New M&M Guild

Mobile game by Jon Van Caneghem studio VC Mobile Entertainment. Beautiful offspring with Might & Magic touch. All your quests lead to adventure!

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Pol
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New M&M Guild

Postby Pol » Jun 1 2017, 8:36

Hi All

I created our M&M Guild to share the sunshine and fight together.

The aim is to help new or casual players upgrading their creatures and the sweet spot for sure is to get as high score as possible in "Battle Tower" or "Dungeon Challenge".

The minimal level to join is 5th.

Welcome! :D
Last edited by Pol on May 9 2018, 7:05, edited 2 times in total.
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Re: New M&M Guild

Postby wimfrits » Jun 2 2017, 22:08

Pol wrote:The minimal level to join is 50.


Ow. 7 more levels to go ;)
Last edited by wimfrits on Jun 2 2017, 22:10, edited 1 time in total.
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Re: New M&M Guild

Postby Pol » Jun 7 2017, 8:38

Welcome wimfrits!

Hope it will help you to level up faster. In my opinion the game is most fun till the 80 level, because after that you had seen everything and you work solely on upgrading your units and combinations.

I pretty much love "Wish" quests which are ideal for levelling up bosses or large creatures. But you need to catch them, as they have quite rare schedule over week.
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Re: New M&M Guild

Postby wimfrits » Jun 7 2017, 13:55

Thanks. The extra bonuses and your high scoring sure help :D

I'm mostly doing the Wish quests for gems and am still hoping to get my first 3 dots creature.
Do you feel it's better to boost 2 dot creatures with tomes and exp. or should I save up until getting that 3 dot one?
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Re: New M&M Guild

Postby Pol » Jun 7 2017, 19:38

This is time depending question. You need stronger creatures to beat the quests on higher difficulty and reap much bigger rewards, to upgrade creatures..

So, it give sense to upgrade your creatures with two dots, if they are going to be from small to large. For a boss creature with just two dots I would be sceptical but I never seen any.

The difference in the gems needed to upgrade small creature and boss is insane. You probably can get more than 10 small creatures fully upgraded and awakened than one half done boss.

So, yes but don't overdo that. :D


For large and bigger monstrosities you will be in need of higher essence. That ones you can get as reward in Dungeon, reward in Battle Tower & when reaching levels ending with two zeroes.

So, dunno, I don't have fully awakened my boss even now.
Last edited by Pol on Jun 7 2017, 19:41, edited 2 times in total.
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Re: New M&M Guild

Postby Pol » Jun 8 2017, 20:31

Now at level 120+ I have One four dots creature and eleven three stars creatures of all sizes. Just for getting an idea. The more dots creatures will come, it's question of probability. :D
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Re: New M&M Guild

Postby wimfrits » Jun 10 2017, 18:13

Well, I finally got my first 3 dot creature!!

A zombie.. :|
Useful for dungeon fortification I guess.
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Re: New M&M Guild

Postby Pol » Jun 12 2017, 7:31

I also got recently a three dots zombie, useful for .. hmm.

Actually I'm looking for blue damage dealer, as my Lizard Warrior worn out - still strong attack but low defence. But it's a max for medium size. I'm also looking for replacing my Gargoyle.
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Re: New M&M Guild

Postby wimfrits » Jun 12 2017, 10:41

I'm quite fond of the Nymph. Duelling orbs are a great dmg/heal combination and seem to neglect resistance (yellow units). I use a solo Nymph for the fire wish quest :D
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Re: New M&M Guild

Postby Pol » Jun 12 2017, 10:57

I see, blue creatures are harder to get/update as there's (from my experience weaker, played as Prince.. ) Blue wish quest. Once, you can also go with Ifreet/Genie which can heal (mend) the team when using secondary attack. After being at least a little awakened.

