Skill builds for campagin

The game Might & Magic: Heroes VII, developed by Limbic Entertainment.
Outzide
Leprechaun
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Skill builds for campagin

Unread postby Outzide » 12 Aug 2016, 17:08

Anyone have any general tips of how to skill heroes in the diffrent campaigns or do they not matter?

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Kalah
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Re: Skill builds for campagin

Unread postby Kalah » 12 Aug 2016, 17:36

I do mention some of that in the first maps of the walkthroughs.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

Outzide
Leprechaun
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Re: Skill builds for campagin

Unread postby Outzide » 12 Aug 2016, 19:39

Ok ty, ill go check it out!

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Avonu
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Re: Skill builds for campagin

Unread postby Avonu » 13 Aug 2016, 05:23

You can also enable random skills in campaigns since patch 2.0/Trial by Fire add-onn:
Antaylan wrote:How to enable new random skilling for camapigns?
Go to the location of your game:

MMH7 > MMH7Game > Config >DefaultGame.txt (will open as notepad)

do Ctrl-F search the word 'Skill'

It will take you down to a [MMH7Game.H7RndSkillManager]

Underneath that it will say this

mFullRndSkills=false
mNumOfferAbilites = 2
mNumOfferSkills = 3

If you turn False to True you will enable skilling in all campaign maps.

You can also try to change the numbers (mNumOfferAbilites/Skils = X) to change the amount of skills offered to your hero during leveling up. It's, however, unsure how it will work due to these numbers dynamically changing.

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cjlee
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Re: Skill builds for campagin

Unread postby cjlee » 14 Aug 2016, 14:52

Outzide wrote:Ok ty, ill go check it out!
Or you can read my unofficial walkthroughs which are posted in the forums. I might have a different build from Kalah. In general I like spells and ranged attacks and I do that for every race, including the orcs.


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