1K - thats Crazy!
- parcaleste
- Pit Lord
- Posts: 1207
- Joined: 06 Nov 2007
- Location: Sofia - Vulgaria
- PhoenixReborn
- Round Table Hero
- Posts: 2014
- Joined: 24 May 2006
- Location: US
- Lord Lakely
- Round Table Hero
- Posts: 1740
- Joined: 02 Jul 2008
- Location: The Eleventh Dimension....
Meh, from my experience Istant Travel is a lousy spell, at not that usefull overall. It is annoying if you opponent uses it tho, but I usually find little use for it.
Mentoring is broken. Divine Vengeance is too.
Mentoring is broken. Divine Vengeance is too.
OH MY GOD !!!!
Obviously you never used it to bypass a mountain or a stack of 50 tier 7s (on Dragon Pass, for example)Lord Lakely wrote:Meh, from my experience Istant Travel is a lousy spell, at not that usefull overall. It is annoying if you opponent uses it tho, but I usually find little use for it.
I doubt the map maker considered jumping past that mountain to get to the enemy's town instantly (like in Subterranean Treasures)
No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.
- PhoenixReborn
- Round Table Hero
- Posts: 2014
- Joined: 24 May 2006
- Location: US
- Lord Lakely
- Round Table Hero
- Posts: 1740
- Joined: 02 Jul 2008
- Location: The Eleventh Dimension....
Well, I usually play Ubi maps anyway... and evenso, by the time I've gotten both Mage Guild 5 AND Level 20(?) I usually have a strong enough army to fight my way past Neutrals and Gates. It's extremely broken in campaigns tho.
OH MY GOD !!!!
You're confusing Instant Travel with Town Portal. Instant Travel requires level 4 mage guild and level 15 of the hero. And getting Level 15 is very easy, usually week 2 or 3.
No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.
- Lord Lakely
- Round Table Hero
- Posts: 1740
- Joined: 02 Jul 2008
- Location: The Eleventh Dimension....
Ugh yeah, I confused them. Well that indeed makes a difference, tho I think someone should switch them.Asheera wrote:You're confusing Instant Travel with Town Portal. Instant Travel requires level 4 mage guild and level 15 of the hero. And getting Level 15 is very easy, usually week 2 or 3.
Anyway, back on topic
OH MY GOD !!!!
So Geknel, ressurection and vampirism are not a combo per se. The reason for that is that a creature under the effects of vampirism count for all matters as if it was undead. And you cannot use ressurection on undead. For that goal, raise dead will work permanetly and like a charm. Plus, under vampirism the units will be raising themselves with each hit, leaving the turn of the hero free for other purposes, like frenzing opponents and casting mass curses.
Meanwhile, your archangels will be doing their part in minimizing your losses by casting res on creatures that are still not undead.
Dark spells are a very weak spot of the AI, being particularly effective against the computer. Frenzy, puppet master, mass confusion, mass slow, mass suffering... thats pure dark magic. Disable your enemies, disrupt their fiber, defile their minds and bring doom using your might oriented troops.
Again: check your sorroundings first, send scouts after other castles, wizard vaults, magic schools, pyramids, dragon utopias... they all teach spells. Many structures such as these will raise the chances you get high lvl dark spells. Evolve your guilds as much as you can and take a look at what they have to determine if the dark spells offered justify the whole effort of turning your hero into a dark caster.
Unless you're making a light-dark knight you should keep in mind that once the dark path is chosen in a game, there is no way back.
W.
Meanwhile, your archangels will be doing their part in minimizing your losses by casting res on creatures that are still not undead.
Dark spells are a very weak spot of the AI, being particularly effective against the computer. Frenzy, puppet master, mass confusion, mass slow, mass suffering... thats pure dark magic. Disable your enemies, disrupt their fiber, defile their minds and bring doom using your might oriented troops.
Again: check your sorroundings first, send scouts after other castles, wizard vaults, magic schools, pyramids, dragon utopias... they all teach spells. Many structures such as these will raise the chances you get high lvl dark spells. Evolve your guilds as much as you can and take a look at what they have to determine if the dark spells offered justify the whole effort of turning your hero into a dark caster.
Unless you're making a light-dark knight you should keep in mind that once the dark path is chosen in a game, there is no way back.
W.
So is there an explanation for that? Does the AI cheat with "Diplomacy"?Gekneldeland wrote:@ Lakely. I'm playing Haven and I bumped into a mass (1K) of Nightmares. Pretty intense stuff
...
Today I played a huge custom map. In the 4th week of the 2nd month I was attacked by Lethos who had 454 scouts, 258 assassins and 274 stalkers plus some other units.
Is there a legal way to get that many scouts within 12 weeks?
I forgot to mention he only has one town and one scout dwelling.Kashrlyyk wrote:So is there an explanation for that? Does the AI cheat with "Diplomacy"?Gekneldeland wrote:@ Lakely. I'm playing Haven and I bumped into a mass (1K) of Nightmares. Pretty intense stuff
...
Today I played a huge custom map. In the 4th week of the 2nd month I was attacked by Lethos who had 454 scouts, 258 assassins and 274 stalkers plus some other units.
Is there a legal way to get that many scouts within 12 weeks?
So I changed the "DefaultStats.xdb" to get rid of some of the cheating as described in a some thread somewhere, I played on "Easy" and still the AI cheated around 700 scouts to its army? Seriously?Mirez wrote:the ai cheats like there's no tomorrow yes, it's quite sad
Does the AI behave differently in a "Hot Seat" game?
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