Levelling tips from reddit:
https://www.reddit.com/r/CreatureQuest/ ... _and_tips/
Last edited by Pol on Jun 12 2017, 13:17, edited 2 times in total.
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Re: New M&M Guild

Postby wimfrits » Jun 12 2017, 13:23

Correction, the special does not neglect yellow resistance.. must have been a glitch.

Usually my team breaks down halfway a battle. So I don't benefit as much from team heal as I'd like. On the other hand, random healers such as the Nymph and Muse become more useful as the team dies :)
Also nice is the Pixie block against yellow

Grand Wish: Defrost is the blue wish quest. But as quest times are quite erratic it is possible you never saw it
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Re: New M&M Guild

Postby Avonu » Jun 12 2017, 14:16

wimfrits wrote:Grand Wish: Defrost is the blue wish quest. But as quest times are quite erratic it is possible you never saw it


Grand Wish:
Monday - Defrost (blue)
Tuesday - Rescue (red)
Wednesday - Holiday (green)
Thursday - Vortex (yellow)
Friday - Fable (white)
Saturday - Tribute (black)
Sunday - all of them; they change each 4h (starting from Defrost in above order)

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Re: New M&M Guild

Postby Pol » Jun 12 2017, 15:50

Not having any blue boss creature, I just don't pay attention to DEFROST.

@Avonu
That's nice schedule to keep!
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Re: New M&M Guild

Postby wimfrits » Jun 12 2017, 18:28

Ah.. now I get it. Thanks Avonu
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Re: New M&M Guild

Postby Galaad » Jun 19 2017, 11:42

How is your guild doing btw? After the 40 members addition many guilds got hit hard because, well, with 20 extra room for each guild the question for many is rather obvious: do you want to be in #1 guild or #8 guild.
I currently have much room in HC Kreegans and would gladly welcome any MM fan, I suggest HC and CH unite in these difficult times, what do you say?
Last edited by Galaad on Jun 19 2017, 11:43, edited 2 times in total.

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Re: New M&M Guild

Postby Pol » Jun 19 2017, 12:45

Not much, we are mini guild.

I started M&M to help the beginners grow, where other guilds just wish to compete. So I sure keep this one, merging would lack any sense.

My own activity is steady but low, so it's nice for our casual players - which most likely would be rejected by other guilds. I sure would like to be competitive once, but that times are probably to come.

Sure, if someone want to grab the glory, HCKreegans are the first one to come to mind. Along with the MoS. :gking:
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Re: New M&M Guild

Postby Galaad » Jun 19 2017, 13:24

Kreegans currently is casual too and full of newcomers since some of the best players either stopped playing or went to bigger guilds after the cap increase. My goal is to this time, think more long term, as after scoring consistently in top 10 for months now we're in the shadows. When Kreegans rise again, I want people to be united enough to keep loyalty.

Good luck with your guild! :)

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Re: New M&M Guild

Postby Pol » Jun 19 2017, 14:45

Hope that you will be back in full power soon!

Yes, loyalty is better than immediate gain. Although, now with higher cap you can bargain (30 core + 10 mercenaries?). Still, I prefer to play for a fun rather than for a high score.

From my standpoint I'm looking if the game evolve more in RPG direction, seems that's having that capability. JVC notes are certainly pun. :D
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PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

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Re: New M&M Guild

Postby Galaad » Jun 19 2017, 14:50

The thing is it's fun to be competitive in this game, and the guild was competitive in itself. But I relied too much on the newcomers I guess was my mistake. Heh, keep learning and rise again. :)

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Re: New M&M Guild

Postby Panda Tar » Mar 7 2018, 16:17

Oh, I just realized that now I have a better smart phone, it supports this game. :hoo:

Downloading it now and going to try it later today or tomorrow; for those idle times, waiting the world to burn, in between life deals. :-D

At least I'm not going to feel like this anymore:
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...every time someone speaks of Reglasers, Spiral Panda Concoctions, Anubis-eating Demonic Kirins, greenie-blue reds and whanot.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:


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