Mobile game by Jon Van Caneghem studio VC Mobile Entertainment. Beautiful offspring with Might & Magic touch. All your quests lead to adventure!
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This thread is intended for you to suggest and ask for suggestions on how to Enchant and Tome your creature. And also, for what purpose (defender or attacker). It might help us all to come into a better and optimized layout of our own units. The ideal thing to talk about is to identify the creature you want to talk about and describe its special and awakenings (you can summarize them all, if you wish, depending on what you currently have), given that not all of us might have it.
I'd like to ask you guys about:
Special: Ankle Bite (250% ATK damage on a single target)
Awakenings: +75% critical change vs targets below 50% HP
I'm currently using it with the Hunter tome (+30% critical damage against large units and bosses) and Enchantments: +2399 HP; +28% damage vs Red HP; +15% chance to debuff on attack; +428 PWR. I'm intending it as both attacker and defender, because it feels like this one has not much difference on use on both fronts, mainly because it has such potential to kill large and boss creatures. I still have to fix those two last Enchantments, because I ran out of one of the resources, but I'm thinking on probably Healing %HP on death blow or even LUK boost, and Critical rate or Critical damage.
What do you guys think?
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.
Best to be served with Sabre. And/or for enchants, critical and luck is the way to go. Surprisingly Pyrat's primary - ATK is not too high.
No, to pair it with Sabre in a team. As for Tome, the one of ultimate you have already on it, the second is Bersekr Tome - through its speciality, if you have 4d Pyrat.
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