SIgh.Karmakeld wrote:@erwinner the problem with 'skipping' past the campaign review is when it comes to rating innovation. Surely the campaigns will include scripted events that's innovative compared to older Heroes games, and you won't find these innovations, in unscripted maps, hence you'd miss the progress. Ofcourse one might be able to cover this via eviewing the editor, but again, we don't know if there are ingame scripted events that aren't availble for players in the editor, e.g. such as dams being broken down, and water flooding out. And in my optic, not taking these matter in consideration, would be unfair for the future map-makers, who would want to know what innovative possibilities H7 has to offer compared to older versions. As gourley4p writes, the map making community is a big part of what keeps Heroes games alive, long after release.
I used to think that having active map events like destroying map objects and water flooding out of a dam was a great game changer. This was one of my biggest reasons for wanting to buy H7 once it was fully patched.
Now you say that this might not be available to ordinary mapmakers? In other words, that the map editor doesn't have an easy way for you Kalah to find out?
It's not good if something needs serious scripting to put into action. Most mapmakers aren't going to do this. Would Jeff want to write 50 lines of code to get a tree to fall?
If the Limbic guys were smart about making a user friendly map editor, they should just have every single placeable object come with a default tickable box in its properties menu "can be destroyed". (Just like most objects used to have things like "can be owned by Computer Player" "can be picked up by Computer Player" "Event Triggered by Players Tan Green Pink" etc) . Then the effects of the destruction could be automated - eg water automatically flowing downhill and loose sand or rocks automatically falling.
This would allow gamers to destroy witch huts that they want to keep from the enemy (if mapmaker allows), cut down trees to reach a hidden obstacle (if mapmaker allows), demolish a fort or castle, etc.
Reactive map objects was already available for Command and Conquer Generals 15 years ago, where you can destroy dams and flood valleys.