News, patches, updates..

Mobile game by Jon Van Caneghem studio VC Mobile Entertainment. Beautiful offspring with Might & Magic touch. All your quests lead to adventure!

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Steven Aus
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Re: News, patches, updates..

Postby Steven Aus » Feb 1 2018, 3:08

Get active! Send balance feedback to "help@vcmobile.net", like I did recently (regarding Wood Nymph). :)

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Pol
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Re: News, patches, updates..

Postby Pol » Feb 6 2018, 19:33

New version of the game is here and..
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Re: News, patches, updates..

Postby Pol » Feb 6 2018, 19:44

it seems to be broken a bit. Something was reseted, as a result I lost some progress, resources, renown and such and gained a heap of rewards. Seems that I'm a bit lost here. In the end game disconnected me. Continuing in a while..

Result: Don't update, they will push a proper fix later today!
Last edited by Pol on Feb 6 2018, 19:50, edited 1 time in total.
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Re: News, patches, updates..

Postby Galaad » Feb 6 2018, 19:50

I experienced exactly the same as you Pol, like I was one week back. And I played a lot this week. :D
That's somehow reassuring, to know I'm not alone, if it also happened to you, is likely it happened to others as well, I guess we go back in a bit.

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Pol
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Re: News, patches, updates..

Postby Pol » Feb 6 2018, 20:06

Time travel, yes it looks like one week back.

They should be updating right now, region after region.
Last edited by Pol on Feb 6 2018, 20:09, edited 1 time in total.
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Re: News, patches, updates..

Postby Pol » Feb 6 2018, 20:08

What I think that happened is, that they pushed the update too early before they prepped also the game servers. Which resulted in this ..mess.

I also get again some rewards, what about you?
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Re: News, patches, updates..

Postby Galaad » Feb 6 2018, 20:12

Pol wrote:I also get again some rewards, what about you?


Yes just like you said, time travel like a week back. :sad:

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Re: News, patches, updates..

Postby Galaad » Feb 6 2018, 20:22

Seems fixed now. :)

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Re: News, patches, updates..

Postby Pol » Feb 6 2018, 20:24

And time flown back again, and we are on the sweet presence spot, yet again. :P
Which is good. I was also playing a lot in the castle Camelot..
Last edited by Pol on Feb 6 2018, 20:26, edited 1 time in total.
"We made it!"
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Re: News, patches, updates..

Postby Pol » Feb 6 2018, 22:00

+ auto pickup option on maps
+ auto combat option ( ..always love to watching it)
+ seems like Dungeon Challenge is now more fun (thanks to new matching and bonus system, we may expect some turbulent adaptations)
"We made it!"
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PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

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Re: News, patches, updates..

Postby Steven Aus » Feb 7 2018, 14:38

Yes, I have Gold Tier with all 5 Dungeons Full, which gives all my Dungeon Bosses Stun and Silence Immunity, and the largest possible bonus for all my dungeon creatures to activate their special abilities instead of a regular attack. :)
Last edited by Steven Aus on Feb 7 2018, 14:39, edited 1 time in total.

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Re: News, patches, updates..

Postby Pol » Feb 7 2018, 17:03

Hmm, just yesterday I attacked someone from 'friendly' quarters and regarding being player on lvl 333, he was having very weak dungeon. So, it's not always good idea to fill more dungeons, even now, after all this CQ pressure.
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Re: News, patches, updates..

Postby Galaad » Feb 7 2018, 21:02

Pol wrote:Hmm, just yesterday I attacked someone from 'friendly' quarters and regarding being player on lvl 333, he was having very weak dungeon. So, it's not always good idea to fill more dungeons, even now, after all this CQ pressure.


Yes not only you need good creatures and a synergy that makes sense, but also totems and enchants. 3 dungeons seems to be a minimum with the new system tho, at least in gold.

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Re: News, patches, updates..

Postby Steven Aus » Feb 7 2018, 21:07

I will eventually have fully evolved and levelled and enchanted and, a while later, totemed creatures in 5 dungeons... increased ability activation chance for all your dungeon creatures the more dungeons you have, really makes it worth it to fill your dungeons!

I have levelled, evolved and awakened creatures spread through my dungeons... Also, a healer, stunner and especially a reviver in as many dungeon waves as possible... If I don't have a reviver or stunner, I go heavy on high level healers.

I also don't usually have more than two creatures in the same wave that have the same colour.
Last edited by Steven Aus on Feb 7 2018, 21:12, edited 2 times in total.

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Re: News, patches, updates..

Postby Pol » Feb 8 2018, 21:47

Buuug! And it was reported by Galaad here. Medium and Epic creatures don't act in DC.

There is pretty critical bug in dungeon they need to fix ASAP : Specials do not start right up for both mediums and epics, so that's very annoying. With 4-5 dgs filled they should, some 50+ tests with them not up with 4-5 active dgs.


It will be fixed within few days, please some patience. :D
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

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Re: News, patches, updates..

Postby Pol » Feb 8 2018, 22:36

@Steven
I don't recommend pure healers much, like Muse or Wolf. As I usually heals on them and charge mana. And I'm no exception there. :P
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

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Re: News, patches, updates..

Postby Galaad » Feb 9 2018, 0:33

Indeed most of the times healers in dungeon turn into mana feed... Depending on the synergy AND if healer is a 4 dots, it can keep alive a huge threat long enough to cripple attacker efficiently, but this is tricky...

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Re: News, patches, updates..

Postby wimfrits » Feb 9 2018, 10:27

Party healers are plain bad. Single target or random healers can be tricky because attackers want to focus on a single creature
Are you suggesting coconuts migrate?

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Re: News, patches, updates..

Postby Steven Aus » Feb 9 2018, 12:13

I've removed all my pure healers from my Dungeons.. Hybrids like Hummingbard and Healer/Damage Hybrids can stay though.

I've also suggested on the CreatureQuest Subreddit that 3, rather than 5, Filled Dungeons is the baseline (the equivalent of the hardcoded pre-1.7 level)... Gotta have a carrot as well as a stick, and this also would have the welcome side effect of making Bronze Tier easier for beginning players.

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Re: News, patches, updates..

Postby Pol » Feb 13 2018, 19:48

There was an issue with summoning event today. So,if you encountered any problem you can email CQ Team. The issue was already fixed, I noticed the announcement too late.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet


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