: 111
Joined: 30 Jul 2014
Location: Danmark

Re: Guild Wars

Unread postby Troller » 14 Sep 2018, 13:46

I saw a pattern in the cost and prestige per hour

Code: Select all

"LVL"		"Prestige/hr"	"Shards"		"Prestige/Shard"	"Main keep"	"Prestige/Shard"
1		50     		        	        	52	
2		200   		12600		0,0119	216   	0,013
3		450   		25200		0,0099	504   	0,011
4		800   		37800		0,0093	928   	0,011
5		1250   		50400		0,0089	1500   	0,011
6		1800  		63000		0,0087	2232   	0,012
7		2450  		75600		0,0086	3136  	0,012
8		3200  		88200		0,0085	4224  	0,012
9		4050  		100800		0,0084	5508  	0,013
10		5000  		113400		0,0084	7000  	0,013
11		6050  		126000		0,0083	8712  	0,014
12		7200  		138600		0,0083	10656	0,014
13		8450  		151200		0,0083	12844	0,014
14		9800  		163800		0,0082	15288	0,015
15		11250		176400		0,0082	18000	0,015
16		12800		189000		0,0082	20992	0,016
17		14450		201600		0,0082	24276	0,016
18		16200		214200		0,0082	27864	0,017
19		18050		226800		0,0082	31768	0,017
20		20000		239400		0,0081	36000	0,018
21		22050		252000		0,0081	40572	0,018
22		24200		264600		0,0081	45496	0,019
23		26450		277200		0,0081	50784	0,019
24		28800		289800		0,0081	56448	0,020
25		31250		302400		0,0081	62500	0,020
26		33800		315000		0,0081	68952	0,020
27		36450		327600		0,0081	75816	0,021
28		39200		340200		0,0081	83104	0,021
29		42050		352800		0,0081	90828	0,022
30		45000		365400		0,0081	99000	0,022
Last edited by Pol on 11 Oct 2018, 07:05, edited 1 time in total.


Return to “Creature Quest”

Who is online

Users browsing this forum: No registered users and 6 guests