Random Map Generator
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- Pixie
- Posts: 105
- Joined: 22 Jul 2011
- Location: saugeen123
Random Map Generator
Does anyone know if there is going to be a random map generator included in Heroes 7?
It wasn't announced. At this moment it's more like ..and will be here campaign editor?
Still, it's too early to say anything for sure.
Still, it's too early to say anything for sure.
"We made it!"
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The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
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- Dragon
- Posts: 1462
- Joined: 05 Jul 2006
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- Pixie
- Posts: 105
- Joined: 22 Jul 2011
- Location: saugeen123
Random Map Generator
I like a RMG becauise increases the re-play ability. I used the rmg in heroes 3 and 5 a lot. Plus I don't know how to create a map. I don't know any programing ability
They needed more options to tweak. I'm a building/defensive sort of player in general. I do like to have a walk around to explore and do 'map-things' before encountering other players and I hated those random maps where you'd bump into an enemy after a week.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.

Ermelloth wrote:I will simply not buy any Ubisoft Heroes' game w/o RMG.
The editors like in Heroes6 are probably intended for programmers. For someone who is not a programmer this kind of editor is a huge pain in the... .
Most of us have a it must have this or I will not buy list; even if only one item is on it.

Mala Ipsa Nova 

The Hell ... dunno why I couldn't find it.
Thank you, Kalah.
I loved Genies back in Heroes 2.
H2 had some nasty creature abilities, now that I recall. Ghosts were simply overwhelming against peasants.

Thank you, Kalah.

I loved Genies back in Heroes 2.

"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.

Karmakeld wrote:Am I wrong, or have I not read somewhere on the official site, that they plan on a user-friendly editor? The importance of it being userfriendly seemed to weight heavily..
Userfriendly, but with the possibility to use more "adnaced" settings/triggers/properties.
"Easy to use, hard to master"

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"Worse?!... Or better?"
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