lumpoor wrote:I mean seriously, I've on against 150 archangels and 1500 footmen with 104 vampires and 250 spectres thanks to puppet master. Controlled the angels, kiled the footmen, then let the angel wait while my vampires and ghosts slowly attacked them over and over. The enemy was seriously helpless, what could he do?
*cough* single player alert *cough*
I once killed ~200 Flame Thanes with 4 Rakshaha Kshrati and 1 Archmage. Used Zehir's Conjure Phoenix, threw Deep Freeze and more Conjure Phoenixes as the first one died, then cast Resurrection on the Rakshaha Kshrati (they only got hit once) to win the battle with a grand loss of one Archmage. The Flame Thanes were helpless, they couldn't hit what I did not want them to hit and all of them died to that single Phoenix.
Does that prove Summoning Magic is the strongest? No more than your story proves Dark Magic is the strongest. I'll stress this ...If you are going against a Dark Magic user and leave yourself defenseless against his curses, you deserve to lose
That means Protection, Magic Resistance, Shatter Dark, Silver Unicorn Magic Resistance aura, Cleansing, etc. This will seriously weaken a Dark Magic caster. Dark Magic only appears to be overpowered against a defenseless target. Think about it. If you know your opponent has a 40% chance of resisting Puppet Master, and if you know your opponent has tools to remove it even if you get it through (Cleansing, Magical Immunity), will you seriously risk a Puppet Master as your first action in the last fight?
Not to say Dark Magic isn't powerful, but the really good spells in Dark Magic aren't Frenzy / Puppet Master / Blind. They are great to have and can accentuate a winning situation or force the opponent into awkward moves - it could for example force the opponent to sacrifice his hero turn, which can be a fantastic trade depending on the situation. But they aren't the best. The really good Dark spells are Mass Confusion and Mass Slow. Their effects are devastating, and they are almost guaranteed to affect some important stacks.
PS: It'll take your Spectres and Vampires many many turns to kill 130 Archangels, during which a strong enemy hero ought to be able to destroy both stacks (think Empowered Implosion and Conjure Phoenix).
lumpoor wrote:A thing I hate about heroes, is that there are so many things that are cool in the the beginning, but then are lost because of bad scaling. Destruction spells, harm touch, vorpal blade, ballistas etc.
Those are (again), multiplayer things. Multiplayer games typically don't last longer than 8 weeks, and that's pretty long already. Destructive Magic is still extremely deadly at 8 weeks and can deal tens of thousands of damage. I've got no complaints about it, other than you need to get lucky with the associated spell and skill (eg. Master of Ice -> Deep Freeze), or else to delay your skill choice until you've built the Mage Guild.
I'm a hypocrite because I suggested that all life is sacred and should not be wasted without good reason.