Top Five Requests

Mobile game by Jon Van Caneghem studio VC Mobile Entertainment. Beautiful offspring with Might & Magic touch. All your quests lead to adventure!

Moderator: Moderators

User avatar
Pol
Admin
Admin
Posts: 7785
Joined: 29 Nov 2005
Location: IN SOMNIS VERITAS
Contact:

Top Five Requests

Postby Pol » Jan 11 2018, 20:04

Hello,
that time is here again to discuss our community "Top Five" priority.

What we would like to have or fix. To keep the game funny and varied. Our previous list was long, let me to note what was done or started.

  • lack of new common, rare and epic creatures. (Still valid but some newborns are here.)
  • would be nice if there was some more variation in the boss levels of the battle tower between events (Now there's a tiny little bit more variation.)
  • would be nice to be able to fix 1 dot when re-rolling combo dots (Last time when I heard about it, it was planned by QC Team but it's not applied yet.)
  • in DC divide players to levels by kingdoms (Well, that is not, but at least you can see castle level now.)
  • return gold and exp bonuses back to shop (Already happened.)
  • more quests (Done in a way.)

:down:
Last edited by Pol on Jan 11 2018, 20:07, edited 1 time in total.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

User avatar
wimfrits
Round Table Knight
Round Table Knight
Posts: 1679
Joined: 06 Jan 2006
Location: Utrecht, the Netherlands

Re: Top Five Requests

Postby wimfrits » Jan 16 2018, 21:07

- nerf the wood nymph to increase dungeon variety
- add new map layouts
- option to fix a combo dot when rerolling
- more variety in opponent combat setup in campaigns
- higher 4d drop chance for legendaries
Are you suggesting coconuts migrate?

User avatar
Pol
Admin
Admin
Posts: 7785
Joined: 29 Nov 2005
Location: IN SOMNIS VERITAS
Contact:

Re: Top Five Requests

Postby Pol » Jan 17 2018, 11:48

* more variety in units/bonuses to allow for special tactical combinations
* to lock the dot(s), when doing 4d re-roll
* add new map layouts (ideally with more story, allowing you to choose different paths)
* add a "King" scenario with fragments as rewards (and other lower upgrade items in general)
* speed up the game (less memory, faster load, option to disable awakening animations)
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet


Return to “Creature Quest”

Who is online

Users browsing this forum: No registered users and 3 guests