Bonuses
Re: Bonuses
Marid is nice coupled with Stegossaurus itself and Walrus, given they all depend on Defense buff, right? Well, my Marid has 1 red star, which grants the portion of Healing now. These three tank units help dealing with the Emperor Red Quest without losses. Hm, Blue has no Razzer creature?
And speaking of Blue units, everyone farming Water Elementals? I'm finally having means to evolve mine. I had two 2-dot ones which I have never evolved waiting for a 3-dot or 4-dot one. Glad that this event came. I'll see if I can get 2 fully awakened by the end of the event. Hopefully, one 4-dot wouldn't hurt, would it? I'm torn about the uses of these elementals for defense, considering they can stun enemies which uses specials on them, also being immune to DoT burn and having a hit-all special. Seems quite balanced.
And, FINALLY, got my black shrine to Lv 20 and 21. Red and Yellow still on Lv 19, though. Need farming those gems.
And speaking of Blue units, everyone farming Water Elementals? I'm finally having means to evolve mine. I had two 2-dot ones which I have never evolved waiting for a 3-dot or 4-dot one. Glad that this event came. I'll see if I can get 2 fully awakened by the end of the event. Hopefully, one 4-dot wouldn't hurt, would it? I'm torn about the uses of these elementals for defense, considering they can stun enemies which uses specials on them, also being immune to DoT burn and having a hit-all special. Seems quite balanced.
And, FINALLY, got my black shrine to Lv 20 and 21. Red and Yellow still on Lv 19, though. Need farming those gems.
Last edited by Panda Tar on 18 Sep 2018, 13:51, edited 1 time in total.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.
Re: Bonuses
Gratz for your shrines
Kingdom is a really long grind
No blue rezzer no, most common are Astral, Hunch and Trog. Unicorn is not that bad as it gives mana.
Water Elementals are very good, works great with Templar but also other creatures, it makes defenders stronger with the buffs and weakens attacker with debuffs, can get scary.
Kingdom is a really long grind
No blue rezzer no, most common are Astral, Hunch and Trog. Unicorn is not that bad as it gives mana.
Water Elementals are very good, works great with Templar but also other creatures, it makes defenders stronger with the buffs and weakens attacker with debuffs, can get scary.
Re: Bonuses
I believe that Queen Scylla should be able to.
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Re: Bonuses
Also not. She does pwr dmg, poison, pwr debuff, fatigue, heal, mend buff
Are you suggesting coconuts migrate?
Re: Bonuses
Okey, she sounds like Angry Healer
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Re: Bonuses
Ah, finally finished Collector researching, one more of the third tab to go after getting my castle to level 28, which will take time. And then a bunch remaining on the fort/shrine tab, which, also, will take a lot of time.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.
Re: Bonuses
On what levels are you shrines Panda?
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Re: Bonuses
Red is 19, the rest is 21 to 23. They are nearing the 30-40 ankh cost, so it'll be a while until reaching 25.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.
Re: Bonuses
Okey, the biggest jumps are just ahead of you. Gather Ankhs, Divine Ankhs and Mithril/Brimstone as much as you can. I'm at 26.
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Re: Bonuses
In total you need 900 divines and 900 runestones (6x150 (100+50) each).
Then from 29 to 30 is piece of cake.
I only have dark and white at 30 -as they're the colors I use the most- green at 28, rest at 27.
Then from 29 to 30 is piece of cake.
I only have dark and white at 30 -as they're the colors I use the most- green at 28, rest at 27.
Last edited by Galaad on 24 Sep 2018, 08:47, edited 3 times in total.
Re: Bonuses
Runestones eh? I thought as much. The only resources that hasn't been drained yet.
Good thing I was anticipating this
Good thing I was anticipating this
Are you suggesting coconuts migrate?
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Re: Bonuses
I guess you mostly get those and divine ankhs from expert quests, or maybe high grand wish.
Last edited by Steven Aus on 24 Sep 2018, 11:13, edited 1 time in total.
My Life Purpose Is To Teach The World To Fish For Life. I AM Steven Russell Lynch Abundance That I AM. Empowerment And Fostering Self-Responsibility Is My Game.
Re: Bonuses
Also, there's pack available from "War Shop".
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Re: Bonuses
Only from Grand Wish on King/Emperor, and they can also drop from the medium restricted quest when fighting the gnoll. Try to get 100% survival bonus for extra loot (Divine Ankh x2 instead of x1)Steven Aus wrote:I guess you mostly get those and divine ankhs from expert quests, or maybe high grand wish.
Re: Bonuses
Btw, we've been discussing about this with Kreegans, about what are the best purchases. I obviously want to buy the essences but I guess on the long term leg idols are the best: the more full leg armies the less refreshes needed. For instance, on top of your main get singe color leg armies at lvl 90 (Ankhs farming does not stop after shrines omg ), with three bonuses should be strong, So multiple hits without refreshes. My problem is I like to awaken my toons.Pol wrote:Also, there's pack available from "War Shop".
But what do you think of this?
Also the totems pack is really sweet.
Last edited by Galaad on 24 Sep 2018, 20:01, edited 2 times in total.
Re: Bonuses
It's a good strategy on the long term, considering that we'll manage getting 1 legendary per war, based on our current rank (150 war coins). Right now, I have legendaries to fill only one and 2/3 of a second army. I actually spend some resources leveling Legendary I wasn't meaning to evolve now. And due that, I was able to assemble a second army, even with some legendaries with levels around 40-50, because I spend all my gems. But the overall bonuses beat the odds of mixing sizes, even with half-evolved Legendaries.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.
Re: Bonuses
Single colour Leg armies.. man, that'll take a while. Kinda depends on what you like in the game. To me, GW is a great and fun new dimension, but more a means to the end of having great (and awakened) Legs for DC and Expert Quests.
Are you suggesting coconuts migrate?
Re: Bonuses
Yes I'm nowhere close to be able to make single colour leg armies, but I do like it a lot and like Panda mentions that there is some use for every single legendary we get. Someone for instance who invested diamonds more in summoning than the rest can really gain from that now.
Re: Bonuses
Yeah well, no way I will upgrade those 3 Kirrins that are fouling my stable.
Or maybe.. if the CQ team introduces a kamikaze galleon option for +1000% damage
I can imagine that in your position as one of the top ranking Guilds being competitive becomes a lot more exciting!
Or maybe.. if the CQ team introduces a kamikaze galleon option for +1000% damage
I can imagine that in your position as one of the top ranking Guilds being competitive becomes a lot more exciting!
Last edited by wimfrits on 25 Sep 2018, 07:13, edited 2 times in total.
Are you suggesting coconuts migrate?
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